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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by XPeter
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XPeter

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Since: 01-24-05
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Posted on 08-05-05 01:32 PM, in Super Mario Bros. 3 Screenshots Link
I released the demo here too. PLEASE DON'T CLOSE THIS, PLEASE!!! I'll even make an update if it can stay open.
XPeter

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Posted on 08-05-05 05:14 PM, in Request?? Link
Yeah no offence but that sucks compared to what I made. Mine uses a SMB3 style ocean BG with loads of other SMB3 GFX, it looks just like my GFX hack. I'm on Macro Zone now, it's a pretty easy game to port. Hopefully I'll be done soon.
XPeter

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Posted on 08-05-05 06:36 PM, in Request?? Link
Here's some screens of the two levels I've made so far:



How do they look?
XPeter

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Posted on 08-05-05 06:46 PM, in Request?? Link
Originally posted by richyawyingtmv
How will you do the Star Zone levels?


I haven't got a clue yet. I'll just cover the normal levels first. I'll have to check out the ExGFX workshop too, for some tilesets for Mario Zone.
XPeter

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Posted on 08-05-05 07:34 PM, in SMB and TLL Beta Testing Link
okay so here are the people I've picked for each game:

SMB:

Cardcaptor Yoshi
The Kirby
stag019
Sukasa
SoNotNormal

SMBTLL:

kristopher_pearman
Golden Yoshi
MadMikeXP
Kirby ATW
Bloodstar
smwedit
Rain Man

I'll PM all of you a link to whichever hack you were chosen to test.

Post all glitches in this thread.

Here's some glitches (in both games) which I know already exist, and are currently being fixed:

1. A shell appears where a poison mushroom should.
2. Bullet Bill is messed up, both palette and actions.
3. Mario (or Luigi) bounces too high after jumping on an enemy.
4. There are no platfrom generators.
5. Luigi still handles like Mario.
6. The Shell's Y-Speed is wrong, note in SMBTLL w1-1.
7. The Hammer Bros. don't throw hammers one they get too high on the screen. Also, the SFX is quite strange. Also, they disappear instead of falling off the screen.
8. You may find some goal spheres in the castles, ignoire them for now.
9. SMB1 doesn't work on ZSNES for some reason, just use Snes9x until I sort the problem out.
10.Lakitu's invisible cloud remains after Lakitu Dies.
11. In TLL, w1-2, the 1-up blocks are passable from above.
12. The Overworld events aren't set up yet, you can skip levels at the moment.
13. The Buzzy Beetle can be killed with a fireball.
14. "Save and Continue" - messed up palette.

Here's what might be added:

1. Swinging Firebars.
2. Wind.

And here are the glitches or irregularities which I can't fix:

1. Bowser's Fireball is the same as the SMW one, very small.
2. Falling Platforms sometimes exist where moveing Platforms should, this is because of GFX placement limitations. eg, you can't use a Ball n' Chain and Moveing Platforms on the same level.
3. The Bloober is from SMB3, due to a size limitation.

Um, that's all I can think of right now.

Anyway, expect the PM with the ROM link very soon. Play through the game very carefully and take note of all of the glitches, then post them in this thread. Feel free to post any nice comments on the game too.

Also, open the ROM with LM to find a submap identical to the e-world in SMA4. I have no idea what to do with this yet, so please try to come up with a few ideas for this. And post all ideas and suggestions for any part of the game too.

Thank you.


Oh, by the way, anyone wondering "hey, where are all of the new levels gone?", here's where they're gone:




(edited by peter_ac on 08-05-05 11:07 AM)
(edited by peter_ac on 08-05-05 11:08 AM)
(edited by peter_ac on 08-05-05 11:14 AM)
(edited by peter_ac on 08-05-05 11:14 AM)
XPeter

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Posted on 08-05-05 08:19 PM, in SMB and TLL Beta Testing Link
Originally posted by Rain Man
Thanks for making me beta tester.

A glitch i've found at the mo is in world 3-4 the tiles which take you back to the beggining of the castle and that sound the right or wrong sounds are glitched. This is a major glitch and would be noticible to fix.


That reminds me, the right, wrong, and teleport blocks are visible for testing purposes, they'll be invisible in the final release.
XPeter

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Posted on 08-05-05 08:31 PM, in SMB and TLL Beta Testing Link
Originally posted by stag019
Thanks for picking me! I have downloaded it and am ready to go. So how long do we have?


as long as you need, i'm not releasing either until SMB1.5 is finished, and that might take a month or so. So yeah, take your time and test everything properly.

EDIT: Sorry MKM, the positions are all taken, you'll just have to wait for the final release.


(edited by peter_ac on 08-05-05 11:34 AM)
XPeter

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Posted on 08-05-05 09:21 PM, in SMB and TLL Beta Testing Link
The brick sprite is on palette 8, i want to change it to 9 which the goomba uses, because the goomba is always the game colour as the brick. The lantern is using a palette animation, so I really don't know how to fix that, unless i can some how completely disable the fade out. (Calling BMF ) I'll take a look into that bullet Bill problem later, it might be a problem with where i placed the generator, or it might be a sprite memory setting problem. @ All testers: I need some ideas for W8-4 in both games and WD-4 in TLL. At the moment, you'll see that I ripped all of the last screen with the cage properly, but i can't think of a good way to end the level.
XPeter

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Posted on 08-05-05 09:55 PM, in SMB and TLL Beta Testing Link
Whew! That was quick! You're at W D-4 already? No that wasn't intentional, tell me where the pipe is so I can fix it.
XPeter

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Posted on 08-05-05 11:26 PM, in SMB and TLL Beta Testing Link
1. I'm not sure how to fix this yet. 2. I know, that was intentional. I thought it would be nice to add extra features like that. Similarily, it snows in World 5. 3. Once again, I don't know how to fix this. 4. I'm not sure I understand. Elaborate. 5. I guess you're right. 6. I like the coin thing. I think I'll keep it. Unless a lot of other people disagree? 7. Okay! I'll do that.
XPeter

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Posted on 08-06-05 12:07 AM, in SMB and TLL Beta Testing Link
If you exit from a pipe with a Pirhana Plant, the Pirhana Plant hurts you.
XPeter

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Posted on 08-06-05 02:01 AM, in SMB and TLL Beta Testing Link
The Kirby, both of those flags are sprites in the original, but the green pipes change to silver on snow levels. Damn I really need to disable that fade-out too. I'm working on SMB1.5 right now.
XPeter

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Posted on 08-06-05 03:09 AM, in SMB and TLL Beta Testing Link
I'm really suprised you noticed that! Yeah I realised the palettes were different, and I thought the darker palette looked better, I think I'll change it back though. Great work The Kirby.
XPeter

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Posted on 08-06-05 09:17 PM, in Where did you get your username from? Link
A stands for my middle name, C stands for my last name, and uh, Peter is my first name. Pretty unoriginal i know, but i've had that name since like years ago when i used to go to chat rooms all the time.
XPeter

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Posted on 08-06-05 09:48 PM, in SMB and TLL Beta Testing Link
Wow this is great! I really appreciate all the help from everybody, glitch wise. But i reallyyant to hear some more ideas for that e-world submap, and also for the 8-4 and D-4 level endings.
XPeter

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Posted on 08-06-05 10:54 PM, in SMB and TLL Beta Testing Link
1. Easy mistake, I'll fix it no problem. 2. impossible to fix, you need to bypass the music to play that castle theme. 3. I just thought of something, i could make a copy of every level to somewhere else, and have overworld events replace the old levels with these new, slightly more difficult levels when w8-4 is passed. 4. Oops, i forgot to set the sprite memory to 13. 5. I'll sort that out. i think a lot of people misunderstood what i meant by the e-world, it doesn't contain any new levels, it contains mini levels like Toad houses for getting the cape and Yoshi. I just don't know how I'll set that up yet. Speaking of SMB1.5, I've built 3 new worlds so far. Once again, a huge thanks goes out to Googie, Shadic and Frank15 for the original design of the levels. So any nice comments about the game to get people hyped up?
XPeter

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Posted on 08-07-05 01:56 AM, in Quick Question Link
Smallhacker made a program for editing the No-Yoshi Intro levels. Maybe you should ask him.
XPeter

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Posted on 08-07-05 01:22 PM, in SMB and TLL Beta Testing Link
I didn't mean to say that your comment was worth nothing, what i meant to say is that i was hoping to hear more ideas like what you were coming up with, specifically ideas for the castles and e-world. It just came out wrong, so sorry.
XPeter

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Posted on 08-07-05 07:01 PM, in SMB and TLL Beta Testing Link
So GoYo, any comments about the game to get everybody else hyped up about it?
XPeter

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Posted on 08-08-05 01:49 AM, in SMB and TLL Beta Testing Link
You like the OW, yeah? I'm really glad to hear that, because I put a huge amount of work into each one. By the way, since nobody has played both to know this, SMB1 uses SMB3 OW GFX, and SMBTLL uses SMA4 e-world GFX, and the layouts themselves are completely different.
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Acmlm's Board - I2 Archive - - Posts by XPeter


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