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Acmlm's Board - I2 Archive - - Posts by Deathknight |
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Deathknight Blue Octorok Level: 11 Posts: 21/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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A SMA4 hack that disables Mario's annoying talking would make me very happy. Same goes for the ALTTP remake. | |||
Deathknight Blue Octorok Level: 11 Posts: 22/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Those values for DKC2 no question. A DKC2 hack would be nice but it's one of the games that's near impossible for me to play on an emulator because I have to use the keyboard. | |||
Deathknight Blue Octorok Level: 11 Posts: 23/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Originally posted by Kles Screech's Sprint? Isn't that a DKC3 level in which you never stop anyway? Anyway, the main issue I have is control. I always confuse the buttons and have always have trouble do a cart wheel jump with Diddy as well as Dixie's Y foward. |
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Deathknight Blue Octorok Level: 11 Posts: 24/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Yeah, a good graphic only hack is rare. Why people waste their time making pointless hacks like "Mariovania" is beyond me. It's like OMG, look at me! I can change what one sprite looks like! | |||
Deathknight Blue Octorok Level: 11 Posts: 25/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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the last thing we need are more graphic only hacks. | |||
Deathknight Blue Octorok Level: 11 Posts: 26/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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I would rather enjoy a changed Super Mario RPG hacked rather than graphic only. Super Mario RPG was a great game but it's just way too easy. | |||
Deathknight Blue Octorok Level: 11 Posts: 27/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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How about a new Super Mario RPG like that but more challenging? | |||
Deathknight Blue Octorok Level: 11 Posts: 28/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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A great game that needs an editor. I'd help but I don't really have much experience in the field. I've done some NES hex editing but I needed a lot of help before I was able to accomplish much. | |||
Deathknight Blue Octorok Level: 11 Posts: 29/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Well, try to find some enemy attributes too. That's just as important as level data. | |||
Deathknight Blue Octorok Level: 11 Posts: 30/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Yeah, FFC was retired officially about 6 months ago. | |||
Deathknight Blue Octorok Level: 11 Posts: 31/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Looks like an interesting hack but it looks like you overkill a bit too much. Fighting the Scorpion boss with only 5 hearts? That's insane, you'd die in 3 hits from him. Still, it looks like your editing is quite good. Hope it turns out to be a good hack. Only other Zelda 3 hack I've played had way too many glitches. (edited by Deathknight on 05-08-05 11:29 AM) |
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Deathknight Blue Octorok Level: 11 Posts: 32/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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What's wrong with dos based programs? Do so many people have that crappy version of Windows XP that doesn't have DOS support? | |||
Deathknight Blue Octorok Level: 11 Posts: 33/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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He has the same problem my friend does. It's the fact that the later version of Windows XP doesn't support dos programs. I forget the exact error message it gives you. | |||
Deathknight Blue Octorok Level: 11 Posts: 34/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Got a world 3 glitch for you. I died on the doomship and the doomship is on the castle making it inaccessable because the boat is at the other port. edit: I just remember it was because I used the anchor. It's not really a glitch but it's something you probably should fix. (edited by Deathknight on 06-05-05 04:09 PM) |
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Deathknight Blue Octorok Level: 11 Posts: 35/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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well my question is how exactly does this software work? How will you send the data to your Gamecube? | |||
Deathknight Blue Octorok Level: 11 Posts: 36/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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The swap trick works on my PSX for Japanese games but not for PAL games. And I spent $65 on MMX3 for PSX. | |||
Deathknight Blue Octorok Level: 11 Posts: 37/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Well I wish someone would do an Eggerland conversion. I love that game but I can't play it on PocketNES because it's fds. | |||
Deathknight Blue Octorok Level: 11 Posts: 38/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Use Gameshark codes to surpass it. That's how I got my Rockman 3 PSX to work. I just wish I could get my MegaMan X3 PAL PSX to work, it always freezes at now loading. | |||
Deathknight Blue Octorok Level: 11 Posts: 39/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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That would be weird. Link should stay as Link. | |||
Deathknight Blue Octorok Level: 11 Posts: 40/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Awesome game but I doubt there's an editor for it. |
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Acmlm's Board - I2 Archive - - Posts by Deathknight |