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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by beneficii
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beneficii

Lakitu
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Posted on 07-28-05 01:23 AM, in NASA Goes Up Again: Discovery Touches Down Link
Originally posted by alte Hexe
Because I was making a point because I don't know enough about WW1 to make an accurate statement and because I wanted to point out that you made an inane comparison.


Well, you could have given some indication. Also the inane comparison you mentioned isn't inane when seen in the context of the paragraph itself. I was pointing out space launches being illegal for a time for anyone other than the government, meaning that if a private group were to do a space launch during that time, they'd have been handcuffed, they'd have been hauled off to jail, and all their stuff for the launch would have been confiscated for evidence. I made a comparison to drug smuggling at that point to indicate that it is not so easy to make a space launch as it is to smuggle drugs, basically to say that a private group wouldn't have dared try it while it was illegal. That's what I meant by that.

Originally, aviation was private, started by a couple of brothers taking a spin around thier hometown. Of course, governments (especially militaries) have found loads of uses for it since then, but it wasn't until around mid-century that the U.S. government (at least) began to control the industry more and more. Also, the more space vehicles there are and the more people there are signing up, the less the prices are going to be for space launches, because designers will be mass producing to meet the demand and they'll be coming up with more efficient ways of launching into space. It's the economy of scale.
beneficii

Lakitu
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Posted on 07-28-05 02:08 AM, in NASA Goes Up Again: Discovery Touches Down Link
Originally posted by alte Hexe
No, it is still an inane comparison.

Originally it was government controlled ventures that did it and hobbyists. Not companies. In and around 1917 the US military scooped up pretty much all rights to that in America.

P.S: It is widely acknowledged outside of USA that it was actually a Brazilian that made the first flight, not the Wright brothers.

Again, no it doens't work that way. beneficii, the more is less philosophy doesn't work on something like space travel. More means more expensive. You can't mass produce these things like military technology. At least not for the next couple of decades. Additionally, the economy can't support something like this. It DEVOURS money like no tomorrow and which sort of company will have the venture capital to start with something that costs trillions of dollars in R&D? Yeah...


Right, hobbyists, private people working with private funds, and for a while it was in the realms of the hobbyists. Also, regarding the Wright brothers not being the inventors, it seems that many have made different claims and this Wikipedia article on the Wright brothers makes no mention of a Brazilian. It is mentioned in the talk page however.

http://en.wikipedia.org/wiki/Wright_brothers

I think we can be certain that if the Wright brothers did not invent the airplane, then they were certainly responsible for many of the innovations that made its widespread use possible. Also, the article states that there are many claims to the inventor of the airplane, and I remember for quite a while the U.S. government claimed that one of its own invented the airplane, but that was later discredited (and turned out that the guy couldn't get his craft to fly).

You're also forgetting the many contests that were held before and after World War I that awarded prizes for first feats in aviation, including the Orteig Prize. Of course the government had a hand in it, why would it not get involved? Some government involvements were the Signal Air Corps (I think is what it's name was), when the Italian military bombed a village in Libya (the first warplane bombing) ca. 1907, and the mass production of planes during World War I. Still, especially during the '20s, there was a lot of private innovation and there was a lot of barnstorming too (which would be illegal today). If I recall, the first package delivery took place in 1924, when a store in Chicago had something shipped to a customer in California.

In regards to that last poing: Well, that one guy's group already got funding from one of the founders of Microsoft to build SpaceShipOne, and plus R&D is already occuring in Branson's labs and elsewhere with not that much money being spent. I think you are extremely overexaggerating with that trillion dollar figure; again as I said, things will get cheaper as time goes on. It's just like how the computer got progressively cheaper in the '80s and down to how it is today; the market began to get into it more and more. If I recall, in 1982 computers were really expensive (these used processing chips btw), but the price went way down in 1983 and didn't go back up.

Also, why are you bringing up the government's inability to bring costs down (in fact, if anything, the government's made them go up) to mean that the free market is simply unable to? Shame on you! You should know better than to think that if the government can't bring costs down, the free market surely can't!
beneficii

Lakitu
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Posted on 07-28-05 02:27 AM, in NASA Goes Up Again: Discovery Touches Down Link
Originally posted by alte Hexe
Because the free-market would need to free up and create trillions of dollars of new wealth in order to make those things go up and research how to do it. There is no way to easily mass-produce the technology, and there is no way to make the heavy and medium lifters effectively. The technology is also a NATIONAL SECURITY RISK.

Pull your head out of the propoganda and understand that NOT EVERYTHING HAS TO BE PRIVATIZED. The free-market can do somethings, and there are somethings it can't do. One of the things it can't do is build something that will cost trillions to bring down the cost by a miniscule degree.


It wouldn't need to. People would be making willing investments in it: they can either choose to or not. I personally think that there will be enough to start a space industry. Either way, I think NASA should be abolished because taxpayers should not be forced to pay for it.

I don't buy the national security risk. Because you brought up the national security risk, I take it to mean that you want private ventures like the SpaceShipOne outlawed again (please confirm or deny this). Perhaps you can pull your head out of propaganda and realize just because stuff like rockets are legal and unregulated, doesn't mean that national security is threatened.. (After all, when aviation was unregulated in the 20s and federally machine guns and high explosives were legal in the 20s, where was all national security being threatened--aside from that related to Prohibition, which was another failed government venture?) Because of this, I do not buy the national security risk.

How do you know the free market will be unable to bring down the cost?
beneficii

Lakitu
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Posted on 07-28-05 10:26 AM, in General Project Screenshot Thread Link
You know, something just seems cool about Mario being in a Metroid game (or Metroid in a Mario game).
beneficii

Lakitu
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Posted on 07-28-05 10:58 AM, in "The Decline and Fall of Conservatism" by Butler Shaffer Link
Originally posted by Reshaper256
Very good article. I'm surrounded by modern conservatism myself, and I'm glad to see that there are smart people out there (besides my dad and John Stewart) who can see that all this rampant stupidity is an inevitable trainwreck. Thanks for posting this.


You know, I really do like John Stewart. I have been catching his Daily Show more often. I love it that they always bring on that guy who is always a lavish supporter of the neocons.

sean,

I personally doubt that an NWO is possible. I think people overestimate the crumbling international organizations. I think devolution is where it's at (or at least will be shortly).


(edited by beneficii on 07-28-05 01:59 AM)
beneficii

Lakitu
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Posted on 07-28-05 06:17 PM, in How can you get SMW to erase the OW? Link
Well, something like this:

ldy #$00
sty locationimemory

will set it to 0. You can use branching to do a loop of it. Something like this:

ldx #$00
ldy #$00

loop:
sty locationmemory, x
inx
bne loop

The above will set to zero (or erase) 256 bytes starting at locationmemory. If this all goes over your head, then you have some learning to do.
beneficii

Lakitu
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Posted on 07-28-05 08:18 PM, in How can you get SMW to erase the OW? Link
Originally posted by Red_Oxygen
Thanks...I am not the kind of person that would be intimidated by a difficult hack like some people here..

so how can I get an extra OW in the ROM to relocate to....





If you're trying to do an ASM hack, you're going to need to learn 65c816 assembly; do you know it? If not, then you will need to do research. This is not to intimidate you, but to inform you that you need to have done your homework on this.

EDIT: Should be six, not two! God!


(edited by beneficii on 07-28-05 11:22 AM)
beneficii

Lakitu
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Posted on 07-28-05 08:21 PM, in hex editor doen't give me correct addresses? Link
Originally posted by Red_Oxygen
wow how obnoxious and unsupportive.


Hex Workshop


now try this agian but do the opposite...


Use XVI32, Red_Oxygen. It's less bulky than Hex Workshop and won't bother you about buying it, since it's free.

Seriously, you need to table these projects you have in mind right now and go about learning how to use a hex editor, the hexadecimal (and other) number system(s), and if you want to ASM hack, 65c816 assembly and (possibly) how to work the SNES. You should also learn about tile hacking.
beneficii

Lakitu
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Posted on 07-28-05 08:35 PM, in Rom Legality? Link
Originally posted by Spel werdz rite
I was contemplating on an idea to make rom dispatching legal.
Couldn't someone just make some random hex with an nes header, then they can use an ips maker (I like lips), and create an ips from the random hex to a rom.
(example)
Make a some random data
000000: Must be NES header
000010: 00 21 4A EB 9A 77 3F F6 91 28 41 D3 47 EC 53 18
Save it as *.nes
Open up lips and select this file as the ORIGINAL rom and use smb1.nes as the CHANGED rom, now there's smb1.ips! You can distribute *.nes and smb1.ips. I tested it with this and it works.
If it's okay to distribute changes of an original game, is it legal distribute changes of some random hex that has a great resemblance to an original game?


What are you trying to accomplish? You should explain that idea better.

If anything, isn't legal in the U.S. to download ROMs for systems that aren't on market anymore? If I recall, under the Digital Millennium something Act of 2000, the Librarian of Congress made a ruling on that.
beneficii

Lakitu
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Posted on 07-29-05 03:03 AM, in Just got done reading about ASM.... Link
Red_Oxygen,

Can you find a C compiler that compiles to 65c816 assembly? After that, how are you going to link it up with the program? You have to ask yourself: At what points do I need to interrupt the program and what address am I going to have to use and what formats am I going to have to respect, etc., to make this hack work?

Just so you know, you can't use Borland C++, compile it, and then put the code at the end of the ROM. That just won't do anything; the machine code won't match up with that of the system you're trying to use. Of course, you'd be a first-class dumbass if you ever thought that would work.


(edited by beneficii on 07-28-05 06:04 PM)
beneficii

Lakitu
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Posted on 07-29-05 06:32 AM, in Making a Modded SNES OS using ASM Link
Originally posted by Red_Oxygen
Is there a way to make SNES assembly support C\C++ compilers by modifying its OS?


Is it true that SNES doesn't have an operating system?


No, it has no operating system. No, it has no API. No, C code would be too bulky for a system like the SNES. etc etc

Do your homework for once instead of coming up with inane things on this forum.
beneficii

Lakitu
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Posted on 07-29-05 06:28 PM, in Just got done reading about ASM.... Link
Originally posted by Red_Oxygen
nahh

I have to use a 65c86??/(forget) assembly and not a intel x86 (8086?)...

Wait a minute doesn't C decompile into ASM?


It compiles into machine code; assembly is the next level above machine code, putting things in words to make somewhat easier for coders to understand. But yes you have to use 65c816 assembly and not x86, because the SNES is a 65c816 system, meaning that machine code assembled from 65c816 assembly is the only type that it'll understand.
beneficii

Lakitu
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Posted on 07-29-05 09:57 PM, in 3 ASM questions Link
Originally posted by peter_ac
Ignore him Darkflight, he doesn't even know what he's talking about. As Keikonium said, he might be drunk.


Well, considering his e-mail address is registered at beer.com, he probably is.
beneficii

Lakitu
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Posted on 07-29-05 11:22 PM, in Need help on screens and scrolling Link
Seriously, though, who thinks that Red_Oxygen was a joke account? I do; someone who was a complete, narrow-minded idiot who was unable to understand anything we said who suddenly turned into a raging attack dog just strikes me as an unrealistic person. Either way, we'll see what he does come 08/01.

EDIT: Ah ha! He's banned till 08/05 now!

Sukasa,

Uh, just a guess. If it's the number of screens to be scrolled before everything stops, then just have it load the value, store it in an address you know is unused for now (and that the next access to it will definitely be a write) or push it on the stack and then set the address to zero. When the fight's over, just restore the value then.


(edited by beneficii on 07-29-05 02:33 PM)
beneficii

Lakitu
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Posted on 07-30-05 10:09 PM, in NULL Pointers Link
I wonder, If you malloc a pointer or create any variable, will it ever get assigned the address of 0 (NULL)? In other words, will a pointer ever get a NULL address from the system?


(edited by beneficii on 07-30-05 01:09 PM)
beneficii

Lakitu
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Posted on 07-30-05 10:27 PM, in NULL Pointers Link
Originally posted by Disch
On most systems -- no, you will never get a return of 0 (except on error).

However, that's why you're supposed to use NULL and not 0 (since were a system to have 0 a valid address, you would only have to redefine NULL to make it something else). I never stuck to that though, and I treat NULL as 0 always.


Even if 0 were a valid address... the lowest you could get would probably be like 8 or 16 or something -- since memory allocation functions allocate a bit more than you request and prefix it with information (like allocated size, and boundary checks)


Whoo, that just took a load off my back! Thanks Disch!

My guess is that 0 is used by the system somehow (like for BIOS or something).
beneficii

Lakitu
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Posted on 07-31-05 09:42 PM, in End of the game . . Link
Originally posted by SoNotNormal
Is it possible to edit the end of the game animations? Like, when Mario is walking and all the eggs and the princess are following him? If not, is it possible to edit where is shows the cast of enemies? I am going to assume no for both, but want to clarify.


Of course, it's possible, though it may involve ASM editing.
beneficii

Lakitu
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Posted on 08-03-05 06:23 AM, in Rom Legality? Link
Originally posted by The Crimson Chin
Originally posted by Disch
Plus IPS patches which expand the ROM typically ahve a copy of the last PRG bank in the ROM inside them, so they contain copyrighted data too.

Could they really sue over a patch containing a small part of their code? I mean I've written games with a lot of similar if not identical code to commercial games. Hell, I wouldn't be surprised to find some random JPEG file or something containing a string of bytes that happens to be identical to a chunk of code in a game. Does that make those illegal too? For that matter, suppose I write a graphic engine which uses the same input data as some copyrighted graphics in a game, but produces different output. My game still contains copyrighted graphics, but the graphics it actually displays are different. What now? And probably the biggest point of all... things like Mario's image are copyrighted, aren't they? Screenshots of the games contain these. Are screenshots illegal?

So yeah. I can't imagine anyone being sued over a patch that contains 32K of the code of a 2MB ROM. And if Nintendo cared about us using their graphics in hacks, they'd have done something by now.


The same applies to music as well. If you look at different pieces of movement, you'll see that you can find that pieces of different melodies are about the same. In fact, a melody you make up may end up being similar to one you heard long ago (or even not heard), but that doesn't meant you copied it or plagiarized it. It's a very grey legal area; I'll grant you that.
beneficii

Lakitu
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Posted on 08-03-05 10:05 PM, in America's Best Christian, Betty Bowers, Says Harry Potter Is Evil! Link
Repent, for ye sinful Harry Potter fans still have time to be sav
beneficii

Lakitu
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Posted on 08-03-05 10:43 PM, in America's Best Christian, Betty Bowers, Says Harry Potter Is Evil! Link
Originally posted by Kirby ATW
Im sorry, but people who think that need to get their heads screwed on straight.

Theres only one thing that I can say to this... its FICTION. Its not real. It will never be real. And yet, people cant seem to grasp that concept. It just gets blown out of proportion.

As for the article, this isnt new... it happens every time a new book comes out


Yeah, I agree. This article here though is on the order of The Onion, so it isn't quite legitimate. Still, I think this site is a good parody of the kind of Christian that likes to force others to become Christian (and other bad crap) and are really only superficially Christian.

The Harry Potter books are among some of the best that I've read and I really do enjoy them.
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