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Acmlm's Board - I2 Archive - - Posts by Gavin |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 203/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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i was never quite asleep, but never quite sober. | |||
Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 204/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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I take back my earlier "worst day" about having to stop my mom from commiting suicide. i got arrested today, so it's my new "worst day". sometimes, like sucks |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 205/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by drjayphd going to switch a few things with the airship, and i was attacking the locating of the routine from a rather awkward angle, i've now realized. I haven't searched for it quite yet as i've been very very busy, but i know where to start on that one. and i thought i'd just throw a few values at you guys: Main Menu Hand Pointer Data =========================== 3B636 - X position of Character4 Sprite 3B64A - Y position of Character4 Sprite 3B8AC - X position of ORB 1 3B7E9 - X position of Character1 Hand Cursor 3B7EA - Y position of Character1 Hand Cursor 3B7EB - X position of Character2 Hand Cursor 3B7EC - Y position of Character2 Hand Cursor 3B7ED - X position of Character3 Hand Cursor 3B7EE - Y position of Character3 Hand Cursor 3B7EF - X position of Character4 Hand Cursor 3B7F0 - Y position of Character4 Hand Cursor 3B7F1 - Y position of ITEM Hand Cursor 3B7F2 - Y position of MAGIC Hand Cursor 3B7F3 - Y position of WEAPON Hand Cursor 3B7F4 - Y position of STATUS Hand Cursor $9C02 - routine that clears the screen (blanks the Name Table) $B635 - character sprite display on main menu $B8EF - character main menu window loading routine INTRO SCREEN TEXT FADE JUNK =========================== 3A2E3 - Text 'default' color after flicker, returns to this color 3A2B8 - Text color that the above flicker math routine is applied to 3EB40 - Text color after flicker effect has been applied on text line 3EB48 - Text 'color number 02' after flicker effect RANDOM WINDOW STUFF =================== 3E0AA - horizontal spacing between text and left boundary of window 3E0B1 - vertical spacing between text and top boundary of window 3E082 - horizontal window border subtraction 3E089 - vertical window border subtraction BATTLE ====== - Where on the pattern table to load each tile for the window from: 3E0C8 - ($FA) left 3E0CD - ($FF) background 3E0D5 - ($FB) right 3E11F - ($F7) upper-left 3E124 - ($F8) top 3E12C - ($F9) upper-right - ($FD) bottom 3F2F5 - main battle border X & Y position 3F2FA - main battle border Width (should not be below 3) 3F2FC - main battle border Height (should not be below 3) 3F301 - character battle border X position 3F306 - character battle border Y position 3F308 - character battle border Width 3F30A - character battle border Height $F3C6 - draws the battle stat windows 3F3E0 - stat battle width for all 4 stat windows 3F30F - stat battle x position for all 4 stat windows 3F311 - stat battle window 4 y position 3F316 - stat battle window 3 y position 3F31B - stat battle window 2 y position 3F320 - stat battle window 1 y position $C006 - routine to transfer window X,Y coordinates to text location X,Y coordinates. Then calls $DCAB to set up text draw locations. i beleive draw routine is $DCBF $E0FC - draws top border of window $E0A5 - draws sides border of window $E0D7 - draws bottom border of window $F3BF - stores current A and X values into the VRAM write address $F314 - loads the attribute table for the battle screen $F33D - loads which palette set to use for BG $F347 - loads which palette set to use for Enemies $F3F1 - turn off the PPU 3F39D - how many tiles the first section of the BG should draw 3F3AA - how many tiles the second section of the BG should draw $F385 - draws the BG environment tiles 3F35D - row 1 BG environment tile set (00,04,08,0C) 3F364 - row 2 BG environment tile set (00,04,08,0C) 3F36B - row 3 BG environment tile set (00,04,08,0C) 3F372 - row 4 BG environment tile set (00,04,08,0C) 3F9F5 - Enemy window X coordinate 3F9F6 - Enemy window Y coordinate 3F9F7 - Enemy window Width 3F9F8 - Enemy window Height 3F9FA - current Attacker window X coordinate 3F9FB - current Attacker window Y coordinate 3F9FC - current Attacker window Width 3F9FD - current Attacker window Height 3F9FF - current Attacker text X coordinate 3FA00 - current Attacker text Y coordinate 3FA02 - hit number window X coordinate 3FA03 - hit number window Y coordinate 3FA04 - hit number window Width 3FA05 - hit number window Height 3FA07 - hit number text X coordinate 3FA08 - hit number text Y coordinate 3FA0A - current Attackee window X coordinate 3FA0B - current Attackee window Y coordinate 3FA0C - current Attackee window Width 3FA0D - current Attackee window Height 3FA0F - current Attackee text X coordinate 3FA10 - current Attackee text Y coordinate 3FA12 - Attack Status window X coordinate 3FA13 - Attack Status window Y coordinate 3FA14 - Attack Status window Width 3FA15 - Attack Status window Height 3FA17 - Attack Status text X coordinate 3FA18 - Attack Status text Y coordinate 3FA1A - Battle Info window X coordinate 3FA1B - Battle Info window Y coordinate 3FA1C - Battle Info window Width 3FA1D - Battle Info window Height 3FA1F - Battle Info text X coordinate 3FA20 - Battle Info text Y coordinate 3FA22 - Magic window X coordinate 3FA23 - Magic window Y coordinate 3FA24 - Magic window Width 3FA25 - Magic window Height 3FA27 - Drink window X coordinate 3FA28 - Drink window Y coordinate 3FA29 - Drink window Width 3FA2A - Drink window Height 3FA2C - Battle options window X coordinate 3FA2D - Battle options window Y coordinate 3FA2E - Battle options window Width 3FA2F - Battle options window Height 3FA31 - "FIGHT" battle X coordinate 3FA32 - "FIGHT" battle Y coordinate 3FA33 - Text pointer byte (Low) 3FA34 - Text pointer byte (High) 3FA36 - "MAGIC" battle X coordinate 3FA37 - "MAGIC" battle Y coordinate 3FA38 - Text pointer byte (Low) 3FA39 - Text pointer byte (High) 3FA3B - "DRINK" battle X coordinate 3FA3C - "DRINK" battle Y coordinate 3FA3D - Text pointer byte (Low) 3FA3E - Text pointer byte (High) 3FA40 - "ITEM" battle X coordinate 3FA41 - "ITEM" battle Y coordinate 3FA42 - Text pointer byte (Low) 3FA43 - Text pointer byte (High) 3FA45 - "RUN" battle X coordinate 3FA46 - "RUN" battle Y coordinate 3FA47 - Text pointer byte (Low) 3FA48 - Text pointer byte (High) 3FA49 - Pattern table location for "FIGHT" tiles (through 3FA4C) 3FA4E - Pattern table location for "MAGIC" tiles (through 3FA51) 3FA53 - Pattern table location for "DRINK" tiles (through 3FA56) 3FA58 - Pattern table location for "ITEM" tiles (through 3FA5B) 3FA5D - Pattern table location for "RUN" tiles (through 3FA5F) 3FA61 - value for which string to display in Enemy name slot 1 3FA63 - value for which string to display in Enemy name slot 2 3FA65 - value for which string to display in Enemy name slot 3 3FA67 - value for which string to display in Enemy name slot 4 $F59B - Main battle window SRAM setup routine $6AA1 - (RAM) holds the value of the battle menu width INTRO SCREEN ============ $9B2D - routine that aquires the X,Y values for the cursor on the Select Button Screen $A219 - sets up the PPU for displaying stuff, global $C06C - jumps to flashy text screen stuff $A0EE - flashy screen routine |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 206/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Manic Streer Preachers: if for no other reason than their rendition of the M.A.S.H. theme song, which i absolutely love. They have a few other good ones like Kevin Carter, A Design for Life, Ocean Spray, If You Tolerate This | |||
Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 207/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Uncle Elmo ah, A Design for Life, that was my own personal anthem for a while I wish I had a bottle Right here in my dirty face to wear the scars To show from where I came We don |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 208/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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the strange thing about almost every single 'bad guy' that Conan catches in solving his crime, is that they all sorta give up at the end. instead of going out with a fight, almost all of the endings i've seen the criminials almost apologize for their crimes and are humanized by tragic back-stories. | |||
Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 209/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Nebetsu hahaha oh jesus christ that was good, thanks for the laugh |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 210/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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if you by any chance happen to mean Zelda N64: try here: http://shedevr.org.ru/zelda64rus/tutorials.htm the tutorial is in Russian, but there is an english download if you can follow that a little better. it has the basics of how the Russian team translated Zelda 64 from English to Russian. i hope that helps ================ le cours d'instruction est dans le Russe, mais il y a un t (edited by Gavin on 09-20-04 09:07 PM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 211/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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i have some VB source for making a level editor, it could be adapted very easily for CMED | |||
Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 212/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by DarkSlaya they can make the base processor emulator just on the small specs that have been released already, then as more details would come out they would refine and add the features specific to the new system. |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 213/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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i think a few people are missing the point of this thread. many have listed languages that they have mess around with, and not languages that they can actually help with. if it was just up to languages i've had somewhat less experience with, small useless programs, i could list PHP, Brainfuck, C, C++ as well EDIT: i understand when someone like Dan enters "[basics]" for something like 6502 or Visual Basic. He would actually be able to offer nice and relevant help with whatever subects. but some of the others.. *gavin shrugs* (edited by Gavin on 09-24-04 02:05 AM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 214/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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and there is also the Chrono Trigger translation development system, which is a pretty nice resource for anyone looking to get CT into a not-yet-available language. | |||
Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 215/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Legion fucking word. they're almost more concerned with image than whatever they beleive they stand against labels are bad, free your mind! Originally posted by The_Raven enemies :O. that's one thing i've never understood.. enemies... are we super-heros, we have arch-nemeses now?? (edited by Gavin on 09-28-04 01:17 AM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 216/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Hot Topic and A&F are both on the same level as far as i'm concerned. Definetly both trendy stores.. just as whoever you people are calling "Goths" and whatever you label those who happen to reqeunt A&F are on the same page with each other... i'm not "against" either of them, because they are all individual people, not deserving of disgustingly broad generalizations. you're only limiting yourself. It's easy, and a large part of human nature, for us to make these sweeping assumptions; to catagorize, and to make quick assesments of things and people. If you get around to reading anything by Carl Rogers (and i suggest you do) he takes great pains to explain humans "reflex judgements". they can often time be extremely limiting, unfortunatly |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 217/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Goongyae cool cool, somewhat along those lines, i have the offsets for the Main Window text's relative locations. Since about half of the battle Windows aren't drawn using the main Common Window drawing routine . The bottom set of windows that display the Battle Options, Enemy Names, Battle Status windows, et cetera are all drawn kinda funky; read from the format and then written into the SRAM (which serves just like an extension of normal RAM during the game play) and then just does a small loop writing to the VRAM at $2007. that routine was, i think, located at $F59B as i posted a little earlier. I'm terribly tired right now, so i can't verify that, and i honestly can't remember if that was the singular routine for all of the battle windows that were written into the SRAM or not. I hadn't checked it things like the Magic Menu yet either, so i'll have to do that sometime when i get the chance. my guess as to why it chose this rather annoying (or annoying to hack, anyway) method was for the vertical screen "whipe" effects, in which the battle menis are drawn and erased slowly.. but i could be wrong. i'm still working with it, although i have many other areas of the game to focus on as well, so i might not find out right away. 3E0AA - horizontal spacing between text and left boundary of window 3E0B1 - vertical spacing between text and top boundary of window 3E082 - horizontal window border subtraction 3E089 - vertical window border subtraction and yah, FF1 hacking is my passion |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 218/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by NebetsuOriginally posted by Gavin eeks.. er.. yah i'd agree with you on that. kinda pointless |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 219/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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just another weird one i spit out.. this is one different though, it's repitition without symetry, something i'm not sure i like too much. it just doesn't feel right, and these weird drawings are more feelings to me than they are pictures. i don't know, what do you think? if you've seen any other ones where i use symetry a lot, keep or ditch the new...actually, it's barely any difference at all, maybe it's not even a big deal.. *gavin shrugs* (edit: end center tag ) (edited by Gavin on 09-30-04 06:31 PM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 220/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Squash Monster yah, it's so much easier to instruct/teach someone a concept in real life than it is online. the lack of concrete interaction can get very frustrating |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 221/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by dan despite the fact that it may be a shitty knock-off, it's got to take some degree of skill to make a game like that. dan am hurting the pirates feelings i haven't played this particular parite, but when you get to the point of major game engine modification, it's almost easier to start from scratch.. maybe borrow a few routines here and there, save which RAM addresses are mapped to which functions and such. but it still requires very intimate knowledge in the game you're working with.. or so i would guess.. (edited by Gavin on 09-30-04 06:39 PM) (edited by Gavin on 09-30-04 06:40 PM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 222/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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watching it as we speak. It's really hard for me to judge, Kerry seems to be hammering out some really really great points.. on the other hand, i'm already pulling for Kerry, so i can't tell what an undecided voter would think about each side. Either way, very interesting, been waiting for this for a while |
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Acmlm's Board - I2 Archive - - Posts by Gavin |