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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by jonwil
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jonwil

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Posted on 05-09-05 12:52 PM, in Question about 65816 structure Link
If I had the skills, I would build an IDA plugin for 65816 and a SNES ROM loader.
Only problem is that I dont know if IDA can handle CPUs where an instruction is decoded differently based on the setting of a CPU register.

In any case, something like what IDA does (including being able to manually specifiy "this is code" and "this is data" for a given block of code, mabie with some SNES specific data decoders to decode graphics and other things in various formats) is the right way.
For example, if the disassembler sees push then RTS or RTL, it knows where to keep disassembling.
If it sees a push then RTS/RTL where it cant identify the address being returned to, it stops tracing that code path.

You would then go in and manually identify what else is code and data.
Mabie comibining this with a dumper for an emulator that would dump wich addresses are read as code would help.

In any case, I doubt that building a SNES disassembler that doesnt require a fair whack of manual identification is possible.
jonwil

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Posted on 06-04-05 07:22 PM, in What level editors have source available? Link
What level/track/area/map/whatever (i.e. game specific) editors have source code available and where can I get it?
jonwil

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Posted on 06-05-05 06:09 PM, in What level editors have source available? Link
I swear I saw the source code to at least one of the editors by SnowBro somewhere (I could be mistaken though), if any of the code for those editors is out there, please do tell me

I suspect also that if the guy who wrote the Zelda 3 editor was still around and you asked nicely, he would probobly give you the source code to that...
jonwil

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Posted on 07-24-05 09:11 AM, in zelda 3 hacking questions Link
1.What is the latest version of Hyrule Magic and where do you get it from?
and 2.Are there any other tools, documents etc on zelda hacking (I have that PDF file of info that I got from somewhere)
jonwil

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Posted on 08-08-05 06:29 PM, in Unused Layer 3 image? Link
I think what happened is that at one point Nintendo was going to make SMW a lot more like SMB3 but then they decided to make SMW what it is now and to make Mario Allstars instead.
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Acmlm's Board - I2 Archive - - Posts by jonwil


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