Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Zeros |
Pages: 1 2 |
User | Post | ||
Zeros Goomba Level: 8 Posts: 1/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
I was wonder what the hex address was for the speed of the enemies. I thought I saw something like this some where but I can't find it. Thanks |
|||
Zeros Goomba Level: 8 Posts: 2/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Ok I know that many people have likely already asked this question but please hear me out. I have been following the instructions on inserting ExGFX and everything goes fine until I try to actually use them. When I open them up in the object window they appear all garbaled and crappy. I really need some help! Thanks in advance! |
|||
Zeros Goomba Level: 8 Posts: 3/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Whats the map16? I'm extreamly new. | |||
Zeros Goomba Level: 8 Posts: 4/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
I swore that it had something to do with a hex editor and changing the values in certain areas. Thanks in advance! |
|||
Zeros Goomba Level: 8 Posts: 5/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
OK well i got it all to appear correctly accept only in the 16bit direct access part of the object window. Now I don't know if this is how it is supposed to be but I guess it will have to work. That is if this is the right way. So basically what I am asking is do ExGFX appear correctly in the standard objects section or only in the Direct Map16 access section? |
|||
Zeros Goomba Level: 8 Posts: 6/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
How do I do that? | |||
Zeros Goomba Level: 8 Posts: 7/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
That helped a little I guess but I am still not to sure on what I should do to make certain sprites go faster. If you know how please post an example for me to view. Thanks |
|||
Zeros Goomba Level: 8 Posts: 8/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
I was wondering if anyone would/could maybe make me a food style EXGFX set. If its not asking too much. | |||
Zeros Goomba Level: 8 Posts: 9/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Really whats it called? |
|||
Zeros Goomba Level: 8 Posts: 10/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Hey if you did decide to make a pipe version of the chimney then you could have the level that the chimney went to be inside the house. I think that would be really cool! | |||
Zeros Goomba Level: 8 Posts: 11/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
I just added in a new ExGFX into my game and Mario keeps getting killed. I need help please. Here is a screenshot of the problem if it helps any |
|||
Zeros Goomba Level: 8 Posts: 12/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Yeah I forgot I was just waiting for someone to post so I could again. Heres a link to it: http://tinypic.com/view.html?pic=plto3 |
|||
Zeros Goomba Level: 8 Posts: 13/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
ok i must be doing something wrong because it didn't change anything. Could you show me an example? | |||
Zeros Goomba Level: 8 Posts: 14/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
o so can you help? EDIT: Umm all the objects are set to 130 already. (edited by Zeros on 11-30-04 08:01 PM) |
|||
Zeros Goomba Level: 8 Posts: 15/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Anyone know where I can find Mario's pallet? | |||
Zeros Goomba Level: 8 Posts: 16/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Is there a way i can extract it so i can use it in Tile Layer Pro? | |||
Zeros Goomba Level: 8 Posts: 17/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Well jj i did what you said but the colors are off in tile layer pro. |
|||
Zeros Goomba Level: 8 Posts: 18/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
I was wondering if it was possible to change the standard objects when you insert a new tile set? | |||
Zeros Goomba Level: 8 Posts: 19/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
Hello Everyone I was wondering how I might go about extracting the graphics from SMW2. Thanks in advance! |
|||
Zeros Goomba Level: 8 Posts: 20/21 EXP: 1767 For next: 420 Since: 11-30-04 From: Washington Since last post: 315 days Last activity: 205 days |
| ||
NNNNNNOOOOOOO!!!! |
Pages: 1 2 |
Acmlm's Board - I2 Archive - - Posts by Zeros |