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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth
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Vystrix Nexoth

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Posted on 06-23-05 02:30 PM, in Women's Ordination and the Catholic Church Link
Originally posted by Ziff
There was Pope John. Who was a woman.
No there wasn't, and even if there were, it was only because of a mistake (and the Roman Catholic Church certainly got their collective knickers in a twist over the matter), one that they would have taken great pains to ensure did not happen again.
Vystrix Nexoth

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Posted on 06-24-05 06:23 AM, in Split hack, good idea? Link
One of the basic tenets of ROM hacking is working with what you have available. You don't put stuff in the ROM, you replace what's already there (unless you perform ROM expansion).

I voted "no": if you want more stuff than the original cartridge setup could handle, then expand the ROM. Splitting it across two ROMs, and then calling it a single ROM hack, is a cop-out. It says, "I couldn't do it, I couldn't put what I wanted into this ROM, so I rigged up this bastardized project where I put only part of what I wanted into the ROM, because that's all I'm capable of fitting in there, and put the rest in a different copy of the ROM". It's two half-hacks, not one full hack.

As I said, one of the key concepts in ROM hacking is replacing, not adding, content. Often times there's simply too much stuff to put into a game, whether the limitations are in the console, in the cartridge, or in the way the game allocates cartridge space for various things such as level data. To make it work, you will have to make some sacrifices. To cop-out by splitting it into two hacks would be like, say, making a Windows version of the game and modifying that: it gives you more creative leg room, but then you don't get the prestige of having hacked it under the same terms as hackers past.

And those things don't even take into account the technical difficulties involved in trying to play such a hack. Switching save-game files around, dicking around with save-states, whatever... cartridges weren't designed for that. You want something in the game, you put it on the cart. If it won't fit on the cart, make it bigger. If you can't do that, you're SOL.


(edited by Vystrix Nexoth on 06-23-05 09:35 PM)
Vystrix Nexoth

Level: 30

Posts: 333/348
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Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
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Posted on 06-24-05 07:20 AM, in 2005 NBA Playoffs Link
Pistons up 39-38 at Halftime in Game 7. They've got more people in The Palace of Auburn Hills (where the Pistons play) watching the game on screens, than they do at the SBC Center (where the Spurs play) where the actual game is taking place. (The reason is that the Palace has a greater seating capacity.)

Both teams deserve to be where they are right now. I'm rooting for the Pistons, but I have a lot of respect for the Spurs.

May the best team win!
Vystrix Nexoth

Level: 30

Posts: 334/348
EXP: 158678
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Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
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Posted on 08-11-05 03:10 AM, in General Project Screenshot Thread Link
B+Select map screen
(Note: that URL is not valid at the moment, but it will be when I finish redesigning my website.)
Cast of characters

Doing another FF1 hack, much like Girls Night Out but with five years' more spriting experience behind it, and less emphasis on T&A.

So far I've got most of the battle sprites drawn, but still need to do the promoted classes' "weak" frames, and all classes' "dead" frames. Plus I need to do the 'mapman' sprites, which I'm not very good at, so I'm not looking forward to it.

Like GNO, this is purely an aesthetic hack, changing the character graphics and adjusting some of the text, but leaving the gameplay exactly as it was.

And having been without Internet access (from my own computer anyway) for over a month, no, it's not inspired by some of the other "turn the characters into females" hacks that have been posted here lately (it was inspired by my own hack, GNO, which was completed over five years ago ). I don't have anything against those other hacks (in fact I think they're pretty nice), just saying that this hack has no relation thereto.

So, yeah.
Vystrix Nexoth

Level: 30

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Posted on 08-13-05 04:00 AM, in General Project Screenshot Thread Link
Mapman sprites for "Ladies Night Out"

Completed the 'mapman' sprites for the non-promoted characters. Certainly did better than with GNO, I think.
Vystrix Nexoth

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Posted on 08-23-05 05:24 AM, in FF Hacking FAQ/Running Q&A Link
FF1's B+Select screen with the overworld mirrored

I figured out how to change where the game writes the 'Final Fantasy' and Dragon graphic tiles into the pattern tables in the B+Select map screen. For some reason, the game draws the map itself from the actual overworld data, yet has hard-coded which tiles are free to hold other graphics. I figured out how to change that. I flipped the overworld data horizontally, then fixed up the B+Select screen (depicted above), as a proof-of-concept.

Turns out it stores a table of the VRAM addresses to which each non-map tile will be written. Not the most elegant way to do it, but at least it's not too obtuse to hack (I was afraid it'd be a bit-map or something).

The 'Final Fantasy' text, and the Dragon graphics, are stored and handled separately, and as such have separate tables. And now on to the good stuff:

"Final Fantasy": 0x28 tiles
High addresses at PRG 0x27BB2 (iNES 27BC2)
Low addresses at PRG 0x27B8A (iNES 27B9A)

Dragon graphics: 0x30 tiles
High addresses at PRG 0x27D19 (iNES 27D29)
Low addresses at PRG 0x27CE9 (iNES 27CF9)

A given tile NN is located at VRAM 0x0NN0, so the "high" bytes are 0x00-0x0F, indicating which tile row to which to write the tile; the "low" bytes are multiples of 0x10 (0x00-0xF0) and indicate which tile column to which to write the tile.

For the above map screen, I mirrored the overworld (by exporting it in FF Hackster, adding a PGM header, loading it in The GIMP, mirroring it, saving it, removing the header, and importing in Hackster), then:
  • Mirroring all the "low" bytes as given above: 0x00 with 0xF0 (and vice versa), 0x10 with 0xE0, 0x20 with 0xD0, and so on
  • Mirroring the lower 4 bits of those tiles as located in the Name+Attribute Table (stored at PRG 0x27000 (iNES 27010)), including the 0x00s which fill in the background
  • Mirroring the tiles (in the Name+Attribute Table) of the map itself, in terms of which ones are present; they're kept in the same order (refer to this screenshot; my notes on this subject are visible in the text editor window)
It was not necessary to alter the Attribute table... praise be to Yevon.

Anyhow, hope this helps. With this information, you can change the general shape of the overworld without having some of the tiles clobbered by the decorative graphics.


(edited by Vystrix Nexoth on 08-22-05 08:26 PM)
Vystrix Nexoth

Level: 30

Posts: 337/348
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Posted on 10-21-05 02:58 AM, in I know, I know... I'm an asshole.. but come on! Link
Naturally we'd want to be patient with newbies who are actually trying, but as Disch has pointed out, apparently we're supposed to be nice to every newbie, trying or not. Obviously that's not the best approach. So many beginners want to create a masterpiece before mastering the basics; if you're too impatient and it shows, we more experienced ones can-- and will-- take great pleasure in mocking you. If you learn your lesson from that and start to really try harder to show us that you are not deserving of such mockery, then great, you can look back on it later and laugh. If it triggers a long, melodramatic "Goodbye, cruel hacking scene" thread, then I dare say you wouldn't have been fit even had you not been mocked.

The trouble is, it's hard to tell the difference between someone who's just new and excited to be doing it, and someone who just doesn't have the patience to get the hang of notes, composition, rhythm, etc before composing a symphony.

So don't say "look what I can do", say "how can I make it better?". Then we experienced ones will pull our punches. A bit.
Vystrix Nexoth

Level: 30

Posts: 338/348
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Posted on 10-22-05 02:52 AM, in I know, I know... I'm an asshole.. but come on! Link
Originally posted by Ok Impala!
I think you should just accept that that's the way how it works. Do ever the best games really win the award for "best game of the year"? In ROM hacking it's no difference.
So, when things are bad, we should not try to point out that they are bad, let alone try to make them not bad?

That rather ties into the whole point Disch was making to begin with, on how we "need" to be nice to newbies and never criticise them.

If you're so complacent as to simply accept it when things are bad, how exactly do you expect things to get not bad? Also, bear in mind that just because you accept it doesn't mean everyone does.

Personally, I don't care how much mediocrity there is out there, or how often people stick with mediocre things instead of great things; yes, that's the way things are, mediocrity so often prevails over greatness, but I do not think that that's the way it ought to be.

There is solace to be found, however, in simply finding joy in doing things rather than depending on others to approve; doing it is its own reward, and that's the approach you've taken, and it is also the approach I take. I've done tons of stuff I've never released (mainly for lack of completeness, which in turn comes from lack of motivation), but I've nevertheless found joy in doing them.

I do, of course, enjoy it when others praise my work (what little of it I release!), but that's not the reason I do it: having done it is satisfaction enough, having it praised is simply even better.

So I suppose, in the end, those who do it for the joy of doing it are-- at least in theory-- immune to the fact that a lot of stupid people won't be paying it a great deal of attention in favor of more mediocre works; but that doesn't prevent them from observing that fact.




(Off-topic comment to whatever newbie admin keeps deleting my avatar (and to anyone else interested): my avatar is of a guy (specifically, Ed Elric of Full Metal Alchemist (not an official depiction of him, of course, but it is of him nevertheless)), and thus is not pr0n, so quit deleting it, particularly without PMing me about it, ya?)
Vystrix Nexoth

Level: 30

Posts: 339/348
EXP: 158678
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Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
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Posted on 10-22-05 03:41 AM, in I know, I know... I'm an asshole.. but come on! Link
Originally posted by Insomnia DMX
This may be a off-topic question, but does liking that make me gay? And for the record, I don't like Bridget...
Bisexual, not gay (it's not just one or the other, you can be both, ya?)-- particularly if you like it because it's a guy-- unless you're so enchanted by the avatar you don't even like the female form anymore.


(edited by Vystrix Nexoth on 10-21-05 06:42 PM)
Vystrix Nexoth

Level: 30

Posts: 340/348
EXP: 158678
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Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
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Posted on 10-23-05 03:28 AM, in some nude drawings Link
I'm working on my new site, but am too lazy to go and rig it to work with Panicus (which seems to think $_SERVER['DOCUMENT_ROOT'] shouldn't point at the domain's document root ), so until then, might as well post my stuff here.

Unlike my avatar (*cough cough*), these are actually of females, and so would technically constitute pornography (though these aren't sexual in nature, but are of nudes nevertheless). I put "nude" in the thread title, which should be warning enough; if not, a moderator or admin can feel free to make this a link to the image instead of being an inline image:



These aren't cleaned up (e.g. sharpened or cropped), it's basically just a scaled-down scan, all were scanned together as they're on the same piece of paper, scanned at 400dpi, reduced here to 25% size, thus the image is at 100dpi.

I had skimmed through a book on anatomy (skeletal and muscular structure) and so felt I had a better grasp on the form of the human body, so decided to have a go at it. These are the first pencil-and-paper drawings I've done in a while. The one in the upper-right corner was the first one I drew (I draw left-handed, so move across a paper right-to-left when drawing); the head is too small and legs too long/large compared to the rest of the body, but shape-wise I think it's alright. I'd have re-drawn the head, but it looks nice in its own right, and I'm more used to basing the body proportions off the head and not vice-versa, so God® knows how bad it'd have been had I taken that route.

The second one I drew was the one in the upper-left corner. I have much less experience drawing heads facing up or down, but I think it came out alright here. Feet aside, this drawing came out considerably better than the first (and probably the third as well). I think I did pretty well with how her right leg (her right side, as opposed to the image's right side; her right leg = the one that's raised) connects to her body and establishes the form of the vagina/crotch area; though after looking at it for a while I fear that said area may be too high in relation to the torso, but nevertheless I think I pulled it off well.

The one at the bottom was the third and last one I drew, and was quite a different experience to draw, but I think I did pretty well considering; the hardest part was the lower edge of her tummy/hips/thighs, and I pretty much just BSed my way through drawing the waist area, but the chest/breasts area came out pretty well after erasing and modifying it a few times. I especially like her face and hair though; she looks pretty.

In all three of them, I drew their hair "thinner" than usual, normally I draw people (male and female alike) with very thick, full hair, as that is more intuitive to me; here I tried avoiding that to look a bit more like how real hairstyles look, and it came out well, I think.

As the time-stamps indicate, all three were drawn over the course of about 50 minutes, I drew more quickly than normal and didn't spend tons of time cleaning up lines or such afterwards. (The stuff above each of the time-stamps indicates the date (October 22 2005) and explaining them is a topic for some other time.)

So, yeah. Though I imagine not a few views of this thread will be due to a certain word in the thread title, there hopefully will be plenty who can offer some constructive criticism and/or lavish praise, both of which I like.
Vystrix Nexoth

Level: 30

Posts: 341/348
EXP: 158678
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Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
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Posted on 10-23-05 04:11 AM, in Tarale's Acmlmboarder sketches -- who will I draw next...? Link
*Vystrix Nexoth tosses his hat in the ring
Vystrix Nexoth

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Posted on 10-23-05 11:21 AM, in some nude drawings Link
Originally posted by Cruel Justice
The first two figures aren't at all proportional.
(Emphasis added)
Hmm... there are a lot of proportion comparisons that can be made between any of the innumerable body parts/regions, and apparently none of them are correct...
Originally posted by Cruel Justice
7-8 heads is proportional, 10 heads is way off.
...but it sounds like you actually meant only one such comparison, that of the head to the overall height. And I know the first one (the one in the upper-right corner) is too tall and the head too small, though I wouldn't think that about the second. Oddly, the third one is just as tall, just that her height is arranged differently, and you seem to like it.

Originally posted by Cruel Justice
The second one's hands appear broken and the face on the first figure looks out of place.
Yeah, I definetely need to work on drawing hands, I know that much. And I did mess up on the first one's face, I drew the outline as though she were facing the viewer, but the facial features as though she were looking a bit off to the side.

Originally posted by Cruel Justice
Despite the first two amateur sketches,
The third one was done in a professional capacity? Where's my money, then?

Originally posted by Cruel Justice
the third one is actually half-way decent for a rough sketch.
Except, again, for the waist area. That line near the top border is supposed to be her spine; after looking at it for a while I saw how it doesn't work with the orientation of the chest/ribcage structure. And normally I'll just draw hand-shaped blobs if I don't feel up to trying to draw in the fingers, but with the third drawing, one can tell those are hands only by inferring it from their location at the ends of the arms. *bangs head against wall*

Originally posted by Cruel Justice
I'd actually find and purchase more anatomy books just get a better grasp at where the muscles, bone structures, and tendons belong relative to a human figure.
Well, so far I've pretty much gotten by on "feel", I try to draw what looks right, and later on learn why that's right (or why it wasn't). The anatomy book I mentioned, I didn't study it very much (it isn't as complete as I'd like regarding e.g. the structure of the thigh muscles, and what it does cover, it seemingly covers at just above the cellular level; it seems more like a medical guide than an artistic guide, replete with the Latin names for these things), mainly I just casually familiarized myself with the major structures of the pelvic bone and thigh-bone, how they connect, and where the thigh-bone is located inside the thigh; suddenly the shape of the hips makes a lot more sense, I was familiar with that shape but now I have more an understanding of why it's shaped that way; that was mainly what inspired me to try my hand at drawing some more.

I might try my hand at drawing just the skeleton, focusing mainly on the proportions and how they relate to the outward form, and perhaps I could improve from there. The book also covers the muscular system, though isn't as head-to-toe-and-everything-in-between comprehensive, so I might have to look up some online resources sometime. But so far I've gotten where I am doing complete drawings and refining things as I go along (I'm sure that's not the most efficient way to learn, but nevertheless it is how I have learned: self-taught), and I'm looking forward to getting better as I take my purely in-the-trenches knowledge and combine it with more-formal study, the former giving me a head start in the latter.

*shrugs*

Originally posted by Clockworkz
Very nice. I was expecting like, a lifelike nude, rather than Anime style. But the anatomy is *very* keen. Good job. One thing, and I'm not a perv ... The breasts are done very well. It's not the normal waterballoon-like tits most anime women have. They have a semblance of a real shape to them Nice work; keep it up.
Well, I still draw faces in an animéish fashion, though I wasn't intending for the figures to be judged by animé standards. Though 7-8 heads tall may be proportional, 3 heads is not.
Vystrix Nexoth

Level: 30

Posts: 343/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
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Posted on 10-27-05 03:35 AM, in Bowser Vs. Wario: SMB Hack Link
Well, I for one am impressed. You've gone in and re-drawn things, re-adapted them for your purpose, rather than just copying-and-pasting graphics from other games. You're open to bug reports, constructive criticism, contributions, and above all learning, and in general you seem to be on the right path: what a hacker ought to be like.

And even for drawing your own stuff, you draw them quite well too; I like the concrete blocks and the little crazy Wario heads, they fit perfectly into the whole motíf and don't look like they were scribbled out in MS Paint.

I'm not much interested in SMB myself, and SMB has a remarkably high proportion of crappy hacks (compared to other games) but this looks to be a good, serious hack, done by a good, serious hacker who may be relatively inexperienced compared to some of the masters of the craft, but definetely has the potential to join their ranks someday: a newbie, but not a n00b. These things are an exception to much of what has been observed. For that, I commend you.

Now, when are you going to hack FF1?
Vystrix Nexoth

Level: 30

Posts: 344/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
Last activity: 2 days
Posted on 10-27-05 03:42 AM, in Tile Layer Pro question Link
I believe the image has to be colormap-based (i.e. paletted), furthermore with an 8-bit palette (not 4-bit), as opposed to being stored as straight 24-bit RGB color, in order for TLP to recognize it. Furthermore, I believe you'll have to arrange the first four palette entries to be in the same order as the colors of the NES graphics.

I don't think MS Paint can accomplish all that, you'll probably have to use a higher-end image editor to manage the palette (you can still use MS Paint to draw the graphics, though, just copy-and-paste those into the other editor), or at least something that can manage the palette properly, such as GraphicsGale.

Failing that, you can resort to de-maximizing the windows, zooming in in Paint, selecting one tile at a time in Paint and then re-drawing it tile-by-tile in TLP: not the most efficient method, but it'll work come hell or high water.


(edited by Vystrix Nexoth on 10-26-05 06:45 PM)
Vystrix Nexoth

Level: 30

Posts: 345/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
Last activity: 2 days
Posted on 10-27-05 04:45 AM, in Bowser Vs. Wario: SMB Hack Link
Originally posted by Santa Claus
VN, just so you know, I'm stealing those acronym tags.
What? Give them back!
Vystrix Nexoth

Level: 30

Posts: 346/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
Last activity: 2 days
Posted on 10-30-05 10:29 AM, in Tile Layer Pro question Link
I like Tile Molester just fine, myself. Very customizable, can draw across multiple tiles at once (instead of tile-at-a-time) and display more than 16x16 tiles at once (quite useful when drawing full-screen graphics) and maintain bookmarks and such. Don't know how well it handles image importing, not that I need to use it though.
Vystrix Nexoth

Level: 30

Posts: 347/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
Last activity: 2 days
Posted on 10-30-05 10:33 AM, in General Project Screenshot Thread Link


Crossing-the-bridge sequence.
Vystrix Nexoth

Level: 30

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From: somewhere between anima and animus

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Posted on 10-30-05 11:08 AM, in General Project Screenshot Thread Link
yeah, the bridge doesn't look as nice as I'd have wanted. might throw in a line a couple pixels over it to make it look like you can see part of the top of the bridge instead of just directly side-on. I would have liked the bridge to be lower on-screen but then I'd have to wrangle with mixing it in with the silhouettes there, in particular with the Attribute table, so the hell with it.


(edited by Vystrix Nexoth on 10-30-05 02:12 AM)
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Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth


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