Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Mega-Dog |
Pages: 1 2 3 4 5 6 7 |
User | Post | ||
Mega-Dog Level: 20 Posts: 21/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by Anya's Pet No, it's programmed in QBX... QBASIC Extended. I got booted from Comp Sci befoe we learned anything useful in Java Anyway, I may as well go and poke with my editor some more... mabye I can figure out the rest of the level formmat... tis' being a complete bitch right now >.< Well I am going to fiddle tommorow...see if I can do an easy and fast editor for this game...I had all the info at 1 time. Ahhh good old QBX! You should learn how to render gfx in there...hehehe |
|||
Mega-Dog Level: 20 Posts: 22/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by Anya's Pet Originally posted by Mega-Dog Well I am going to fiddle tommorow...see if I can do an easy and fast editor for this game...I had all the info at 1 time. Yoou have got to be kidding. You have all of the data? I just now found hte locations for 1 through 49... argh. I still don't know everything about the format either, but enough to edit levels... [Levels.dat 0.49 coming soon] Well I don't know where any of the data is either...the format looks almost simple, but right now I doubt I would have time to attempt an editor. It also looks like there might be a table like in Joshua defining the room data pointers. |
|||
Mega-Dog Level: 20 Posts: 23/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by solid-tbone I think the installer was too much as well. I package them just so when they open it all the dlls needed are in it. There is a wat to package it without all those files. I did try it out and it works good. Yea next editor I will just dump it too...but oh well it looks like my next editor should be done within 1 month or so...and you all should know it since I talked about it almost 1 year ago!! |
|||
Mega-Dog Level: 20 Posts: 24/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
seems like a safe EXE but what really pissed me off is when I clicked on an image and it closed all my applications!!! | |||
Mega-Dog Level: 20 Posts: 25/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
my way would be Option Explicit DIM fCont() as Byte open " redim fCont(lof(1)) get #1,,fCont close #1 this will load allt he bytes up in a array called fCont(). |
|||
Mega-Dog Level: 20 Posts: 26/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by Chao228 I just hope there is one for the Gauntlet Games like Gantulet 2 and the oringinal, since i have done many things with Gauntlet 2 including adding graphics, sprites or even adding certian Control limits, like traps, secreat room codes or even control moving walls in the game, hope somthing like comes like that soon. Do you know where any of the mapdata is for Guantlet 2? I was almost thinking of doing an editor for that game. |
|||
Mega-Dog Level: 20 Posts: 27/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Mine ummm...well usually if I am eating fast food it is McDonalds, but at times I will go to the Mall Of America to get like Panda Express or some other fast food place in the food court. Mostly if I am eating out I am eating at a hang out place of mine called Flameburger. | |||
Mega-Dog Level: 20 Posts: 28/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
OK!...I loved the original Metroid and can still play it for hours non stop it seems. | |||
Mega-Dog Level: 20 Posts: 29/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
I beat it 2 times...got 2 endings I think and recently havn't touched my GBA...but this game did rock over all!! | |||
Mega-Dog Level: 20 Posts: 30/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Welp OS gaming all the way...I gota love my 8 bit NES collection still hehehe... | |||
Mega-Dog Level: 20 Posts: 31/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
nice...I have been looking for some ASM help so I can learn it sometime...I should read it soon. | |||
Mega-Dog Level: 20 Posts: 32/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Looks almost like the regular Metroid hehehe...but still it would be intersting to play it SM style...keep up the good work over all... | |||
Mega-Dog Level: 20 Posts: 33/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
No doubt the 1st Mega Man always influenced me. If I would vote for any other original on it would probably be 2. Over all 3 was a dull one in my mind...too too much time, but some of the music was ok from it... | |||
Mega-Dog Level: 20 Posts: 34/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by frantik LOL was this on purpose? And as far as I know your answer is NO! |
|||
Mega-Dog Level: 20 Posts: 35/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by Clockworkz I have no idea...check SnowBro's documentation is my best guess...I know where mostly everything is I need to know besides 1 thing... |
|||
Mega-Dog Level: 20 Posts: 36/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
I tried looking and found almost didily...but I think I did find some kind of data...I tried hacking it almost 1 year ago. | |||
Mega-Dog Level: 20 Posts: 37/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Well here is yet another new Editor! http://www.dogsoft.net/GNGWin Enjoy all! |
|||
Mega-Dog Level: 20 Posts: 38/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by Jigglysaint It does have a Sprite/Tile editor. I am going to release verry soon ASAP probably in 1 hour a Versaion 0.5.1 which I found a MAJOR bug while editing all the levels...this new version will clear this up. |
|||
Mega-Dog Level: 20 Posts: 39/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Well there is many editors out there that we probably do not know about. I am working on a few that I know do not exist...just wait...if you ever want tor equest you can go to my message board or email me and I can see what can be done. I have plans for a few more NES ones for sure this year...just keep checking around...and if I am lucky maybe 3 editors this month!! Just released GNGWin my 2nd one!! |
|||
Mega-Dog Level: 20 Posts: 40/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
| ||
Originally posted by jman2050 There should be...find the source that SnowBro did...you might find something... |
Pages: 1 2 3 4 5 6 7 |
Acmlm's Board - I2 Archive - - Posts by Mega-Dog |