Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
User Post
Golden Yoshi

Pokey
Level: 41

Posts: 562/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-23-05 11:36 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by SoNotNormal
I don't think you let them down GoYo . .
Oh yeah, forgot to mention, found a glitch while I was playing it yesterday, it The Cave of the Waterfalls, as soon as I get the midway in the little crossection area, the game freezes, and the ground goes garbled. Wonder whats causing that . .


Well, that never happened to anyone else yet...I wonder why it happened to you. Maybe it was an emulator problem, I don't know.
Golden Yoshi

Pokey
Level: 41

Posts: 563/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-23-05 11:55 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by insectduel
Nice work Golden Yoshi but one question. Do you actually create this hack in a year.



This would by my official website very soon if I had an internet browser or a Web Editor.


Uh yeah, it took me a year to finish the hack, why would I lie? Does a year seem like too much or too little time?
Golden Yoshi

Pokey
Level: 41

Posts: 564/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 12:05 AM, in New YI Hack, looks for opinions :) Link
Originally posted by SoNotNormal
Thank you I'm working on 1-2 right now, hoping to release a demo when I get to 1-4, then you guys can see the game in motion instead of a freeze frame. Maybe I'll actually be able to finish this . .I dunno, time will tell.


It'd be really cool to for you to have the second complete YI hack! Don't give up, keep going, YI hacking is lots o' fun!
Golden Yoshi

Pokey
Level: 41

Posts: 565/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 12:39 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by aioria1981
Originally posted by Golden Yoshi
Originally posted by insectduel
Nice work Golden Yoshi but one question. Do you actually create this hack in a year.


Uh yeah, it took me a year to finish the hack, why would I lie? Does a year seem like too much or too little time?


A year is fine. YI has 48 levels plus 6 extras. That makes 56 levels and in 12 months...it makes...5 levels for 11 months and 1 the last month. It's a lot of work, but it was worth the time. So, in the end: GRRRRREEEAT work...(i wish i could have some time to play it though )


Uh, aioria, 48 plus 6 is 54 . Anyway, I did take about a 3-4 month break from this hack, so it was more like 8-9 months. Usually each level took me about 3-5 days, a month to complete one world.
Golden Yoshi

Pokey
Level: 41

Posts: 566/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 12:46 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by asdf
Hmm...where's the fifth flower in 1-7? I've found the three in the monkey area, the one in the secret area with the flower, blob and two flashing eggs, and the one in the final area, but I can't find that last one. I
figure it's in the Tap-Tap area, but sprite problems make it finicky.


You meant 1-6 right? There aren't any flowers in the Tap-Tap area since they vanished when I tried to place them there, so...

Spoiler:
At the beginning of the level, pound the little post and push the chomp rock toward the left.
Golden Yoshi

Pokey
Level: 41

Posts: 567/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 04:25 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by asdf
That did it, thanks. But now, it's BUG TIME!!!!



1-8. Watermelon in mouth, I fluttered to the right while firing to get the nearby 1UP Cloud. All is going well until I hit it then...OH MY GOD!!!




Aww damnit, I can't believe I missed that, crap...well thanks for finding that.

Thanks to you too Kyouji. See, this is exactly why I wanted you to beta test, you would've helped me out a lot. Ah well...




(edited by Golden Yoshi on 08-23-05 07:27 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 568/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 07:13 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by AsukaFan2K6
This hack gets the Manda award for Best Yoshi's Island Hack of 2005.


Thanks, although it isn't so much an honor. After all, it's the only YI hack this year . But thanks anyway.

Those are some pretty major bugs, I will have to release a bug fix version. I'll wait to see if anyone finds some other major stuff. Just my luck, the biggest bugs don't get discovered until after my beta testers played it and it's released. Well, my advice for the time being is just eat those red bullet bills as they come out of the shooters, and avoid spitting bubbles at crabs.

Maybe the reason the original YI avoided using the red bullet bills is because a bunch of them can follow you at once, thus causing a sprite overload. I apologize for these glitches .
Golden Yoshi

Pokey
Level: 41

Posts: 569/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 07:26 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
No, the red bullet bills are the only ones I know of.

And please Asuka, you've already got your Reinfors Syndrome for the day, so no need to post so much in this thread unless it's something constructive toward the hack.
Golden Yoshi

Pokey
Level: 41

Posts: 570/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 07:30 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Oh yeah, I forgot about those bubble shooting egg plants. Thanks for that reminder. So yes, Asuka, there's at least one more unused sprite I used in the game.
Golden Yoshi

Pokey
Level: 41

Posts: 571/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 09:53 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Bio, you should've been a beta tester, it would've turned out better that way.

Well it's been while since I haven't heard something about a bug. Anyone got anything good to say, other comments, or anything besides bug reports?


(edited by Golden Yoshi on 08-24-05 12:54 AM)
Golden Yoshi

Pokey
Level: 41

Posts: 572/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 10:04 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Bio
ok, I will stop finding bug for a while, About a comments, there something I find amazing is the number of aera each level, Almost every level got at least 8 room, all filled with super-well hidden red coin and flower, I gonna spend a very long time finding them all


8 rooms, I think you're exaggerating a bit too much. The average amount is about 4-5 rooms.
Golden Yoshi

Pokey
Level: 41

Posts: 573/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 10:38 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by JaCory
Originally posted by Bio
Sorry, I don't understand your post, could you be more clear


I was just saying that you are very good at finding bugs If anyone ever needs a beta tester they would be a fool not to be begging you to take the job.

And don't take the bug reports badly Yoshi, your hack is still great none the less.


I know, it's just that now it looks a lot more unprofessional, . It would've been better if these were discovered beforehand, but that's just my dumb luck.
Golden Yoshi

Pokey
Level: 41

Posts: 574/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 07:07 PM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Rip The Jacker
Awesome work Golden Yoshi!

I seem to have a problem, in 2-4: Bigger Boo's Fort, the game crashes just as Boo is about to grow. My emulator (Zsnes) quits to the desktop without any errors. Everything else before the boss fight in 2-4 works just fine. I've patched Yoshi's Island 1.0 (U) unmodified.

Anyone know what the problem might be? Or could anyone do me a favor and beat 2-4: Bigger Boo's Fort, then send me their save file or a saved state? I'd really appriciate it.


Well, it's never happened to me (obviously not, I would've fixed it then if it did). I don't know why that happened to just you in particular, I'm sorry about that, don't know how that happened to you there.
Golden Yoshi

Pokey
Level: 41

Posts: 575/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 07:23 PM, in Yoshi's Island hacking with a couple of questions for the experienced Link
Originally posted by Draconis Kenjishiya
Okay, I'm definetely going to remember that thread...

Any suggestions on an awesome hex editor? I know a few but not sure what would be the best for this situation...


I'd recommend using Translhextion for the job. That's a pretty nifty one, I used it throughout SMW2+, for many things too, level entrance editing, mid-point editing, text editing, and level expansion. You can download it in the Commons of the board.


(edited by Golden Yoshi on 08-24-05 10:24 AM)
Golden Yoshi

Pokey
Level: 41

Posts: 576/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 07:55 PM, in Yoshi's Island hacking with a couple of questions for the experienced Link
Here's how to expand the levels...

1. Choose a level which you want expansion. Write the level number down. Now, go into your Windows calculator. Put the calculator in scientific mode, then hex mode. Plug your level number into this equation: BF9C3 + (6 x Level Number). Now, write down the value you get, this is your level address. We will use this number later.
2. Go into your hex editor, preferrably Translhextion. Open your ROM, and go to Jump To-->Offset, and enter x11554A. This is where the free space begins. You'll notice a whole swarm of FF bytes from x11554A to x1201FF. The FF's are unused bytes in the ROM, so all together you have around 44000+ bytes of free space! Now, the first step is that we're going to add object data.
3. To add the object data...start at x11554A (or whatever byte after you do this the first time). Take the offset where the object data starts and write it down, you'll need the offset later. Now, enter thirteen 00 bytes. This represents the header information. After those 00's, enter 85 FF FF. This will put a cloud in the level because if a level doesn't have any objects or sprites it will crash. Now after that, add as many 00's as you wish. Each 00 represents one byte of object data, so place accordingly.
4. Now we will do the sprite data. To do this, skip one byte after your last 00 in the object data, and make sure you leave an FF after the last 00. Now that you have skipped a space, write down the offset, this is your sprite offset. Now, start of the sprite data with two FF's, then after that enter as many 00's as you want for sprite data.
*Note: When you go back to expand a new level, make sure you leave two FF's after the sprite data where the last expanded level ends, or else you will have major problems.
5. Now, go back into your calculator, and plug your object offset into this formula: Offset + 400000 - 200. After you should get a 6 digit number. Now, swap the first two digits with the last two digits. For example. If you got 515B12, swap it to 125B51. Do the same with the sprite offset, and write both of the new values down. These are your SNES addresses
6. Now go into the hex editor, and jump to the level offset offset from way before. Enter your SNES addresses over the first 6 bytes at the level offset (object address first). Now save the ROM in the hex editor.
7. Go into EggVine and open the newly expanded level. You should see a cloud all the way at the top of the screen, plus a new byte limit. Now, you can add your sprites and objects (Just make sure to get rid of the cloud because it's all the way at the top)

To do this again repeat steps 1-7, and remember, every time you do it, leave two FF's after the sprite data of the previous expanded level.

Easy, no?

Golden Yoshi

Pokey
Level: 41

Posts: 577/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-24-05 08:40 PM, in Yoshi's Island hacking with a couple of questions for the experienced Link
I mean the level index. Like if you want to do the first part of 1-1, that would be level index 0.
Golden Yoshi

Pokey
Level: 41

Posts: 578/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-05 12:18 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by insectduel
I'm up to World 1-8 so far in Golden Yoshi's hack. I never knew how this hack was. It is my first time playing Yoshi's Island hack but it was good. I also like SMW the lost levels but I haven't beat the first world yet. It seems kind of good.


Well if you never even played the original YI before, then I can't imagine how difficult SMW2+ must be for you. Usually die-hard YI fans are better this hack, otherwise I just made certain levels too hard .
Golden Yoshi

Pokey
Level: 41

Posts: 579/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-05 04:18 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by Surlent
As for me, I think the difficulty level is well-timed - at least until 3-3 I played it.
Even the usage of spikes is used pretty good and doesn't seem to be unfair at all.
Maybe that one red coin in a cave level could not be found that easy (forgot which one, you start inside a cave, left from you is a mushroom in the foreground, thus hiding a red coin - which you cannot see even if your went right to scroll the foreground).

And original YI had some levels which required thinking - 4-4 with four keys, then the "Very Looooong Cave" (a long, but very interesting auto-scroller) and the two hardest extra levels for me:
Extra 3 and Extra 5 - these two levels drew me insane to reach 100 points


Oh yeah, that one red coin hidden behind the big crystal was in 2-2. But hey you found it didn't you? Anyways I'm glad to know not everyone thinks this hack is the most ridiculously hard thing on the planet, I'm usually very good at doing that in my hacks .
Golden Yoshi

Pokey
Level: 41

Posts: 580/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-05 04:25 AM, in Yoshi's Island hacking with a couple of questions for the experienced Link
Originally posted by Draconis Kenjishiya
Oh.

Okay, final question (for a while, anyway): Level names. Where's the text editor in Translhextion?


Well, there are quite a few steps to take when editing text in Translhextion. Let's say you want to edit level names perhaps. Here's a tutorial that I had for editing the level names.

1. Make sure you have YITable.txt in your EggVine folder.
2. Make a copy of this file and rename it YITable.tbl. Put it in your EggVine folder.
3. Load your ROM in Translhextion.
4. Go to Script--> Open Thingy Table, and load your YITable.tbl file. Some popup about tokens will come up, just click OK. Another small window will appear, click "Thingy View Active" and the # on this window.
5. Go to Jump To-->Offset, and enter x114C50. This will take you to the beginning of the level name text. It goes in order from the Welcome level all the way to Extra 6.
6. You can't just enter the text, you have to enter the hex value equivalents to the text characters. A complete list of hex equivalents is found in the YITable.txt file, so refer to that. Note: Be careful not to overwrite the "###" things in the text, this makes the level name text skip a line or go to the next level, so try to keep your text within the boundaries of the "###" things.

The same works with the other text in the game, such as message box text and Kamek's little speeches before bosses. If you're unsure where the text is in the ROM just search for it using the "Find" feature in Translhextion.
Golden Yoshi

Pokey
Level: 41

Posts: 581/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 08-25-05 04:32 AM, in ...And Now Golden Yoshi Presents...The SMW2+ Complete Version! Link
Originally posted by fabio
Since everyone ignored me when I needed help in 1-4, I found out that I had to time my jumps on the bullet bills to get to the second key in 1-4. Now I'll post my scores later on.


Sorry, amongst all the bug reports and all the feedback I forgot about what you said. Forgive me .
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Acmlm's Board - I2 Archive - - Posts by Golden Yoshi


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.020 seconds.