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Acmlm's Board - I2 Archive - - Posts by Euclid |
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Euclid Cheep-cheep Level: 23 Posts: 61/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Lets see, there are a few ideas for my hack which is not going to be used... i'll spill them out. - get rid of the hearts you get from defeating bosses in a non-boss room - change enemy AI, probably for ganon (well it's hard, i know) - toughing up monsters (or instead you can reduce the power of your sword) i think all of them requires some asm knowledge to find in the rom though |
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Euclid Cheep-cheep Level: 23 Posts: 62/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Well i've tried quite hard to do that heart problem, sure it works for light overworld but the crystal in dark world just refuses to drop down. (although i've NOPed a few ops) As for the locky thing, it's not a big thing, it's just changing a few bytes in the rom without knowing the consequence of doing it. |
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Euclid Cheep-cheep Level: 23 Posts: 63/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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buggy eh? HM must've stuffed up ur rom. i hope you keep back ups.... |
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Euclid Cheep-cheep Level: 23 Posts: 64/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I'm going to give my 2 cents on this.Originally posted by hhallahh and you can just say those people are lazy and don't want to learn/experiment. and plus, asm hacking is more like "programming stuff into the rom" instead of changing what is already there. When you program stuff, you use ur own fresh ideas, you don't rearrange whatever it is in the rom. And thus making asm hacks is not hiding away information to other people. A lots of people hack games because they enjoy it. I for one don't care if people don't recognise my work. I hack because i enjoy learning how people back then program their rom to work with the machine. Buliding everything from scratch is different, you have to use your ideas, by hacking, you're learning ways to implement your ideas (and thus you see people moving onwards to homebrew after quite a while of hacking) At least that's what i believe. |
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Euclid Cheep-cheep Level: 23 Posts: 65/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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There's this decent zelda 1 hack posted here like a few months ago.... probably have to dig up some old posts to find it. | |||
Euclid Cheep-cheep Level: 23 Posts: 66/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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-If you're going to hack the music, make sure the result isn't painful to listen to. I thought Euclid's tunes were pretty grating after the first repeat, especially since they're just the original songs but with chimes instead. Yes, it's pretty hard to hack anyway, but a little effort will certainly pay off. haha yep, i got annoyed with my music so i replaced all the bits to the originals (then HM decided to stuff up my overworld scrolling ending song). I knew i was never a good musician it was good at first, then it gets annoying (the only 2 songs i'll leave in is probably the church and the ending which i'm still not annoyed at yet) btw, i'd love to see the mirror working both ways (ie dark world -> light world when used in dark world, light world -> dark world when used in light world), i think this'll go into my hack too. |
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Euclid Cheep-cheep Level: 23 Posts: 67/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Originally posted by Omega45889 Well most zelda games don't have sequence breaking, it's a feature which only existed in zelda 1 for the overworld (and that isn't really sequence breaking, cuz you have to get to a few dungeons to find the items first). But if you're looking for an unique hack sequence breaking would be a good choice to do here. |
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Euclid Cheep-cheep Level: 23 Posts: 68/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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If you know c++ it can help you learn asm, cuz asm is a different thing compare to c++. a good idea is to look at nesdev (nesdev.parodius.org, i might have spelt it wrong ), and learn nes asm, cuz snes asm is the same as nes asm with a few mods. problem with trying to implement asm things now is that snes doesn't have debugger, unless you can get the dos version of zsnes working. you can give the tracer a try, it traces all the instruction, if you know what you're doing that is. |
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Euclid Cheep-cheep Level: 23 Posts: 69/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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disassemblers are everywhere, in fact, you can find some at zophar.net, they can help, but they are sometimes annoying to use (you got like 10000000 pages of asm to look at, and not all of them are asm) you can't learn asm like how ppl can learn c/c++ in a few days/weeks (okay maybe months) it may seem boring but look around, zophar.net, nesdev, learn as much as you can from those docs, can't really help you there. I've heard learning about GameGenies/GameShark is a good place to start for asm, but i didn't start there so i wouldn't know. I'm not good at asm yet, i can't pull out fancy mods on games. |
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Euclid Cheep-cheep Level: 23 Posts: 70/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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people bumping old threads... oh well... could be a good thing yes it's still being worked on, and yes the difficulty will go down a bit in the final product for those interested. And i won't be giving out dates yet... no still too early to decide. oh of course it doesn't seem right to travel half the world for the sword, just because it's never been done in any zelda games (not including hacks) The off track in the beginning thing will be fixed (and is already fixed). And for those who're having problems with the ips... well i'll try something different next time... it could most likely be a rom problem. gfx problems take long time to fix, but they'll be done slowly (because they don't affect the game much), the main goal is to get the game done first, then i'll go back and do those. PS. for those who's annoyed at the music, it's fixed back to the originals, yep i'm no musician |
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Euclid Cheep-cheep Level: 23 Posts: 71/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Weird, i don't remember locked doors in the 3rd dungeon (unless you mean the second...) As for those who's got the naming glitch, i just patched a fresh zelda rom and i got it too... (oh well at least it doesn't affect gameplay wise that much...) I tried on the rom i'm working on, it doesn't happen. I'll make sure it doesn't happen with the final thing (and i'll release the ips patch in a different way since so many people have so many different versions of the same rom) |
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Euclid Cheep-cheep Level: 23 Posts: 72/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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That stair works fine for me (just checked) for the demo version i have. I won't be able to give out the version i'm working on atm, since it'll be... spoiler and it'll take too long to cover it up. |
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Euclid Cheep-cheep Level: 23 Posts: 73/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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bleh. don't worry it'll be easier, but puzzles will still be as hard as it is now (well it's not hard... for me anyways ), i'll add people talking about the "back way" to the guardhouse in the town... i'll make sure it's not too hard on players at the start (i thought putting the X in the map is good enough for players to find... but i guess i'm wrong!). A lot of people have key problems, i'm sure i made that key stuck in the pot (earlier versions) and it was fixed to the sandcrab in the entrance room (later versions)... hmm i might test those parts a bit (i haven't tested my hack from the start since i finished 2 dark world dungeons ) One good thing is that you'll get slow heart recovery as you stand around to make things easier on the player.... whoops i think i said too much ---- long trading process might be a bit hard, but you can tweak the pond a bit to give off different weapons (eg/ throw in book, receive boomerang, throw in boomerang, receive bow + arrows, throw in bow/arrows, receive cape, throw in cape, get flute, throw in flute, get net, throw in net, get book, then it's back to the start, also keep in mind that the 2 ponds give different stuff.... at least i know how to tweak them... ) these are good ideas, but too bad my plan is too solidly in place to change it to that Anyway, i don't think i should be putting a date, because it looks like i'm running into a problem which is quite hard to fix... which should take a while. (and i'm starting to lack a bit of motivation since my holidays are ending soon... ) |
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Euclid Cheep-cheep Level: 23 Posts: 74/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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After i finish with my zelda 3 hack, i'll give you a hand in some areas if you want (not design, just some flashy things here and there which ain't going to affect the game, and maybe fixing a few annoying bugs) I'm going to warn you first though, the ending is not editable in HM, but it's relatively easy to edit if you know how, requires a hex editor, your ideas and stuff which you want to write in it, and a calculator (to calculate pointers), i'll probably look around my some hundreds of text file and put up some info about it later... |
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Euclid Cheep-cheep Level: 23 Posts: 75/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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one word: wow I still haven't had much luck with the magic mirror (i couldn't figure out what memory values to look for in the trace...) |
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Euclid Cheep-cheep Level: 23 Posts: 76/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The mirror working both ways doesn't look funny (apart from the music not being changed ), maybe i'll make it so only when you're on specific screens you can use the magic mirror btw here's some i found in my tons of notes which might be useful. Magic usage for items: 0x80 = maximum mana 3B29A - lamp/torch I'm sure the others are around there. 0x3958A - Minimum sword level to shoot sword beams Always shoot sword beams regardless of heart level: 0x39E7B - was B0 23 change to EA EA (yep classic NOP , probably can change it to CMP #$23 though ) All possible with Evil Peer's Snes9x tracer |
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Euclid Cheep-cheep Level: 23 Posts: 77/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The text for them is not compressed, as for the positions of them, they're at 0x7337A (executive producer) and 0x74150 (the return of the king), as for the pointers... err.. can't find where i mark it down, but i'm sure it's around there. Some fonts are done in a 8x16, so means 2 tiles are used. The ending text uses a different text reading method than the monologue (well at least no dictionary for it ) The problem with search and modify is that you've got limited space. Oh and btw, "HYRULE CASTLE" and all the scrolling overworld words you forgot to mention too. through some quick editing (and pointer rearrangement) i've come up with this long time ago... not too bad eh? |
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Euclid Cheep-cheep Level: 23 Posts: 78/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I wouldn't consider myself really good. serious, seph3 and all those other ppl who help finding the actual game data + making HM is probably way better than me. I suppose i probably be the first one to completely rebuild the whole game (considering there isn't much to do in mine apart from a few more dungeons, and overworld fixes of course) |
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Euclid Cheep-cheep Level: 23 Posts: 79/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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there's 2 places in the gfx to modify your item (one to do in on screen like you did already, and the other for item menu, they're different size as you've probably noticed...) I myself am absolutely hopeless at GFX (apart from rendering 3d objects programming-wise), but i would guess you look into the following sections for the gfx you want to mod... 116 - Items, Objects GFX 205 - Item Screen Items GFX 206 - Item Screen Items 2 GFX 207 - Item Screen Items 3, Contest Rupees GFX hope this helps. |
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Euclid Cheep-cheep Level: 23 Posts: 80/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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how about can u change the hidden race room thing? possible, but hard (since time ticks so fast in the rom) maybe even multiple bosses at the same time?? not possible, the game engine does no support multiple boss battles, it'll either, won't appear, or slow the game down a lot. As for the others.... well some of them might be just too hard (like extending overworld, i haven't got into how the overworld data work yet) |
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Acmlm's Board - I2 Archive - - Posts by Euclid |