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Acmlm's Board - I2 Archive - - Posts by Ringodoggie |
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Ringodoggie![]() Snifit Level: 27 Posts: 222/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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In SNES9x Debug, how do I edit code that I trace? Do I disassemble the ROM first? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 223/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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^ Whatever < Fixed my VCR V is poor |
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Ringodoggie![]() Snifit Level: 27 Posts: 224/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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What about DMA code? (edited by Ringodoggie on 07-05-05 01:27 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 225/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I speak English, and know a little bit of French. | |||
Ringodoggie![]() Snifit Level: 27 Posts: 226/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I mean how do I change an address that is DMA'd to? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 227/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I have an older brother, he's 18 years old. | |||
Ringodoggie![]() Snifit Level: 27 Posts: 228/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Why's this thread unstickied? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 229/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Here's a couple screens from the SMB3 hacks I posted and the thread's down the page a bit. (edited by Ringodoggie on 07-09-05 02:05 AM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 230/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Sweet. BTW, did you fix the bug that makes the pipes act like nothing if you use custom blocks from Blocktool? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 231/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Maybe he means Blocktool v2.0? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 232/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by Juggling Joker All of it's disabled, the item box is drawn as a sprite. |
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Ringodoggie![]() Snifit Level: 27 Posts: 233/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Peardian, did you expand the ROM using ASM? There's only 6 worlds in SMW2:YI. | |||
Ringodoggie![]() Snifit Level: 27 Posts: 234/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I don't believe in superstitions. And there was one Friday the 13th where I had good luck ![]() (edited by Ringodoggie on 07-09-05 10:26 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 235/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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That's awesome DD! BTW, are those real turn blocks from SMW? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 236/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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The zip file won't open, it says it's damaged. | |||
Ringodoggie![]() Snifit Level: 27 Posts: 237/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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This is a nice patch. Someguy, the toad suit is found with the giant ? block sprite. It's acually a hammer suit when you collect it while playing. There's also updated and unused cloud tiles found in the plains and hilly GFX. By the way BMF, that web page you linked to says the cloud tiles found in the map screen sprite pattern table are unused. They're used in the World 5 map screen, in the second part. |
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Ringodoggie![]() Snifit Level: 27 Posts: 238/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Mario Improvement 3 does, but doesn't support pointers. And I bet the lost bonus games' code is in the SMAS ROM, because the debug menu is. (edited by Ringodoggie on 07-14-05 10:00 PM) (edited by Ringodoggie on 07-14-05 10:01 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 239/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Look at this pattern table from the SMW prototype ROM: Nintendo's been known to leave code & data hidden in ROMs and I was thinking: Could the venus fire trap code stil be in the SMW ROM? |
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Ringodoggie![]() Snifit Level: 27 Posts: 240/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Nice. Is Mario player 2? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 241/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I don't have the prototype ROM, that pic is from one of BMF's posts. (edited by Ringodoggie on 07-18-05 02:02 AM) |
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Acmlm's Board - I2 Archive - - Posts by Ringodoggie |