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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Spel werdz rite
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Spel werdz rite

Koopa
Level: 14

Posts: 41/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-03-05 10:05 PM, in Rom Legality? Link
What's the song with the high pitch voice saying he's lonely?
They used an original song.
Spel werdz rite

Koopa
Level: 14

Posts: 42/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 01:29 AM, in SMB small hacks Link
I put the website on my signature, but just in case, download it here
EDIT: I want the title screen to say Super Mario Bros. J but I'm having paletta problems.
Anyone want to post any links?

SMBJ put's in the SMB2J graphics.

Text shadowing and new graphics

New mushroom graphics

New platform graphics

New island graphics

New castle graphics

New tree graphics. Fence is now mushroom.


SMBJv2.0 has several new features. Here are a few shots.

You can now choose between Mario or Luigi (SMB2J)
It now says 1986 NINTENDO

1Up Mushrooms are now Poison Mushrooms.
Evil red pirhana plants (Read the readme)
Pirhana Plants in 1-1


Poison Mushroom Palette changes.

Bowser throws hammers

Two more hacks included are Evil Green and Evil Red Pirhana Plants.
They both come out of the pipe, even if your next to it or standing on the pipe.
I hope you download and enjoy these hacks.


(edited by Spel werdz rite on 08-03-05 04:33 PM)
(edited by Spel werdz rite on 08-03-05 05:28 PM)
(edited by Spel werdz rite on 08-09-05 12:31 PM)
Spel werdz rite

Koopa
Level: 14

Posts: 43/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 02:44 AM, in Dance Dance Revolution (RIP Captain Jack - 10/21/#100? Someday...) Link
When I was reading more of this, I realized that you guys really like Stepmania.
What do you think of the mods?
(read my post on the top)
That stuff took a lot of work, so what do you think?
Spel werdz rite

Koopa
Level: 14

Posts: 44/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 02:57 AM, in SMB small hacks Link
Originally posted by Dr. Weird
Wow that is awesome. I got to try to use Luigi because it looks a lot harder and I like to play challenging games.


Thanks, but I found the Luigi game patch here (scroll down) if you want it individually.
They have my other hack parts
Poison Mushroom::Hammer Bros::Luigi Game
They also feature a less difficult patch of the Red Pirhana Plants where they stay down if you're standing on it.
Enjoy these individual hacks for your sick imagination/ROM hacks.
Spel werdz rite

Koopa
Level: 14

Posts: 45/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 08:25 PM, in SMB small hacks Link
If you could tell me which patches messed up your rom, I can figure out the problem. I did most of my testing on NesterJ and NNNesterJ for Windows, so I don't know.
I tested all of my patches on the smb rom with Title screen and without. Even on various rom hacks and it still works. But like I said, telling me which patches messed up your rom I'll look into it.

EDIT: When I was reading your post a little more in detail, did you mean you patched two different patches to the same rom? Because even then I tested in every combination. Sorry, but I need a little more detail if you can give it to me.


(edited by Spel werdz rite on 08-04-05 11:29 AM)
Spel werdz rite

Koopa
Level: 14

Posts: 46/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 09:46 PM, in SMB and TLL Beta Testing Link
I'll test for both. I know both games over years experience.
If I'm stuck with one, can I go with the lost levels?
Spel werdz rite

Koopa
Level: 14

Posts: 47/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 10:27 PM, in Hard games became easy games Link
It seems that all the RPG games I play now are easier than when I played them as a kid.
Mostly Final Fantasy 2 (SNES). I still find it hard, but I can beat it now.
Spel werdz rite

Koopa
Level: 14

Posts: 48/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 11:12 PM, in SMB3 The Lost levels release for SMAS Link
Thank you!
Now my progress is soaring. I needed the ice level for smas, but I don't have DOS so I can't use M3I. Which means that I can't edit smas with an editor. Have to go right into hex.
Spel werdz rite

Koopa
Level: 14

Posts: 49/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 11:46 PM, in Hard games became easy games Link
I still have smrpg. I play that game alot because they have so much hidden stuff.
Only recently did I find the Great Guy's Casino. It was't as fun as I thought it would be.
RPG's are always hard because of all the little hidden stuff you have to find in there.
Spel werdz rite

Koopa
Level: 14

Posts: 50/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-04-05 11:55 PM, in Useful tools for hacking ROMs. Link
I like AXE v3.0
I always use it and I've made some major ASM hacks with it. (Read bottom of my sig)
Spel werdz rite

Koopa
Level: 14

Posts: 51/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-05-05 12:52 AM, in Requesting and Posting Custom Blocks for BlockTool Link
I made this thread for anyone who wants to post there ideas for making a custom block into BlockTool. Also for anyone who made a custom block they want to post. I have some ideas for block tool that I cannot make. But before I do that, let me lay the rules down.

EDIT: I found this site that has some nice custom blocks of its own. Enjoy!

1. Check and make sure the block you're requesting isn't already in the most recent version of BlockTool.

2. Be descriptive on exactly what you want the block to do.

3. If you're posting a block, once again, be descriptive on what it does.

4. If you're posting a block, be sure someone else hasn't posted it in this thread already.

5. If you're posting a block, BE ABSOLUTELY SURE THAT YOU GAVE COMPLETE INSTRUCTIONS ON HOW TO INSERT IT! That means saying what the "block acts like" setting goes to, all the offsets to label it with, and maybe a name.

Now for block requests:
1. A block you can only pass through if you are star Mario. (Created by Dark Ludwig)
2. A block you can't pass through as star Mario (reverse of Block1). (Created by Dark Ludwig)
3. A block that hurts or kills Mario with a star. (Created by Dark Ludwig)
3 1/2. The reverse of one. (Created by Dark Ludwig)
... Isn't that the kill block? Or does that kill Mario no matter what?
4. A block that becomes solid after a switch palace (in my case red) and will have a flower come out if you hit it.
5. A block that becomes solid after a switch palace (blue this time) and will have a star come out if you hit it.
6. A block that becomes solid/clear only after beating a certain level.
7. The reverse of the ! blocks. They are solid before the switch palace and dotted afterward. I know how to do this with the normal ! blocks, but I don't want to sacrifice these, I want both.

Ludwigs Star Blocks

Enjoy requesting/posting your own custom and creative blocks!


(edited by Spel werdz rite on 08-06-05 09:54 PM)
(edited by Spel werdz rite on 08-09-05 11:39 AM)
Spel werdz rite

Koopa
Level: 14

Posts: 52/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-05-05 09:28 PM, in SMW ROM addresses Link
Originally posted by BigMattrizzle
Several ROM offsets I've found/gathered over the past few months:

$143A6 (48)
Sprite Diggin' Chuck unearths

$1CDBA (1B)
Sprite Puntin' Chuck kicks

More to come as I find it...


Sweet!
Now my Diggin' Chuck digs Chargin' Chucks and my Puntin' Chuck throws Bob-ombs.
Speeking of, has someone found the offset that determines how soon they blow up?
Spel werdz rite

Koopa
Level: 14

Posts: 53/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-05-05 09:53 PM, in Any good ideas for a level? Link
Originally posted by Forte.EXE
Here's my bit of ideas:

54) Make an extra level where you solve multiple puzzles to continue onward. Using a pipe to bring you back to the entrance of the level, then exiting using the Side Exit Enabled sprite brings you back to the OW to start over if you screw up. Getting to the end gives you like lets say... 30 3UP moons or so... no time limit..


I don't think giving someone 90 lives is good no matter what the hack.
Maybe two or three moons. But the idea of a level with an ending prize is nice.
Spel werdz rite

Koopa
Level: 14

Posts: 54/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-05-05 10:39 PM, in SMW ROM addresses Link
Well, don't forget that there are four different koopas. You would have to find it for each one. Someone can use a corrupter and look though. Just be sure to corrupt bytes 00-03 (koopas) and corrupt them with 0D (Bob-omb). I'll start, but I could use some help.

EDIT: Which offset determines the Big Boo Boss's hit count. I want to double or triple it.




(edited by Spel werdz rite on 08-06-05 02:35 PM)
Spel werdz rite

Koopa
Level: 14

Posts: 55/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-05-05 11:58 PM, in 2 problems I'm having with LM... Link
Originally posted by DDCecil
1. This never happened to me before yesterday:

I change something in one of my levels, save my level, load emulator, but the change isn't there! What can I do to fix this?

Thanks!


What was the level you're having problems with. Did you use a hex editor or something else while usin LM. I've experienced this alot, and I think I can help; I need more info.

You can try to save the level in a .mwl format. You can reinsert the level save it to the game, and hit F4 to auto run in the emulator.

Does this help?
Spel werdz rite

Koopa
Level: 14

Posts: 56/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-07-05 02:47 AM, in New Smashable Brick help needed Link
I recall somewhere in the help file that you should extract the ExGraphics as 3bpp tiles and reinsert them with the ASM hack to turn them into 4bpp tiles. It says that if you don't a very likely chance is that you will get garbled graphics. Read the readme for help.
Spel werdz rite

Koopa
Level: 14

Posts: 57/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-07-05 06:30 AM, in Requesting and Posting Custom Blocks for BlockTool Link
Originally posted by Cirvante


A block that is impassable until all enemies are defeated in the current screen, then acts like whatever it was set to.

Example: you enter a house and end up surrounded by Koopas. Due to the blocks, you cannot leave the area until they are all dead.



Nice! On the killing enemies subject, how about a block that, when hit kills all enemies in the screen.
Spel werdz rite

Koopa
Level: 14

Posts: 58/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-07-05 07:01 AM, in Requesting and Posting Custom Blocks for BlockTool Link
Originally posted by spel werdz rite
1. A block you can only pass through if you are star Mario.


Originally posted by Forte.EXE
How about a block that can only be destroyed when Mario (big or small), Fire or Cape Mario is Star Mario.


I guess the difference is that Mario can go through your block again even after he loses his star.
Spel werdz rite

Koopa
Level: 14

Posts: 59/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-09-05 09:55 PM, in SMB small hacks Link
I modified the Hammer Bros. hack so they start walking in a certain world. I made 8 different patches for each world. Once again, they will be on my sig, but you can get them here too.
Spel werdz rite

Koopa
Level: 14

Posts: 60/108
EXP: 11151
For next: 1920

Since: 07-26-05
From: Murrieta CA

Since last post: 8 hours
Last activity: 8 hours
Posted on 08-09-05 10:21 PM, in Luigi vs Mario (formerly SMB3DX) Link
MY GOD! Where does your dedication end?
You're surpassing the original game by 10 fold!
You should get paid for this!
I'm excited for this to come out but I can be patient.
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Acmlm's Board - I2 Archive - - Posts by Spel werdz rite


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