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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Vortex
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Vortex

Paragoomba
Level: 15

Posts: 41/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 10-30-04 09:13 AM, in Screenshot of new Hack + Question about Overworld Link
place one of the level tiles that are transparent and set it to apear when a certain event happens. dont try to do it via layer 1 event mode, that only works good when the level is on some other screen, because like you said it won't show until you re-enter the overworld/sub-section
Vortex

Paragoomba
Level: 15

Posts: 42/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 10-30-04 12:04 PM, in My Frist Hack ( Screnshot Link ) Link
oh man you might need a translater
Vortex

Paragoomba
Level: 15

Posts: 43/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 10-30-04 11:42 PM, in Another bunch of SMW: ALttP screenshots. Link
i like the blobs. it would be too plain without em


(edited by Vortex on 10-30-04 02:42 PM)
Vortex

Paragoomba
Level: 15

Posts: 44/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 10-31-04 09:26 AM, in Screenshot of new Hack + Question about Overworld Link
--cool productions gfx
--the water is still upside down.
--maybe you should bring down the top-right bottom of that cliff, just weird to see the minimum bottom
--'Arron Islands' is going to need a lot of work
--yoshi's house on top of that big hill is kind of neat

Overworlds are fun to edit but they take a lot of time to make a nice one. Keep it up. Now to go back to work on mine ;p

edit: and good news. I now claim the overworld 8x8 editing officially 95% complete. I have now finally begun the task of adding levels and events. First test sucessful! Everybody dance!


(edited by Vortex on 10-31-04 01:02 AM)
Vortex

Paragoomba
Level: 15

Posts: 45/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 10-31-04 10:58 AM, in Need help with overworld exit tiles Link
I followed the rules exactly in the lunar magic help, but I still can't get them to work right.

I have 2 exit tiles and I want to link them correctly. I select my first one and set it to '00', select the destination to 'no setting' and direction to enter from to bottom. This tile is where I am climbing UP a hill. I go to my second and change it to '01' and destination to '00', and direction to enter from to top. This is the tile where I am climbing DOWN. I then go back to the first exit tile and make the destination '01'. Everytime I go into the dialogs I do hit the ok button.

however when I try them out I get 3 different responses. Its usually Mario going into an infinite loop of 'exiting' the sub-map. The other ones I get when I flip the 'direction to enter from' out of desperation. in which I either make it to another sub-map in which I'm not even where I am supposed to be and Im stuck, or mario is still on the same sub-map and stuck in some odd place.

yargh!

EDIT: sigh, my pipes dont work either

EDIT 2: YES, I finally got it working! apearently I must have all other exits set up. But what I mean by that is filling up the exit table even with the 2 exits i wont even use. :/ . anywho I can hopefully move on now finally o


(edited by Vortex on 10-31-04 02:42 AM)
(edited by Vortex on 10-31-04 09:17 AM)
Vortex

Paragoomba
Level: 15

Posts: 46/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-04-04 03:57 AM, in Your first hack :P Link


This is my first level made while learning Lunar Magic. After I got the drift of all the basics I started a real hack with even a custom overworld, but It was heading down the drain so I trashed it (too small/short, poor quality, ect). Many months later I started working on a new overworld just for fun, not even considering starting a full hack. Then I completed a rough draft of the overworld ....



...and got a good response on these forums. However my interest faded away and I locked it away. Now I have got a lot of motivation to unfreeze the hack and I've worked a bunch on the overworld once again. The overworld is almost complete and I have all my ideas down on how things will happen. This is where I am now...


(this is a semi-old shot. those smb3 hill things are no longer in it, and that small weird rock that is hard to see is gone.)

I also have most of the sub-maps 100% complete, but I still have to tweak them. And I am half-way through layer 1/2 events, and my goal is to start the level design process by December. I do however have 1 level planned out and created about 50% of the ExGfx it will use :p
edit: oh and I have a great idea for another level, but nothing started on that yet.

I plan to add custom blocks (of course), but I havn't ever tried that before so I will have to test it out on a 'dummy hack'. I don't know any ASM so I wont even touch that..


(edited by Vortex on 11-03-04 06:59 PM)
(edited by Vortex on 11-03-04 07:02 PM)
(edited by Vortex on 11-03-04 07:06 PM)
Vortex

Paragoomba
Level: 15

Posts: 47/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-04-04 04:41 AM, in Your first hack :P Link
Originally posted by Keikonium
I love that overworld, a few glitches but it is amazing.

My very first hack was garbage, and I dont even have it any more. But it looked pretty much like most of these hacks posted


What glitches are you talking about? I know there is a few simple/stupid touch-ups to do, but am I missing anything important I dont see?
Vortex

Paragoomba
Level: 15

Posts: 48/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-11-04 09:45 PM, in My first (published :p) Mario hack! Super Mario Trials: A new Beginning! Link
I'll download and give it a try. From the screenshots it looks like Mario got fatter :o

edit: was the SMAS mario that fat?


(edited by Vortex on 11-11-04 12:45 PM)
Vortex

Paragoomba
Level: 15

Posts: 49/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-11-04 10:00 PM, in My first (published :p) Mario hack! Super Mario Trials: A new Beginning! Link
Ok theres many problems with your hack. First off the levels are just changed levels from the original. Maybe this is how you meant it to be, but its kind of anoying. Second theres a lot of gfx problems throughout. Third you title screen doesnt even show up properly, its just a bunch of garbage gfx for the most part.

On the bright side some of the other gfx is good....

I say create original maps and fix some of the gfx problems.
Vortex

Paragoomba
Level: 15

Posts: 50/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-11-04 10:08 PM, in My first (published :p) Mario hack! Super Mario Trials: A new Beginning! Link

thats your title screen^


(edited by Vortex on 11-11-04 01:09 PM)
Vortex

Paragoomba
Level: 15

Posts: 51/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-11-04 11:40 PM, in My first (published :p) Mario hack! Super Mario Trials: A new Beginning! Link
yeah i used zsnes to automatically 'patch' it and I got total garbage. I then used LIPS and got what Karadur got
Vortex

Paragoomba
Level: 15

Posts: 52/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-14-04 02:49 AM, in map16 steep hill question [ISSUE] Link
Ive finally got around to creating levels for my hack. Im making some exgfx for a level, and making it show up and act acordingly via map16 editor. however I have a section that I want to act like a steep hill, but I cant get it working correctly


(note: thats not the exgfx, but for reference)

I want it to act like the top 16x16 half of that picture, but instead when I asign it to act like a steep hill it acts like the bottom half. Is there a certain tile I can use so it acts like the top half?

EDIT: argh, it is acting like the top half. Now i must find the bottom half tile # I think for the tile below it... *smacks head on desk*

ok nevermind people. somehow I always figure out the answers to my problems AFTER I post something. *shakes head*


(edited by Vortex on 11-13-04 05:58 PM)
(edited by Vortex on 11-13-04 06:04 PM)
Vortex

Paragoomba
Level: 15

Posts: 53/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-14-04 03:07 AM, in ExGFX hate me, help! Link
I think he might need to use Super GFX bypass. Im assuming hes thinking the gfx will change automatically after inserting the exgfx (which would be the case in some instances if you modified the original gfx). Im not good at explaining such things, so someone else might need to teach him how to.


(edited by Vortex on 11-13-04 06:08 PM)
Vortex

Paragoomba
Level: 15

Posts: 54/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-14-04 07:42 AM, in Screenshots of my hack [SS] Link
Finally I am starting on the levels after such long work on my overworld.


Heres the first level I completed. Its one of Bowser's troop ships. The gfx is from a NES game called MC Kids (mcdonals game that is actaully pretty good), and modified so its "16bit" so to speak.


This is what I am currently working on now. Its pretty empty since i am still working on the gfx. The graphics are from 'Magic Quest: Staring Micky Mouse'. An old game on the SNES that I liked back in the day.

I still havnt tried making my own backgrounds, but I will in the future. Just wanted to show you that Im actually working :p


(edited by Vortex on 11-13-04 10:43 PM)
(edited by Vortex on 11-13-04 10:43 PM)
Vortex

Paragoomba
Level: 15

Posts: 55/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-15-04 01:30 AM, in Screenshots of my hack [SS] Link
the bowser on the sail was originally supposed to look a bit better. I had a second version but I couldnt get it to go into yy-chr right. However I plan to go back and try it again so he stands out a bit more.

dick kids? is that a naughty version of the game? :-/

im suprised a lot of you know about MC Kids. I thought it was just one of those random games that know one cared for.


(edited by Vortex on 11-14-04 04:32 PM)
(edited by Vortex on 11-14-04 04:32 PM)
(edited by Vortex on 11-14-04 04:33 PM)
Vortex

Paragoomba
Level: 15

Posts: 56/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-15-04 01:37 AM, in Weird problem with blocktool... Link
while somewhat on the subject...is there a way to show tooltips in the 16x16 editor? I thought it used to, but now I can only see tooltips in the layer 1 editor.
Vortex

Paragoomba
Level: 15

Posts: 57/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-15-04 01:48 AM, in Are sensitive (custom) blocks possible, like these in Super Metroid? Link
is it possible to have a block you fall through that will disapear when touched, and then you fall about 1 or 2 blocks down, touch an invisible block which changes into a solid block and warps up 1 or 2 blocks?


(edited by Vortex on 11-14-04 04:48 PM)
Vortex

Paragoomba
Level: 15

Posts: 58/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-15-04 01:52 AM, in Weird problem with blocktool... Link
bah. I must be thinking of something else then. I have to do the same thing sa you then. when I was making a block look like a steep hill, i made a copy of it just inverted. But forgot to change its act like tile setting =(
Vortex

Paragoomba
Level: 15

Posts: 59/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-15-04 03:44 AM, in Are sensitive (custom) blocks possible, like these in Super Metroid? Link
actaully it would probably be simpler (and more effective) to have a 1 way block, that disapears when touched. just how do you make that block reapear by touching another block?
Vortex

Paragoomba
Level: 15

Posts: 60/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-29-04 03:36 AM, in Early Christmas Present Link
really cool. Only complaint is would you really see the trees through that window? unless the house is just a flat wall like in a play.... :p
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