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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ghettoyouth
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Ghettoyouth

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Level: 13

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Since: 03-18-05
From: Herford, Germany

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Posted on 09-27-05 05:25 PM, in LevelNames v1.0! Link
OMG how beautyful
Ghettoyouth

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Since: 03-18-05
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Posted on 09-27-05 07:08 PM, in OMG my overworld is flashing Link
At one event of a level my overworld begins to flash!?
pic:

WTF is wrong with it?
Ghettoyouth

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Posted on 09-27-05 07:54 PM, in OMG my overworld is flashing Link
hmm this doesn't work. at 897B this code shows up:

A9 FF 8D 93 14 8D DA 0D A9 0C 8D FB 1D 60

i tried to change 8D DA 0D to EA EA EA but i couldn't see any difference

and no, i didn't use a goal point question sphere.
Ghettoyouth

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Since: 03-18-05
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Posted on 09-27-05 08:36 PM, in OMG my overworld is flashing Link
a goal point sprite, which is set to activate the normal exit.
Ghettoyouth

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Posted on 09-28-05 02:53 PM, in OMG my overworld is flashing Link
okay, thanks for the help. i'll try it out later when i'm back from school

edit:
it works


(edited by Ghettoyouth on 09-28-05 07:48 AM)
Ghettoyouth

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Since: 03-18-05
From: Herford, Germany

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Posted on 10-04-05 04:39 PM, in some new screenies (no blood ;) ) Link
hey, here i got some new screenies for you . any comments?









Ghettoyouth

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Since: 03-18-05
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Posted on 10-04-05 08:26 PM, in some new screenies (no blood ;) ) Link
thanks for all your comments

Originally posted by Zachio
what kind of sprite is the bird thing here:




its a mega mole


(edited by Ghettoyouth on 10-04-05 11:28 AM)
Ghettoyouth

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Posted on 10-05-05 12:49 PM, in some new screenies (no blood ;) ) Link
again, thanks for all the comments

Originally posted by fabio

The OW images are pretty good especially te Lakitu. All it does is float around Iggy's Castle right?


no, it floats around mario
Ghettoyouth

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Since: 03-18-05
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Posted on 10-13-05 03:03 PM, in New Screens of SMBDX Link
Excellent Work!
this is my favourite
Ghettoyouth

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Posted on 10-13-05 04:16 PM, in Help Decompressing SMA4 graphics! Link
Visual boy advance has a tile and a map viewer. You can save the Gfx to a bmp or png
Ghettoyouth

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Posted on 10-18-05 08:22 PM, in Learning SMW ASM [ASM howto] Link
i know how to load sound effects, but how can i play a soundeffect on every 8th frame? can anyone help me with this?


(edited by Ghettoyouth on 10-18-05 11:23 AM)
Ghettoyouth

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Since: 03-18-05
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Posted on 10-19-05 07:02 PM, in Learning SMW ASM [ASM howto] Link
Originally posted by Dark Ludwig
Have a counter triggered every frame by LevelASM. Decrement it each frame, and have it do nothing. But, once it reaches 0, have it trigger the sound effect and load 8 into some spare ram value for the counter.


sorry but i didn't understand anything

Edit:

i tried it this way:

AD 13 00 C9 08 D0 05 A9 03 8D F9 1D 6B

it plays a constantly a sound effect, but not on the 8th frame O_o
whats wrong with this code?

Edit2:
AD 13 00 C9 58 D0 05 A9 03 8D F9 1D 6B

now it plays sfx every 2nd, 8th frame


(edited by Ghettoyouth on 10-19-05 10:02 AM)
(edited by Ghettoyouth on 10-19-05 11:10 AM)
(edited by Ghettoyouth on 10-19-05 11:45 AM)
Ghettoyouth

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Since: 03-18-05
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Posted on 10-20-05 07:13 PM, in Learning SMW ASM [ASM howto] Link
i don't know why but it doesn't work
this is the way i typed it in the hex editor:

AD 00 C1 C5 00 F0 06 3A C6 00 C1 6B A9 08 8D 00 C1 A9 4A 8D FC 1D 6B

the sfx is only played one time at the beginning of the level.


(edited by Ghettoyouth on 10-20-05 10:14 AM)
Ghettoyouth

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Since: 03-18-05
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Posted on 10-21-05 12:49 PM, in Learning SMW ASM [ASM howto] Link
thanks man, i'll try it after school

edit:
hmm doesn't work. i can't hear the sfx


(edited by Ghettoyouth on 10-21-05 08:13 AM)
Ghettoyouth

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Since: 03-18-05
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Posted on 10-21-05 06:40 PM, in Learning SMW ASM [ASM howto] Link
if change RTL to RTS it'll crash because i use level asm and the thing with the 24-bit adresses doesn't work too
Ghettoyouth

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Since: 03-18-05
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Posted on 10-21-05 06:58 PM, in Learning SMW ASM [ASM howto] Link
this is the way i typed it in:

AF 00 C1 7E C9 00 F0 04 CE 00 C1 6B A9 08 8F 00 C1 7E A9 4A 8F FC 1D 7E 6B
Ghettoyouth

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Since: 03-18-05
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Posted on 10-22-05 01:09 PM, in Learning SMW ASM [ASM howto] Link
now it sounds like a machine gun
Ghettoyouth

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Posted on 10-22-05 01:14 PM, in Last screens of Bowser's Return.... Link

i've killed yoshi for him anyway, great hack
Ghettoyouth

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Posted on 10-23-05 01:43 PM, in Learning SMW ASM [ASM howto] Link
Originally posted by Sukasa

Ghettoyouth, now change the frame number to use to 30 for twice a second, 60 for once a second (those are decimal values, BTW), or 120 for every 2 seconds.


i changed the frame number(yes, i've converted them to HEX), but it doesn't plays the sfx on frame 8 and not from the beginning of the level(it begins after 8-10 seconds)

Edit:
when i change it to 80 it would fit on the 13th frame, but after a few times the sfx doesn't fit right with the lightning


(edited by Ghettoyouth on 10-23-05 04:43 AM)
(edited by Ghettoyouth on 10-23-05 11:20 AM)
Ghettoyouth

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Since: 03-18-05
From: Herford, Germany

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Posted on 10-23-05 08:17 PM, in SMW or SMB3 Style OW? Link
SMW! because smb3 is too square. I'd like to see some SMB3 elements combined with the SMW overworld
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