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Acmlm's Board - I2 Archive - - Posts by Ghettoyouth |
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Ghettoyouth Paragoomba Level: 13 Posts: 41/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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OMG how beautyful | |||
Ghettoyouth Paragoomba Level: 13 Posts: 42/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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At one event of a level my overworld begins to flash!? pic: WTF is wrong with it? |
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Ghettoyouth Paragoomba Level: 13 Posts: 43/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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hmm this doesn't work. at 897B this code shows up: A9 FF 8D 93 14 8D DA 0D A9 0C 8D FB 1D 60 i tried to change 8D DA 0D to EA EA EA but i couldn't see any difference and no, i didn't use a goal point question sphere. |
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Ghettoyouth Paragoomba Level: 13 Posts: 44/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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a goal point sprite, which is set to activate the normal exit. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 45/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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okay, thanks for the help. i'll try it out later when i'm back from school edit: it works (edited by Ghettoyouth on 09-28-05 07:48 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 46/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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hey, here i got some new screenies for you . any comments? |
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Ghettoyouth Paragoomba Level: 13 Posts: 47/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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thanks for all your commentsOriginally posted by Zachio its a mega mole (edited by Ghettoyouth on 10-04-05 11:28 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 48/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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again, thanks for all the comments Originally posted by fabio no, it floats around mario |
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Ghettoyouth Paragoomba Level: 13 Posts: 49/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Excellent Work! this is my favourite |
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Ghettoyouth Paragoomba Level: 13 Posts: 50/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Visual boy advance has a tile and a map viewer. You can save the Gfx to a bmp or png | |||
Ghettoyouth Paragoomba Level: 13 Posts: 51/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i know how to load sound effects, but how can i play a soundeffect on every 8th frame? can anyone help me with this? (edited by Ghettoyouth on 10-18-05 11:23 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 52/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by Dark Ludwig sorry but i didn't understand anything Edit: i tried it this way: AD 13 00 C9 08 D0 05 A9 03 8D F9 1D 6B it plays a constantly a sound effect, but not on the 8th frame O_o whats wrong with this code? Edit2: AD 13 00 C9 58 D0 05 A9 03 8D F9 1D 6B now it plays sfx every 2nd, 8th frame (edited by Ghettoyouth on 10-19-05 10:02 AM) (edited by Ghettoyouth on 10-19-05 11:10 AM) (edited by Ghettoyouth on 10-19-05 11:45 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 53/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i don't know why but it doesn't work this is the way i typed it in the hex editor: AD 00 C1 C5 00 F0 06 3A C6 00 C1 6B A9 08 8D 00 C1 A9 4A 8D FC 1D 6B the sfx is only played one time at the beginning of the level. (edited by Ghettoyouth on 10-20-05 10:14 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 54/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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thanks man, i'll try it after school edit: hmm doesn't work. i can't hear the sfx (edited by Ghettoyouth on 10-21-05 08:13 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 55/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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if change RTL to RTS it'll crash because i use level asm and the thing with the 24-bit adresses doesn't work too | |||
Ghettoyouth Paragoomba Level: 13 Posts: 56/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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this is the way i typed it in: AF 00 C1 7E C9 00 F0 04 CE 00 C1 6B A9 08 8F 00 C1 7E A9 4A 8F FC 1D 7E 6B |
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Ghettoyouth Paragoomba Level: 13 Posts: 57/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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now it sounds like a machine gun | |||
Ghettoyouth Paragoomba Level: 13 Posts: 58/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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i've killed yoshi for him anyway, great hack |
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Ghettoyouth Paragoomba Level: 13 Posts: 59/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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Originally posted by Sukasa i changed the frame number(yes, i've converted them to HEX), but it doesn't plays the sfx on frame 8 and not from the beginning of the level(it begins after 8-10 seconds) Edit: when i change it to 80 it would fit on the 13th frame, but after a few times the sfx doesn't fit right with the lightning (edited by Ghettoyouth on 10-23-05 04:43 AM) (edited by Ghettoyouth on 10-23-05 11:20 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 60/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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SMW! because smb3 is too square. I'd like to see some SMB3 elements combined with the SMW overworld |
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Acmlm's Board - I2 Archive - - Posts by Ghettoyouth |