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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi
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Golden Yoshi

Pokey
Level: 41

Posts: 582/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-05 07:52 PM, in Mario Land Remake Link
Not bad, looks pretty cute . A few things are a bit off, like the tree on top of the ? blocks, the N all the way at the right of the status bar is a bit cut off, and the coins in the last screens put holes in the pyramid. Otherwise not too shabby.
Golden Yoshi

Pokey
Level: 41

Posts: 583/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-05 09:07 PM, in Yoshi's Island: Kamek's Revenge Demo! V0.1 Link
I just got done playing 1-3 and it's another great level. I already reported the problems with 1-1 and 1-2 to you, so here are the ones for 1-3...

1. When you enter the pipe to the cave you are coming out one space too far down.
2. In the bonus room the salactites (icicles or whatever) are one space too far down. They should be right on the ceiling.
3. There are a couple stray unnecessary pieces of land at the end of the cave, all the way at the left. This is because you extended the ground all the way at the right of the cave too far, and it goes off the screen, and this causes the ground to "leak" into the screen at the opposite side.
4. When you come in the goal room, you can re-enter the door, but it takes you to the default screen exit. Fix that.

Otherwise pretty good! I got a 77 on this level . I'll say this for everyone else since you heard my feedback for the levels already, these are some very fun levels! Very creative level design, lots of nice little secrets, bonuses, etc. So far it's been a good level of difficulty for the first world. Great job, can't wait to play more.
Golden Yoshi

Pokey
Level: 41

Posts: 584/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-26-05 07:16 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Tanookirby
I just found this interesting secret in this hack.
In the jungle section of 1-6, jump into the first section of water you see and dive left under the first piece of land.


Heh heh, I thought that was a cool little trick . Nice catch Tanoo, now let me see you get the rest of the secrets in the game.

Edit: Woot! 130 replies. This is officially my most successful hack, reply-wise .


(edited by Golden Yoshi on 08-25-05 10:18 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 585/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-26-05 07:46 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Bio
Look like someone gonna make a whole FAQ about your hack


I doubt anyone really wants to take the time to make an FAQ for this hack . I mean, you have to hunt down all the secrets in the game, and believe me there are plenty. Of course I could do it myself, but I don't have the time for that .
Golden Yoshi

Pokey
Level: 41

Posts: 586/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-26-05 07:00 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Sonicandtails
I can do it. It would be fun, cuase I would have to get really good How about, if 5 people say they want one, I will make one. It will be a All Red Coins/Flowers/Stars Walkthrough/FAQ.


Ha, you doing the walkthrough for this game! I remember your scores being pretty low with the levels. But if you think you're up to it, go ahead, it'll probably take you a lot of time though .
Golden Yoshi

Pokey
Level: 41

Posts: 587/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-26-05 09:07 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by SoNotNormal
A walkthorugh . . hmm . . nope . .I tried making a walkthrough for the original, and I got bored by 1-3. But 5 people that want it and you'll do it . . . . .



There. See how eager those five people are. Now get writing.


Yeah, but seriously, a walkthrough really isn't necessary for this hack. I mean, for a classic hack like Super Demo World TLC, one might need a walkthrough since it's really popular and people may want a walkthrough since they will play it thoroughly, but for a hack like this I don't think it's necessary.
Golden Yoshi

Pokey
Level: 41

Posts: 588/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-26-05 11:41 PM, in Yoshi's Island: Kamek's Revenge Demo! V0.1 Link
Originally posted by SoNotNormal
Hmm, I see, never happened to me before . . . umm, I could do what you said, but then if I put empty space there, it would be kinda hard to jump on the side of the saw before it flips. I'll try to find a way to fix it, thanks for pointing it out.

Has anyone else even tried this? It seems really unpopular - I thought everyone was into YI hacks and stuff. Ah well . . .


Don't worry man, I'm sure people are interested in YI hacks. It's just that this is just a 3 level demo, so people usually don't like to play short demos. Also, people do sometimes like to wait out for the full version instead of playing demos. Just look at my demo threads for SMW2+. My last demo had only 4 replies. This just proves people would prefer to wait out for a full version. My advice to you would be maybe release a 2 world demo before the final release, that way people will have enough levels to get some enjoyment out of it, and then plenty more people will play the full version. Don't worry you'll be fine I know it.
Golden Yoshi

Pokey
Level: 41

Posts: 589/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-27-05 04:19 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Tanookirby
Originally posted by Golden Yoshi
Originally posted by SoNotNormal
A walkthorugh . . hmm . . nope . .I tried making a walkthrough for the original, and I got bored by 1-3. But 5 people that want it and you'll do it . . . . .



There. See how eager those five people are. Now get writing.


Yeah, but seriously, a walkthrough really isn't necessary for this hack. I mean, for a classic hack like Super Demo World TLC, one might need a walkthrough since it's really popular and people may want a walkthrough since they will play it thoroughly, but for a hack like this I don't think it's necessary.
I suppose maybe a small guide on the secret hidden places might not be hard to do.


Yeah...maybe, even though I still don't think it's particularly necessary for this specific hack. Either way, I ain't doing it, going back to school .
Golden Yoshi

Pokey
Level: 41

Posts: 590/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-27-05 07:35 AM, in Level Design on paper anyone? Link
Heh heh, I always used to draw levels on paper when I was young for fun. I remember like 11 years ago, after I played the first few levels of SMW, I started to draw my own levels on paper. I did that for a little while. None of my levels from paper acutally made it to my hacks though (obviously, it was 11 years ago ).

I did used to think up levels in my head from start to finish whenever I was bored, mostly in school . This was even before I knew about any kinds of editors. I thought up levels for SMW, SMW2, SMAS, etc. Some of my SMW2 levels from my head did make it to my hack, not exactly because that was years ago, but most from what I remembered.

I say mapping out levels on paper is a cool idea. Especially when you are struck with a cool level design suddenly, and you want to map it out before you forget it. That surely comes in handy .
Golden Yoshi

Pokey
Level: 41

Posts: 591/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-28-05 07:10 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by MarioMaster
I only have a request that you PM me that version of YI, because I'm tired of getting porn.
So please? I love YI..... Except I never found YI so hard....Maybe yours is?


What the hell, where are you getting porn from? Anyway on a more relevant note, I will hunt down that version of the ROM for you and PM it to you.
Golden Yoshi

Pokey
Level: 41

Posts: 592/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-28-05 07:34 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Ah, I see, I hardly ever download ROMs anymore. Usually I just keep a zip file for SMW and YI for whenever I need a new ROM to patch an ips to, or make a new hack .
Golden Yoshi

Pokey
Level: 41

Posts: 593/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 12:18 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by MarioMaster
Were those double-sided arrow blocks in the game? Or were those unused or.....what?


Nope, those existed in the original. They were only in a bonus room of 4-6, though.

Anyway, I am about put together a bug-fix version of the hack, to get rid of some of the nasty bugs some people found, so if anyone finds any more, let me know .
Golden Yoshi

Pokey
Level: 41

Posts: 594/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 12:20 AM, in General Project Screenshot Thread Link
SNN, I just took a look at 1-6 and it looks really cool! Must be a pretty exciting level jumping from platform to platform. Anyway, keep up the good work.
Golden Yoshi

Pokey
Level: 41

Posts: 595/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 04:00 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Tanookirby
Here's another glitch I found. In the snowball section of 4-1, if you flutter from the flower platform into the exit while still off the screen, you end up in an area in 1-1.

And in the last area of Extra 3, if you collect the red coins in the upper left part, one of the two red coins in the lower right part disappears.

BTW, have you ever been to The Mushroom Kingdom? The site has a section called lost bytes, and the webmasters would surely like it if you sent them the information on the unused objects in the game.


Thanks Tanoo . I will fix these for the bug-fix version. If anyone has any more please let me know. I'd like to have the new version out by Tuesday, since I'm returning to school on Thursday, and I must put my focus on that.

Tanoo, what's the link to that site?
Golden Yoshi

Pokey
Level: 41

Posts: 596/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 05:50 PM, in Background changing in EggVine Link
Just go into "Edit Header" and change the Layer 2 Image. Simple as that.
Golden Yoshi

Pokey
Level: 41

Posts: 597/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 06:56 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by CharlieF
Hello,

This is my first post.

I registered just to say THANK YOU you for all of the time and energy you put into making this hack.

I purchased the original back when it was first released and it has been in my top ten favorite games ever since.

I have been following your site over at
http://www.freewebs.com/goldenyoshi/
for quite a while now.

I found out about this site and this release by way of another message board.
I assume you will be putting the next release up at your site.
If not, should I wait for it in this thread or where?

Also, I'm a fan of your other work.
I prefer having the *.ips files and the originals separate.
I can't find *.ips files for any of the Plus (1-5?) series.
Could you please post a link to download them?
If you have any other work available for download, I'd be interested in that too.

Thank you again,
CharlieF
P.S.: I hope you find time to do more while you are in school or whatever!





Thanks for your interest. What next release are you talking about though? I don't have any more projects in progress as of now. If you're talking about my YI hack SMW2+, I released it here.

Here's the link...
http://www.freewebs.com/goldenyoshi/SMW2+Complete.zip

I just never put the link on my homepage of my site because FreeWebs is being a bitch and keeps saying my session has been timed out due to inactivity, even when I've been on for like two minutes.

Anyway, you can find SMW+ 1-4 at www.zophar.net in the "Hacks" section.


(edited by Golden Yoshi on 08-29-05 10:00 AM)
Golden Yoshi

Pokey
Level: 41

Posts: 598/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 08:33 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by insectduel
I'm up to World 3 in your hack Golden Yoshi. I expected World 2-3 as an duplicate of World 1 secret in the GBA version and other rooms as well. Is it possible there is an lost level in YI.

(I never used Eggvine and I never will work on YI hack NEVER. just SMB3 or SMW.)


A lost level in YI, what are you talking about?

And why did you have to say you're not working on a YI hack? It's not like anyone was asking you for one anyway .

Anyway, Sonicandtails, if you'd like to make a walkthrough go ahead. Do it however way you want, although I still don't think anyone here really wants one. My guess is that people are just playing it to beat it, not so much to spend a lot of time finding all the secrets.
Golden Yoshi

Pokey
Level: 41

Posts: 599/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-29-05 08:43 PM, in Super Mario Bros. DX v1.1 Released! Link
I particularly don't mind the freedom to choose whatever level you want. I've played the old SMB and SMBLL levels so many times, through the actual games and Peter's remakes that it gets boring with the same predictability of the same sequence of levels. So my point being I don't mind it.

Anyway, I'll play it later, once I find a Super Mario World ROM, for some reason I can't find one anywhere .
Golden Yoshi

Pokey
Level: 41

Posts: 600/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-30-05 07:27 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Wow, thank you for those comments...you made my day . I hope soon some other people will beat it and have the same feelings you do toward it. Thank you for playing it!
Golden Yoshi

Pokey
Level: 41

Posts: 601/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-30-05 08:08 AM, in Super Mario Bros. DX v1.1 Released! Link
I played a few levels so far and it is quite good. The graphics do look cool for the SMB and SMBLL environment. A few things that I particularly didn't like were the changing of colors in the final point count at the end of the level (on the "Course Clear" screen). In warp zone exits half of the counter gets cut off. I haven't tested much other levels, but all the levels I've had so far have these problems with the final point tally.

I also didn't like that you used the SMW Bowser statue, it would've been cool if you could've ripped the Bowser from SMB3.

Also, your sprite allocation still isn't ideal. When I played D-4 the falling platform in the flying fish section vanished.

I do appreciate that you did take my ideas into consideration by putting them into the hack, such as shortening platforms by using the flying rock platform, and the blocks at the top of the screen after jumping on spring boards.

Anyway, this was a cool remake. Honestly, all these SMB and SMBLL levels are getting a bit old and I'm tired of playing the same old levels over and over again, but I am looking forward to your future remakes, especially YI. That will be a tough one to do, though. Just a suggestion, I think maybe your next project should be one with original levels, like SMB 1.5. People have already seen your skills at remaking so I think we'd all like to see your level designing skills.




(edited by Golden Yoshi on 08-29-05 11:15 PM)
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