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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Squash Monster
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Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 524/677
EXP: 430507
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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

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Posted on 02-01-05 03:34 AM, in Nearest point on a plane to a point Link
Thank you both!

I'll hopefully (and I mean that part) be able to try these solutions out some time tommorow. At the moment, I have a bunch of code to do before I have the stuff needed to test it out. I promise that I'll post some screenshots to show what your work helped with when I finish coding the geometry optimisation code and recoding the lighting system and re-integrating the code that makes the player tick.

Thanks again.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 525/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-01-05 04:16 AM, in Changing the TSA in SMB.... And more. Link
Why bother going through all of the effort of repointing the big Mario tiles? It doesn't matter what they point at if you don't use him. Go ahead and change the graphics and have other things point at them and ignore what they originally were. If anyone hacks into your game and gives themself the powerup, they'll be greeted with some glitched graphics, but other than that, it won't effect a thing.

It's been forever since I've worked with TSA, but I think the general process is to find the start of the game's graphics, count untill you reach the first tile of your sprite, write down the number you counted, then repeat for each tile of the sprite. The tiles are typically arranged in one of these orders:
13
24
-or-
12
34
Put the four numbers together, each as a byte of hex, and search for that in your ROM, and you should get the TSA for that sprite.

Actually, I think Vagla explains it better than I:
Vagla's "Art of ROM Hacking"


(edited by Squash Monster on 02-01-05 12:16 AM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 526/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-01-05 05:22 AM, in Blocking layouts. Link
I'm with HyperHacker's suggestion on this: put PM and Block Layout links in the area with the user name.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 527/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-01-05 06:51 AM, in Easiest Language to learn and why you wanted to learn it Link
Bah, you're all arguing based on irrelevent and illogical philosophy.

"a" and "A" are the same letter. Ask an English major. They have more rights to say what is and isn't the same letter than any of us.

Arguing that nothing bad will happen if you change the capitalization of a letter makes a very tight circular argument. It only works if the language is already case insensative, in which case: you're basing your argument on having your argument already be correct. (hell, the same circular argument seems to be justifying the other camp as well )


Case sensativity is not some great philosophical problem. It's a question of usefulness and utility.

Case insensative languages remove difficulty with naming conventions and allow a degree of forgetfulness on the part of the programmer. Yes, people do forget things because of the size of some projects, or because they leave the project for a period of time (and someone who has been away for a long period of time can quite possibly have developed a preference for a new naming convention), or because they have to work with someone else's code.

Case sensative languages allow a lot of shortcuts in thinking of names and make it much easier to read code in certain common situations. If I have a class called LightSource and my program needs one and only one object of that class, I can call the object lightSource and everyone who is used to this (it's extremely common in Java) will understand which one is which without as much as a thought. Case sensative languages also stop certain extremely rare problems where two completely different variables happen to have the same letters (peTrain and petRain or something). Finally, case sensativity makes the computer have one less thing to deal with at compile time, so you can save a whole three seconds.


I prefer case sensativity, entirely because of the LightSource lightSource thing. I still don't see any problem with the two co-existing, however.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 528/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

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Posted on 02-01-05 09:16 PM, in Colorizing of Super Mario Land. How do I fix it? Link
You'd be suprised what damage is possible through software. For example, if you're programming on a TI-83 (a very similar peice of hardware to the GB) and you set the contrast to certain abnormal values, you can make the screen glow blue (it's normally black and white mind you) and if you do this for extended times, the screen will burn out.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 529/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-06-05 05:56 AM, in Changing the TSA in SMB.... And more. Link
I know of three ways to increase the number of colors (or fake it, at least). The first and simplest is just to use the transparent color -- this is really only an option when you have stationary objects, but it has been used to good effect in games like the first Final Fantasy. The second is an extension of that - draw the tile twice; this is what you suggested, but it's definately the most complicated way to do it. The final way, used by the Megaman games, is to use different pallettes for different tiles in your character.

If you can manage with the last, I'd recomend it: there's a chance it's possible with TSA data editing only. Otherwise, you're going to have to start doing some assembly work.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 530/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-10-05 06:38 AM, in Converting Excel files to text? Link
Well, someone could learn Excel's format and write a program to do this.

But, Excel should be able to do this on its own:
Open the file, and choose save as. One of the options should be "text, tab deliminated". That should be about what you want.

The file you get might look spaced poorly -- Excel will use a tab for the space between columns, whether or not that looks right in a text program.

If it's a problem, I can think of three solutions to this: fixing the spacing by hand (ew), find-replacing tabs with <td> and making the whole document in HTML, or writing a quick program.

I'd write the program for you, but I don't know if one of the other solutions would be more reasonable.


(edited by Squash Monster on 02-10-05 02:39 AM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 531/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-10-05 08:33 AM, in My Computer Programming 11 Class.... Link
My school did the same thing with our Computer Science class. However, it has turned out to be a blessing, as Java is really bloody spiffy.

Java does all the object oriented types of things very well, and it has a metric crapload of useful classes to help out.

Also-
Originally posted by neotransotaku
using to write a CPU demanding game is usually out of the question
Pshaw to that. I've been programming a game in Java.

http://squashmonster.tripod.com/Treasure/treasureGameSSA.png
http://squashmonster.tripod.com/Treasure/treasureGameSSD.png

3D graphics are usually considered to be CPU demanding, but I've not dropped below 60fps yet. You could compare VB to assembly for all it matters -- the way you program it matters a lot more than the innefficiency of nearly any programming language (unless you're using something intentionally lousy like Whenever or whatever the one I'm thinking of was called).

Say Java took 1.5 seconds for what C++ did in 1 (that's way overkill, I'm sure). Now say you have a generic RTS with two sides, with n units on each side trying to find the nearest enemy. That's 2n^2 times through some logic in a for loop with the most obvious way of programming it. If you quickly made a grid and put the ID of each unit at its location, however, you would have to go through some logic 2n times. If you had 10 units on each side, that's 200 vs 20. That's 10 times, not 1.5 -- in almost every case, the difference in efficiency between any two languages is negligable.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 532/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-12-05 04:39 AM, in Converting Excel files to text? Link
So that's why a blank MSWord file is 11k?
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 533/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
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Posted on 02-19-05 04:01 AM, in Super Hero Creator Link
Sabishii linked me this a long time ago.

I just did funny stuff with it.



Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 534/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-19-05 08:37 PM, in did anyone try to make 2-d super smash bros game? Link
You're still working on it? That rocks!
If you make an editor, I won't feel so bad about not having time to work on EggVine!

Anyway, I've started making a Smash Brothers clone at least a dozen times, but I've never gotten very far. I'm sure many others could say the same thing.

I wouldn't mind playing a good one though. Someone should do it.


(edited by Squash Monster on 02-19-05 11:38 AM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 535/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-23-05 06:09 AM, in Grid Game Link


Life is fun!





(I wonder how many people will get that....)

This grid game has an oddly metitative quality though.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 536/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 02-25-05 08:23 AM, in The Legend of Zelda Thread -New Trailer Released- Link
Conspiracy theory == theory about the existance of a secret plot by a group of individuals
That doesn't really describe a timeline theory by a singular Zelda fanboy who shares his theory like it will enlighten all of humanity.

Kyouji's timeline is good, I aprove.

I don't particularily care where the new game goes in the timeline, as long as it goes somewhere.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 537/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-01-05 08:18 AM, in Super Metroid Hacking owns your momma Link
I think most of us call them super jumps.

I prefer to use "super jump" for the actual jump and "shine spark" for the recharge you can do by super jumping into a ramp.

It's cool that you're going to try to make the sequence break tricks more used, but I'm a little worried -- you could very easily alienate most of your players.

Personally, I can probably handle most wall jumps you could throw at me without any problem (I can't quite break into the Crateria guantlet using them though (that's the place directly up and left of the landing site)). And I can't bomb jump very high at all, even less with diagonal, and I'm still not sure the people who can horizontile bomb jump are human. Super jumping isn't hard at all, and there's no shine sparking in this game (see how much easier my definitions make this? ). And I can mock ball, but most people can't, so don't count on that one please.

And it'd be cool if you remaped the controls to be more like Prime's. I always liked Prime's beams and super missiles more than Super Metroids.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 538/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-01-05 09:47 PM, in Super Metroid Hacking owns your momma Link
On the topic of changing the button layout -- I actually planned the mapping out quite some time ago. I never actually did it because the hack would've been way beyond my level.

New layout --
B -- Fire beam
A -- Jump
X -- Switch beam -- Hold X and press a direction to switch to one of the other beams. Hold X and let go to switch to normal beam. Hold X and press L to switch to grapple beam.
Y -- Fire missile/Fire super missile(when beam is charged)/Power bomb(when ball)
L -- Hold still (to aim)
R -- Run (though honestly, I think you should make it automatic like in the GBA ones)
Select -- Turn on/off X-Ray scope
Start -- Menu

There's lots of these that you could re-arange or use for different things too: L and R could both be used for aim if you auto-ran, select could be used for all manner of things if you ditched the crappy scope (or made it switch like a beam). If you didn't want to use the charge combo version of super missiles, you could use any of the freed up buttons to fire them.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 539/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-07-05 02:11 AM, in Link
Darn, and I was hoping the empty thread would have something interesting in it.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 540/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-13-05 12:26 AM, in The Legend of Zelda Thread -New Trailer Released- Link
I agree about Link not looking finished. I think all of his movements look a bit stiff and robotic. Then again, the game always needs a character model for him, so there might not be any convenient points to switch in a newer model without interupting anything. I'm going to bet (and hope) he looks better when the game is released.

And while gameplay is important, we can't really see much from a demo like this. All we know so far is: dark, shiney, horses. And while all of those are great, it was just as dark and had more horses last trailer, so we have to comment on shineyness .
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 541/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-13-05 12:36 AM, in Catnip Dreams - The Discussion Link
You should take that DDR mode of yours and put it into the actual game. A catgirl could challenge you to DDR, and if you could beat her (while distracted by her bouncyness), she'd take off an article of clothing. Beat her when she's out of clothes and you get a sex scene.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 542/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-13-05 04:31 AM, in Fire Emblem fans rejoice... Link
Fire Emblem! Yay!

Reminds me that I need to get around to playing the ones that weren't released in the US. Are any of them translated properly?
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 543/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 03-13-05 04:32 AM, in What are you playing now? Link
Iter Vehemens ad Nacem

And also Treasure, the game I'm making.
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Acmlm's Board - I2 Archive - - Posts by Squash Monster


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