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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - import SNES Tile map Screen to Current Map16 Page(in hex) Function? | | | |
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myname92 Goomba Level: 10 Posts: 3/26 EXP: 3236 For next: 1178 Since: 03-16-04 Since last post: 206 days Last activity: 182 days |
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view wow! FuSoYa~, What's This?? Lunar Magic SECRET? DLG , RC , RES File 1069.dlg 1069.res 1069.rc (edited by myname92 on 03-27-04 02:13 AM) (edited by myname92 on 03-27-04 02:14 AM) (edited by myname92 on 03-27-04 02:15 AM) (edited by myname92 on 03-27-04 02:17 AM) |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 69/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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er...you mean passing the tiles that are in the screen directly to map 16??? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 68/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Er, yeah, I saw that a while ago, using ResHack...it's either an unfinished feature or a really well-hidden one (hopefully the latter). It looks like it converts a background tilemap from another SNES game (probably from a savestate) to Map16 data, which would make importing backgrounds effortless... Perhaps his debug copy has this feature enabled, and that's what he used to import some of DW:TLC's backgrounds? [EDIT] Dude...I just found something new: Uifo!tippu!gps!uif!tubst/// Shifting each character's ASCII code back by 1 reveals: Then shoot for the stars... Buh...? This program is so full of dark secrets, it's creeping me out... (edited by BMF54123 on 03-27-04 02:32 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 51/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Anyone knows what's this thing's name? This is an icon I found inside the LM executable. Maybe typing in its name will unfold another bunch of secrets... (edited by blackhole89 on 03-27-04 04:11 AM) |
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Robin Blue Octorok Level: 11 Posts: 1/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Heh, that's Amy Rose from the Sonic the Hedgehog games. She likes to think she's Sonic's girlfriend... | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 69/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I don't think anyone's figured out how to activate the Amy icon yet. I tried that "Then shoot for the stars..." code in every conceivable dialog box that would accept it, but nothing seemed to happen (it almost sounds like a response to "The world is not enough!", and it's stored in the same shifted ASCII format in the executable). I did find another secret, though: after doing the "Amy is cute!" code (here) and hitting "Ignore" in the German dialog box, I went back to the Change Events Passed dialog and typed "poisson" (without quotes). I hit Escape, and the bottom of the window said "...wark?" (edited by BMF54123 on 03-27-04 05:27 AM) |
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Sendy Shyguy Level: 17 Posts: 8/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
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When I asked Fu about those complicated backgrounds in DWTLC, he said 'no comment'. *insert obvious assumption here* |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 56/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Geez... FuSoYa IS TRYING TO HYPNOTIZE US WITH EASTER EGGS AS THE FIRST STEP TO CONQUER THE WORLD! *Faints* Anyway... I've got to look for more hidden treasures... |
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The Kins Kodondo Level: 38 Posts: 56/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by BMF541231.) "Then shoot for the stars..." was the confirmation message for the "The World Is Not Enough" cheat in a previous LM (It unlocked SMAS+W support) 2.) Interesting! |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 52/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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How did you come to "poisson"? It's french for "fish", I believe... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 57/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I noticed something. "01000001-01101101-01111001" is the text that appears when you enter the "Amy is cute!" code. Remove the dashes. "010000010110110101111001". Translate into HEX. "416D79". Convert to ASCII. "Amy". In other words, "01000001-01101101-01111001" is "Amy" in binary. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 136/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Ummmmm, that was pointed out in the LM Secrets thread at overclocked. That ....wark? thing was also discovered. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 58/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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WHAT??I found something at A115C. This text that might be a proof that there might be a hidden SMA2 compability! Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games. A yellow octagonal block with a picture of a coin on it. When hit, it gives you a display of how many coins are in the area that haven't been collected yet. If you collect them all, you get an extra 3-UP. If the sprite is used in a level that doesn't support it, the block simply bounces away and vanishes when hit. This is a new sprite that is only available in SMA2. A Yoshi coin implemented as a sprite. This is a new sprite that is only available in SMA2. A Yoshi coin implemented as a sprite. It will appear behind layer 1, as it's intended for use behind climbing nets. Mario can only touch it if he's climbing the back of a net. This is a new sprite that is only available in SMA2. Also, a bit below that (right after the "about window" text), I found this: "I am Naaall, and I love fiiiish!". Wierd... (edited by Smallhacker on 03-27-04 10:08 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 55/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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1. What is SMA2? 2. That fish stuff fits perfectly into the "poisson" Code! 3. What is the "Amy is cute?" Code good for? |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 138/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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SMA2-Super Mario Advance 2 It isnt good for anything. It is an easter egg. |
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Geno Red Cheep-cheep Level: 24 Posts: 162/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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This was mentioned before, and Fu was going to put SMA2 support into LM 1.51, I believe. He didn't have time to finish the massive program coding and ASM, so he removed it altogether from his released version, but I think his copy of LM may have partial SMA2 support that he did figure out. Prehaps he forgot to remove some of this remaining data, or he just kept it for expert-puzzling purposes. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 59/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Even MORE SMA2 related stuff!! A2B21: The level has been converted, but some elements may have been removed so it will display correctly in SMA2. This level file is for SMW, not SMA2! The level has been converted, but some elements may have been removed so it will display correctly in SMW. This level file is for SMA2, not SMW! At A4EB0, there are stuff that shows that GBA files are supported in the loading file window. A8F95: This feature is not supported for the GBA version. This looks promising, but that might be stuff from the debug version, too... |
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Geno Red Cheep-cheep Level: 24 Posts: 163/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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The feature that's not supported might even be the title screen recording, which is probably impossible in SMAS right now! The other finds get to the point. I wish I could help here, I feel useless commenting on this data... v_v |
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Atma X Bandit Level: 43 Posts: 69/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Originally posted by Smallhacker Nall is a character from Lunar 1 & Lunar 2. He can change into 3 forms; A Cat (this is when he's always talking about fish, obviously), a Human, and a Dragon. So if you want to look into this more, I would advise playing Lunar 2 for the Sega CD. It might give you more clues, or just a better understanding of Nall, which could help you guess what the rest of the code could be. Edit: If you like to know where to get these 2 games, E-Mail me. I will not say on the board. (If even the above is not alowed, tell me and I'll remove it). (edited by Atma X on 03-27-04 12:47 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 60/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I tried to mess around with the register to see if I could find any way to unlock SMA2 compability... Probably nothing, but I'm not sure about the (Standard) key. Edit: Lunar? Never heard of it, but it's still a nice easter egg... Edit 2: Geno: There are probably a lot more than just title screen recording that's incompatible... (edited by Smallhacker on 03-27-04 12:39 PM) (edited by Smallhacker on 03-27-04 12:40 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - import SNES Tile map Screen to Current Map16 Page(in hex) Function? | | | |