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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - import SNES Tile map Screen to Current Map16 Page(in hex) Function? | |
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myname92

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Posted on 03-27-04 09:48 AM Link | Quote
view
wow! FuSoYa~, What's This??
Lunar Magic SECRET?

DLG , RC , RES File
1069.dlg
1069.res
1069.rc



(edited by myname92 on 03-27-04 02:13 AM)
(edited by myname92 on 03-27-04 02:14 AM)
(edited by myname92 on 03-27-04 02:15 AM)
(edited by myname92 on 03-27-04 02:17 AM)
Aioria

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Yes I will!! ;D

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Posted on 03-27-04 09:55 AM Link | Quote
er...you mean passing the tiles that are in the screen directly to map 16???
BMF98567
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Posted on 03-27-04 10:52 AM Link | Quote
Er, yeah, I saw that a while ago, using ResHack...it's either an unfinished feature or a really well-hidden one (hopefully the latter). It looks like it converts a background tilemap from another SNES game (probably from a savestate) to Map16 data, which would make importing backgrounds effortless...

Perhaps his debug copy has this feature enabled, and that's what he used to import some of DW:TLC's backgrounds?

[EDIT]
Dude...I just found something new:

Uifo!tippu!gps!uif!tubst///

Shifting each character's ASCII code back by 1 reveals:

Then shoot for the stars...

Buh...? This program is so full of dark secrets, it's creeping me out...


(edited by BMF54123 on 03-27-04 02:32 AM)
blackhole89

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Posted on 03-27-04 01:07 PM Link | Quote
Anyone knows what's this thing's name?

This is an icon I found inside the LM executable. Maybe typing in its name will unfold another bunch of secrets...


(edited by blackhole89 on 03-27-04 04:11 AM)
Robin

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Posted on 03-27-04 02:13 PM Link | Quote
Heh, that's Amy Rose from the Sonic the Hedgehog games. She likes to think she's Sonic's girlfriend...
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Posted on 03-27-04 02:26 PM Link | Quote
I don't think anyone's figured out how to activate the Amy icon yet.

I tried that "Then shoot for the stars..." code in every conceivable dialog box that would accept it, but nothing seemed to happen (it almost sounds like a response to "The world is not enough!", and it's stored in the same shifted ASCII format in the executable). I did find another secret, though: after doing the "Amy is cute!" code (here) and hitting "Ignore" in the German dialog box, I went back to the Change Events Passed dialog and typed "poisson" (without quotes). I hit Escape, and the bottom of the window said "...wark?"


(edited by BMF54123 on 03-27-04 05:27 AM)
Sendy

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Posted on 03-27-04 03:04 PM Link | Quote
When I asked Fu about those complicated backgrounds in DWTLC, he said 'no comment'.

*insert obvious assumption here*
Smallhacker

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Posted on 03-27-04 04:23 PM Link | Quote
Geez... FuSoYa IS TRYING TO HYPNOTIZE US WITH EASTER EGGS AS THE FIRST STEP TO CONQUER THE WORLD! *Faints*

Anyway... I've got to look for more hidden treasures...
The Kins

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Posted on 03-27-04 05:23 PM Link | Quote
Originally posted by BMF54123
I tried that "Then shoot for the stars..." code in every conceivable dialog box that would accept it, but nothing seemed to happen (it almost sounds like a response to "The world is not enough!", and it's stored in the same shifted ASCII format in the executable). I did find another secret, though: after doing the "Amy is cute!" code (here) and hitting "Ignore" in the German dialog box, I went back to the Change Events Passed dialog and typed "poisson" (without quotes). I hit Escape, and the bottom of the window said "...wark?"
1.) "Then shoot for the stars..." was the confirmation message for the "The World Is Not Enough" cheat in a previous LM (It unlocked SMAS+W support)
2.) Interesting!
blackhole89

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Posted on 03-27-04 05:38 PM Link | Quote
How did you come to "poisson"? It's french for "fish", I believe...
Smallhacker

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Posted on 03-27-04 06:35 PM Link | Quote
I noticed something.

"01000001-01101101-01111001" is the text that appears when you enter the "Amy is cute!" code. Remove the dashes. "010000010110110101111001". Translate into HEX. "416D79". Convert to ASCII. "Amy". In other words, "01000001-01101101-01111001" is "Amy" in binary.
Kario

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Posted on 03-27-04 06:57 PM Link | Quote
Ummmmm, that was pointed out in the LM Secrets thread at overclocked. That ....wark? thing was also discovered.
Smallhacker

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Posted on 03-27-04 07:07 PM Link | Quote

WHAT??


I found something at A115C.
This text that might be a proof that there might be a hidden SMA2 compability!

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

A yellow octagonal block with a picture of a coin on it. When hit, it gives you a display of how many coins are in the area that haven't been collected yet.
If you collect them all, you get an extra 3-UP. If the sprite is used in a level that doesn't support it, the block simply bounces away and vanishes when hit. This is a new sprite that is only available in SMA2.

A Yoshi coin implemented as a sprite. This is a new sprite that is only available in SMA2.

A Yoshi coin implemented as a sprite. It will appear behind layer 1, as it's intended for use behind climbing nets. Mario can only touch it if he's climbing the back of a net. This is a new sprite that is only available in SMA2.


Also, a bit below that (right after the "about window" text), I found this: "I am Naaall, and I love fiiiish!". Wierd...


(edited by Smallhacker on 03-27-04 10:08 AM)
blackhole89

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Posted on 03-27-04 07:09 PM Link | Quote
1. What is SMA2?

2. That fish stuff fits perfectly into the "poisson" Code!

3. What is the "Amy is cute?" Code good for?
Kario

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Posted on 03-27-04 07:12 PM Link | Quote
SMA2-Super Mario Advance 2

It isnt good for anything. It is an easter egg.
Geno

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Posted on 03-27-04 07:22 PM Link | Quote
This was mentioned before, and Fu was going to put SMA2 support into LM 1.51, I believe. He didn't have time to finish the massive program coding and ASM, so he removed it altogether from his released version, but I think his copy of LM may have partial SMA2 support that he did figure out. Prehaps he forgot to remove some of this remaining data, or he just kept it for expert-puzzling purposes.
Smallhacker

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Posted on 03-27-04 07:22 PM Link | Quote
Even MORE SMA2 related stuff!!



A2B21:

The level has been converted, but some elements may have been removed so it will display correctly in SMA2.

This level file is for SMW, not SMA2!

The level has been converted, but some elements may have been removed so it will display correctly in SMW.

This level file is for SMA2, not SMW!


At A4EB0, there are stuff that shows that GBA files are supported in the loading file window.


A8F95:

This feature is not supported for the GBA version.



This looks promising, but that might be stuff from the debug version, too...
Geno

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Posted on 03-27-04 07:26 PM Link | Quote
The feature that's not supported might even be the title screen recording, which is probably impossible in SMAS right now!
The other finds get to the point.
I wish I could help here, I feel useless commenting on this data... v_v
Atma X

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Posted on 03-27-04 09:31 PM Link | Quote
Originally posted by Smallhacker


Also, a bit below that (right after the "about window" text), I found this: "I am Naaall, and I love fiiiish!". Wierd...


Nall is a character from Lunar 1 & Lunar 2.
He can change into 3 forms; A Cat (this is when he's always talking about fish, obviously),
a Human, and a Dragon.

So if you want to look into this more, I would advise playing Lunar 2 for the Sega CD. It might give you more clues, or just a better understanding of Nall, which could help you guess what the rest of the code could be.


Edit: If you like to know where to get these 2 games, E-Mail me. I will not say on the board.
(If even the above is not alowed, tell me and I'll remove it).


(edited by Atma X on 03-27-04 12:47 PM)
Smallhacker

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Posted on 03-27-04 09:38 PM Link | Quote
I tried to mess around with the register to see if I could find any way to unlock SMA2 compability... Probably nothing, but I'm not sure about the (Standard) key.

Edit: Lunar? Never heard of it, but it's still a nice easter egg...
Edit 2: Geno: There are probably a lot more than just title screen recording that's incompatible...


(edited by Smallhacker on 03-27-04 12:39 PM)
(edited by Smallhacker on 03-27-04 12:40 PM)
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