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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by UnsurpassedDarkness
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UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 81/746
EXP: 391555
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 12-06-04 02:58 AM, in I've always wondered... Link
Obviously, some Yoshies can speak English, and some can
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 82/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-06-04 05:10 AM, in Nintendo DS, touch it! Link
I went to Wal-Mart and played the DS there. It looked like the cord that was connected to the stylus (to keep someone from stealing it, you know) was made out of some type of metal or something
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 83/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-06-04 06:27 AM, in Worst bug you've ever seen? Link
Originally posted by HyperHacker
Mario 64 Black Room Of Death
Just some bad collision detection. The purpose of that room is so that when you open the door, you see blackness instead of water and the walls of the castle (as the castle on the outside map is actually hollow). There's some other collision detection bugs on the roof too. You can walk through the back flagpole things, and if you go as far as possible to the back right corner, hang off, and climb back up, you go through the invisible barrier and end up out of bounds, at which point the game removes your hat and kills you. Also the reason you can get out is that there's just no hit detection on that side of the wall. The real question is why there IS any on the one outside.

Then why is their a door in there?

Using a GS, I found one glitched pok
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 84/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-06-04 07:31 AM, in jSmwDev News.... Link
Will this program be able to make Mario and Luigi have separate graphics, because that would be cool!
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 85/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-06-04 09:56 AM, in Worst bug you've ever seen? Link
Originally posted by Davis
Originally posted by UnsurpassedDarkness
Then why is their a door in there?
Eh? The door is the same door that's on the "true" side. It can be activated from both sides, y'see.


I don
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 86/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 02:47 AM, in Making a hack! Need help though... Link
It will look much better if you use ExGFX. Changing Mario
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 87/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 03:08 AM, in Enemies Link
I think Chain Chomps (is there supposed to be a hyphen in that?) are cool, you can
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 88/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 03:20 AM, in Nintendo DS, touch it! Link
Originally posted by Itachi Sennin
The metroid game is pretty awesome, though, its only a demo...
Its only a demo?! Well, that sucks
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 89/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 04:00 AM, in Worst bug you've ever seen? Link
In the GBA Zelda: A Link to the Past, every time you throw a pot into a pit, it makes the breaking sound
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 90/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 05:16 AM, in Anybody got a walkthru for block tool? Link
Is it just me, or did CheesePie post when he was inactive? (it says he posted 7 hours ago, but that he wasn
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 91/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 05:32 AM, in Anybody got a walkthru for block tool? Link
If that were true, then why would you have to register? Also, I think it has the
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 92/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 05:38 AM, in Enemies Link
Originally posted by Xeogred
I also liked the Koopa's who sat in the clouds ... Nimbus or something?
Do you mean the lakitus?
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 93/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 06:06 AM, in Trying to get my sig to work. Link
I want the last line in my signature to say
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 94/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 06:11 AM, in Enemies Link
Originally posted by Xeogred
They were the guys who would usually toss the spikey guys at you. Man have I gotten rusty on the names.
Do you mean the spinys?


(edited by UnsurpassedDarkness on 12-06-04 09:11 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 95/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 06:33 AM, in I've always wondered... Link
Originally posted by Peardian
Wait a minute... How can eggs talk?!?
I guess Davis wasn
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 96/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 07:03 AM, in Trying to get my sig to work. Link
Originally posted by Rain
Not that I'm aware of...if I'm right that'd deal with scripting or external PHP use. I just usually have it like "Rank #: ###" if I use that.
So how can I do that?
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 97/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-07-04 07:26 AM, in How do I keep the star from flashing? [Issue] Link
I don
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 98/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-08-04 07:09 AM, in More Enemies Link
I decided to vote for the angry sun
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 99/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-08-04 07:13 AM, in Trying to get my sig to work. Link
So can I do that? What exactly would I put in my signature?


(edited by UnsurpassedDarkness on 12-07-04 10:14 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 100/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 12-08-04 07:52 AM, in How do I keep the star from flashing? [Issue] Link
Another annoying bug fixed, thanks BMF!

My 100th post! Yeah!
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Acmlm's Board - I2 Archive - - Posts by UnsurpassedDarkness


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