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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Geiger
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Geiger

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Since: 03-15-04
From: Indianapolis, IN, USA

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Posted on 12-12-04 03:27 AM, in Temporal Flux Release Link
Not me, Now I can't even fight Lavos anymore because the Dragon Tank doesn't show up anymore. I never touched that area!

If you edited that ROM with v1.03 or earlier, you may need to just throw it out. While v1.04 will no longer create bad map packets, I do not think it can fix them either.

Its also noteworthy that most of the bosses Lavos emulates show up in a completely different Location than the one you initially fought them in. And the code to go to them is stored in the Lavos fight.

---Evil Peer
Geiger

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Posted on 12-12-04 09:13 AM, in Temporal Flux Release Link
I will try to check both of these issues sometime next week.

---Evil Peer
Geiger

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Posted on 12-12-04 01:12 PM, in Temporal Flux Release Link
I suggest looking at these issues NOW as my ROM has been trashed by these mysterious problems!

1) I do not have access to the code right now.
2) I will not have time to look at it until next week.
3) I never made a guarantee of any sort.
4) You should have made a backup.
5) I do this for free. (And before you mention donations, thus far I have not received one)
6) I do not kowtow.
7) If you do not care for my program, do not use it.

So, in short, your demand has been given the full gravity it deserves and is being duly ignored.

I will look at these issues sometime during the next week.

---Evil Peer
Geiger

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Posted on 12-13-04 10:25 AM, in Temporal Flux Release Link
did you have secret beta testers before you released it

I had two beta-testers throughout the majority of the year's development. There were probably close to 150 point releases (maybe even 200). This thing has been pretty thoroughly tested, but apparently there are a few special case scenarios we were not quite able to hit.

11:02 EST

Spekkio, the change you described does produce an error, but does not corrupt the ROM. Go to file offset 0x3614C4 and change the value 0x3F there to 0x80. There are two bugs at work here, value truncation and unauthorized writing to memory. The first has already been fixed, but I still need to figure out why the second is happening (I never told the Location to update its data, but it did anyway).

For future reference, I will not investigate any bugs unless the appropriate packet identification is given (for example, the Location here is 17B; the event packet is 013). I do not have the time to search 512+ items to find an error.

15:17 EST

I have resolved the previously mentioned issues.

Zeality, you are getting a red room because you do not terminate the new object's event command. You need to stick a return in there. Once you do, the map will come up.

Sort of. There is still some packet corruption going on here. My best guess is one new packet is overwriting the end of another or something. I am still investigating. But to reproduce this error, you need merely edit the map starting from "step 24" through to the end (and add a return to the new object's activate command).

---Evil Peer


(edited by Evil Peer on 12-13-04 03:26 PM)
Geiger

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Posted on 12-14-04 01:34 AM, in Temporal Flux Release Link
(old link)

Another bugfix release.


v1.05
Fixed
- Loc Properties . scroll mask values were automatically modified and saved
- Loc Properties . scroll mask "left" value of 80 truncated to 3F
- Saving . compressed packets did not update their "original" offset and size after saving, causing packet collisions when multiple saves are used in a single session



A further note while I am at it. Only a few string banks are expandable (and even those not by much). So, while you can edit any particular string and make it quite long, the overall space taken by all of the strings in that bank will not change. Meaning the last few strings will be truncated in favor of not overwriting adjoining data. Keep this in mind before you start writing something like long journal entries.

I know of a means of (nigh) infinitely expanding strings, but I have not yet written the code for it. Do not expect to see this feature until sometime after I have added ROM expansion space usage.

(edit)

Bah! Linked old directory.

---Evil Peer


(edited by Evil Peer on 12-13-04 09:44 PM)
(edited by Evil Peer on 12-16-04 05:14 PM)
Geiger

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Posted on 12-14-04 03:35 AM, in Temporal Flux Release Link
Will saving with a new version that supports infinite String length work retroactively on a ROM that has been edited with previous versions?

It would have to, or it would not work with the unmodified ROM. Once this feature is in, there will no longer be a discrete string editor for dialogue. Strings will be modified directly in the event editor. How exactly I will lay that out, I am still debating. (In the text commands, or in a mini-string editor above / below the event display?)

the About version still reads 1.04

D'oh! Well, I was trying to rush it out the door before I had to go home. Something was bound to be missed. I will post an updated executable tomorrow. (The file version does still say 1.5.x though.)

---Evil Peer
Geiger

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Posted on 12-14-04 06:12 PM, in Temporal Flux Release Link
The about screen has been updated with the current version number. Get it from above if you are interested.

---Evil Peer
Geiger

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Posted on 12-15-04 04:48 AM, in WWE Thread Link
Does anyone here know anything about that 24/7 service from WWE?

As near as I can tell, it is going to be a video-on-demand service. I am guessing that Vince will be greedy and charge far too much for it to be any sort of real success.

As far as the PPV situation goes, Vince does not seem to realize that the problem is not that they have too few, it is that they have too many. I think the PPVs would be more interesting if they cut them to six, or possibly even four a year.

---Evil Peer
Geiger

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Posted on 12-15-04 09:48 PM, in Temporal Flux Release Link
Changing the instrument tables changes absolutely nothing hearable to me.

That panel is tied into the Location window. You need to select "Write to Memory" from the Location menu.

---Evil Peer
Geiger

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Posted on 12-16-04 06:53 PM, in Need help with EvilPeers Snes9x tracer. Link
There is a GUI debugger for Snes, Super Sleuth

Thank you for bringing this to my attention. It is very promising, though it is not something I would use yet. Hopefully, he will bring it up to speed with other SNES emulators.

Believe me, I would love to be put out of business on this front.

---Evil Peer
Geiger

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Since: 03-15-04
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Posted on 12-17-04 02:19 AM, in Temporal Flux Release Link
No, I am absolutely sure I saved the table correctly (exactly in the way you mentioned).
I even reloaded the ROM to validate the changes, but there seems to be no actual difference.


I tried it out myself and... you are correct. Well, it use to work

Another bugfix release.

(old link)


v1.06
Fixed
- Instrument Table . read from and saved to an incorrect address.



---Evil Peer


(edited by Evil Peer on 01-02-05 09:29 PM)
(edited by Geiger on 02-07-05 09:27 PM)
Geiger

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Posted on 12-19-04 11:55 PM, in Wanted: FF6 (FF3 US) editor Link
Before I switched over to Chrono Trigger about a year ago, I had most of the information for town maps figured out. The only item I could not get was how animated tiles worked (they looked like garbage on the map).

You can read one of the old threads here, though none of the images are available any longer.

I obviously do not have the time to write an FFVI editor now, but someone else might be able to.

---Evil Peer
Geiger

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Posted on 12-20-04 12:48 AM, in Temporal Flux Release Link
I downloaded the dotnetfx.exe but every time I try to run it I get an error saying dotnetfx.exe is not a valid Win32 application.

That is odd. At any rate, the best way to install the .NET Framework is through Windows Update. It will get you the exact variant of it you need (you want v1.1, though you may have to download v1.0 first).

I do not know what to tell you about the copy you already downloaded. Perhaps the download got corrupted. Or it is possible you have a virus or some sort of malware causing problems.

---Evil Peer
Geiger

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Posted on 12-20-04 04:24 AM, in Temporal Flux Release Link
The first post has the full download of the current version. Nothing else should need to be downloaded.

---Evil Peer
Geiger

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Posted on 12-20-04 08:47 AM, in Final Fantasy Dawn of Souls Link
It's completely useless for NES hacks that expand the PRG section of the ROM.

Well, I have little or no clue what you are talking about, but have you tried the NINJA format for this?

---Evil Peer
Geiger

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Posted on 12-20-04 08:52 AM, in Yoshi's Island Interest Link
The only thing I ever really cared for in Yoshi's Island was the fairly imaginitive boss fights. Since that time, I have really grown to dislike pretty much everything Mario (and.. well.. most things Nintendo).

Add to that the fact that I have never really used any type of hack at all, and you can pretty quickly see I am not your target audience.

---Evil Peer
Geiger

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Posted on 12-20-04 06:21 PM, in Final Fantasy Dawn of Souls Link
From what I can tell, it works in the same way as the IPS format. When you add to PRG ROM, it will include everything after CHR-ROM in the patch.

I thought that was what you meant. Supposedly, NINJA can handle that. I am not the one who created the format though, so I cannot be sure.

---Evil Peer
Geiger

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Posted on 12-21-04 12:07 AM, in Temporal Flux Release Link
How can you change the enemy graphics or w/e because i saw the temporal flux's hack and it shows zombor with 2 extra enemies

As previously mentioned in this thread, the teaser trailer is a fraud. The enemies there are Zombor (top and bottom), Magus, and Crono. All of these are normal enemies (enemies FB through FF are all Crono).

However, Chickenlump has created an enemy using Schala's graphics (I believe with Chrono Tweaker). He might be able to shed more light on this subject.

---Evil Peer
Geiger

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Posted on 12-21-04 06:37 PM, in Temporal Flux Release Link
I will be on vacation through Jan 2. There will be no new releases during that time.

---Evil Peer
Geiger

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Since: 03-15-04
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Posted on 12-25-04 04:45 AM, in Chrono Trigger: Extension Project Link
Some of the things you suggest are possible, though not necessarily by the current version of TF. Rough guesstimates follow.

Have the Reptites "savable" from extiniction.

75% doable. Would have to reuse maps. Strings may be an issue.

Affect the residents of each age to a larger degree.

45% doable. Strings.

Add an evil time traveler group.

85% doable. Depends on whether you want to use new graphics, maps, etc.

Expand interaction with Lavos and his plans.

15% doable. Strings are a big issue. Presumably more maps would be needed.

New items, objects, weapons, accesories.

95% doable. There are several blank spots in the item / weapon / armor stuff. Strings are the major limiter here.

Add playable characters.

Big fat zero here. You could swap in other graphics to replace the current characters and change strings, but you cannot have more than 7 characters.


The odds of everything other than the last entry should rise when later versions are released.

---Evil Peer
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Acmlm's Board - I2 Archive - - Posts by Geiger


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