Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ringodoggie
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
User Post
Ringodoggie

Snifit
Level: 27

Posts: 262/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-15-05 04:10 AM, in Mario Chronicles 2 Link

A new background.

Cave GFX in development, they may change.
Ringodoggie

Snifit
Level: 27

Posts: 263/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-15-05 05:30 AM, in Mario Chronicles 2 Link
Thenks everyone for the comments and Koneko for the suggestion. BTW, does anyone know the timer offsets in RAM for stunned koopas?
Ringodoggie

Snifit
Level: 27

Posts: 264/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-16-05 11:12 PM, in Mario Chronicles Done! Link
Originally posted by anonymous28
hey for some reason the game crashes right when i enter the first level. any suggestions?

That's odd. It works fine for everyone else. Try re-downloading it.
Ringodoggie

Snifit
Level: 27

Posts: 265/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-20-05 11:57 AM, in Some kind of large find!!! COME QUICK!!! Link
Nice finds. Get the address where the GFX starts and try to decompress them with Lunar Compress. That can help you find beta tiles.
Ringodoggie

Snifit
Level: 27

Posts: 266/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-21-05 12:45 AM, in Mario Chronicles 2 Link
Here's some new screens:


New colours for Mario's clothes (that's fire Mario in the pic) and a new enemy: Elite Chuck. He's just like the old chuck but it takes 10 stomps to kill him now and he's invincible to fireballs.



Goombas are now squishable.


(edited by Ringodoggie on 08-20-05 05:30 PM)
Ringodoggie

Snifit
Level: 27

Posts: 267/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-29-05 09:51 AM, in Play only as Yoshi?? Link
You can make the game give you a yoshi right after you start, disable the code that makes Mario fall off when hit, delete Mario's GFX, freeze the byte in RAM that tells the game if Mario's on Yoshi.
Ringodoggie

Snifit
Level: 27

Posts: 268/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-29-05 09:52 AM, in Mario Chronicles 2 demo! Link
Here's the demo of World 1:

http://www.freewebs.com/ringodoggie/mchron2.rar

Here's some more screens:



A new title screen demo.




The story.



The map.



Level 2



Level 3. You'll need that silver ! switch.



The fortress.
Ringodoggie

Snifit
Level: 27

Posts: 269/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-29-05 11:35 AM, in Mario Chronicles 2 demo! Link
Thanks for the feedback everyone . HyperHacker, the plot of my previous hack is that Mario is trapped back in time and needs to find a time machine. He knows where to find the parts now in this hack, and when he gets all of them, he'll return to the mushroom kingdom and then there's a few more levels.
Ringodoggie

Snifit
Level: 27

Posts: 270/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-30-05 01:57 AM, in Mario Chronicles 2 demo! Link
There's a keyhole in the level somewhere (hint: go up). I'll need the offsets for the castle entrances so I can fix them.
Ringodoggie

Snifit
Level: 27

Posts: 271/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-01-05 11:25 AM, in Finding sprite code in the ROM Link
With the sprite ASM pointers listed in Mario World Reconfigurator, is there a way to find the location of the code in the ROM? If so, how do I?
Ringodoggie

Snifit
Level: 27

Posts: 272/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-02-05 07:35 AM, in Finding sprite code in the ROM Link
Smallhacker, I followed your instructions correctly, and the addresses that I got and edited with a hex editor just crashed the game at the title screen. I was editing a flying hammer brother and the ASM pointer is 879D and converted to PC address is 899D.
Ringodoggie

Snifit
Level: 27

Posts: 273/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-02-05 08:57 AM, in Finding sprite code in the ROM Link
I forgot to mention I converted from 1879D, 879D is what's listed in MWR.
Ringodoggie

Snifit
Level: 27

Posts: 274/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-13-05 02:43 AM, in Help with pirhana plant Link
I made a green pirhana plant from SMB3 with sprite 36, which is unused, using pirhana plant ASM code and this happened:



Does the code only tell the original pirhana plants to move 8 pixels right than they're set?
Ringodoggie

Snifit
Level: 27

Posts: 275/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-15-05 01:21 AM, in Help with pirhana plant Link
Originally posted by ZTaimat
Must...play...unlocked...demo...*drool*

If you're thinking the green pirhana plant is in the demo, it's not.
Ringodoggie

Snifit
Level: 27

Posts: 275/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-17-05 04:48 AM, in SMB3 Map Editor ALPHA--Official Release Link
I tried this editor last night, and the features are great. Nice work .
Ringodoggie

Snifit
Level: 27

Posts: 277/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-18-05 04:56 AM, in 1943 Enemy Turret Data Link
While messing around in RAM, I stumbled upon the turret buffer for ships and giant bombers

$100 - $1FF: Ship/Bomber turret buffer

Map:

Attributes for one turret are 8 bytes long in RAM
00 11 22 33 44 55 66 77

00=Destruction timer - If not set to FF, counts down to 0 with the turret sprite displayed as flame and then disappears

11=X position of turret

22=If not set to 00, turret is not shown

33=Y position of turret

44=Turret type (see below)

55=Unknown

66=Unknown

77=Unknown

Turret types:

$00 - Napalm Turret
$01 - Anti-Aircraft turret
$02 - Anti-Aircraft turret
$03 - Medium sized battleship turret
$04 - Anti-Aircraft turret
$05 - Large battleship turret
$06 - Small battleship turret
$07 - Anti-Aircraft turret
$0A - Bomber backside turret
$0B - Bomber topside turret
$0C - Bomber leftside turret
$0D - Same as $03
$0E - Nothing
$0F - Bomber cockpit
$10 - Bomber rightside turret

I'll add more data as I find it
Ringodoggie

Snifit
Level: 27

Posts: 278/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-18-05 05:53 AM, in Luigi vs Mario (formerly SMB3DX) Link
I'll test it. Send the hack to ringodoggie@yahoo.ca
Ringodoggie

Snifit
Level: 27

Posts: 279/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-29-05 03:42 AM, in LevelNames v1.0! Link
I ran into a problem, and I followed all of the instructions correctly. But when I modify $FE1 in the ROM with the correct values as listed in the readme, the game crashes after the "Ringodoggie Presents" screen in my hack.
Ringodoggie

Snifit
Level: 27

Posts: 280/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 10-06-05 04:27 AM, in Zelda 64 object hacking Link
I found a topic on gscentral.org about hacking objects in Zelda OOT and MM.

http://gscentral.org/bb/viewtopic.php?p=4374#4374

There's a long of list of object values on that page, and there's even some beta objects, like a green blob thing, and even enemy arwings from Starfox!


(edited by Ringodoggie on 10-05-05 07:31 PM)
Ringodoggie

Snifit
Level: 27

Posts: 281/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 10-06-05 04:38 AM, in Zelda 64 object hacking Link
This should be closed since there's already a thread about it.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Acmlm's Board - I2 Archive - - Posts by Ringodoggie


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.019 seconds.