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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Ringodoggie
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Ringodoggie

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Posted on 07-05-05 10:19 PM, in Editing code after tracing it Link
In SNES9x Debug, how do I edit code that I trace? Do I disassemble the ROM first?
Ringodoggie

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Posted on 07-05-05 10:23 PM, in You, the person above you, the person below you. Go! Link
^ Whatever
< Fixed my VCR
V is poor
Ringodoggie

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Posted on 07-05-05 10:26 PM, in Editing code after tracing it Link
What about DMA code?


(edited by Ringodoggie on 07-05-05 01:27 PM)
Ringodoggie

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Posted on 07-05-05 10:33 PM, in What language are you speaking? Link
I speak English, and know a little bit of French.
Ringodoggie

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Posted on 07-05-05 11:07 PM, in Editing code after tracing it Link
I mean how do I change an address that is DMA'd to?
Ringodoggie

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Posted on 07-06-05 03:53 AM, in Siblings? Link
I have an older brother, he's 18 years old.
Ringodoggie

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Posted on 07-06-05 06:01 AM, in SMB3 FAQ/Running Q&A Topic Link
Why's this thread unstickied?
Ringodoggie

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Posted on 07-07-05 11:03 AM, in General Project Screenshot Thread Link
Here's a couple screens from the SMB3 hacks I posted and the thread's down the page a bit.





(edited by Ringodoggie on 07-09-05 02:05 AM)
Ringodoggie

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Posted on 07-07-05 11:10 AM, in SMB3 pipe demo... with corners Link
Sweet. BTW, did you fix the bug that makes the pipes act like nothing if you use custom blocks from Blocktool?
Ringodoggie

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Posted on 07-07-05 11:36 AM, in Need the block tool 2 program Link
Maybe he means Blocktool v2.0?
Ringodoggie

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Posted on 07-08-05 10:48 AM, in How do I hide the Status Bar? Link
Originally posted by Juggling Joker
It disables most of it somehow

All of it's disabled, the item box is drawn as a sprite.
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Posted on 07-09-05 05:08 AM, in General Project Screenshot Thread Link
Peardian, did you expand the ROM using ASM? There's only 6 worlds in SMW2:YI.
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Posted on 07-10-05 07:25 AM, in Superstitions Link
I don't believe in superstitions. And there was one Friday the 13th where I had good luck .


(edited by Ringodoggie on 07-09-05 10:26 PM)
Ringodoggie

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Posted on 07-11-05 08:29 AM, in General Project Screenshot Thread Link
That's awesome DD! BTW, are those real turn blocks from SMW?
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Posted on 07-13-05 07:18 AM, in SMB3 Demo Released! Link
The zip file won't open, it says it's damaged.
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Posted on 07-15-05 12:59 AM, in SMB3's lost bonus games--now an IPS patch! Link
This is a nice patch. Someguy, the toad suit is found with the giant ? block sprite. It's acually a hammer suit when you collect it while playing. There's also updated and unused cloud tiles found in the plains and hilly GFX.

By the way BMF, that web page you linked to says the cloud tiles found in the map screen sprite pattern table are unused. They're used in the World 5 map screen, in the second part.
Ringodoggie

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Posted on 07-15-05 06:59 AM, in SMB3's lost bonus games--now an IPS patch! Link
Mario Improvement 3 does, but doesn't support pointers. And I bet the lost bonus games' code is in the SMAS ROM, because the debug menu is.


(edited by Ringodoggie on 07-14-05 10:00 PM)
(edited by Ringodoggie on 07-14-05 10:01 PM)
Ringodoggie

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Posted on 07-18-05 05:04 AM, in Venus fire traps? Link
Look at this pattern table from the SMW prototype ROM:



Nintendo's been known to leave code & data hidden in ROMs and I was thinking: Could the venus fire trap code stil be in the SMW ROM?
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Posted on 07-18-05 05:10 AM, in General Project Screenshot Thread Link
Nice. Is Mario player 2?
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Posted on 07-18-05 11:02 AM, in Venus fire traps? Link
I don't have the prototype ROM, that pic is from one of BMF's posts.


(edited by Ringodoggie on 07-18-05 02:02 AM)
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Acmlm's Board - I2 Archive - - Posts by Ringodoggie


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