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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New SMW Game coming soon- testers wanted! | | Thread closed
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Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 1255/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 02-09-05 04:12 AM Link
could you send it to

frogtrigger@pop.com.br


?


thanks
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 1192/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 02-09-05 04:52 AM Link
Use ZSNES auto patch. Thats the only way I could get it to work.
Shadow

Red Koopa
Level: 17

Posts: 1/125
EXP: 22852
For next: 1891

Since: 02-08-05
From: Puerto Rico

Since last post: 31 days
Last activity: 1 day
Posted on 02-09-05 05:06 AM Link
hey! your mario world hack looks really cool and interesting! I want to play it!
Devil_Evilone_RA

Tektite
Level: 14

Posts: 50/64
EXP: 11455
For next: 1616

Since: 06-19-04
From: Canada

Since last post: 18 days
Last activity: 18 days
Posted on 02-09-05 07:39 AM Link
Darkflight, I would be happy to test for you. that is, unless it is too late...?

Email it at hellish_link@hotmail.com


(edited by Devil_Evilone_RA on 02-09-05 03:40 AM)
Xenon Odyssey

Red Paragoomba
Level: 13

Posts: 20/63
EXP: 8739
For next: 1528

Since: 01-01-05
From: Forest Hill Zone, MD

Since last post: 58 days
Last activity: 1 day
Posted on 02-09-05 07:55 AM Link
..I just used Lunar Expand to take the ROM to 3 MB and then LIPS to patch it. Worked for me .

Well, I've played to the Plateau Mansion, and I'm loving it! Just like a Nintendo game; nothing hard at the beginning, everything is taken at a slow pace to ease the player into the probably hard situations at the end of the game. Only thing I didn't like was the Iggy battle. I actually died on that one and i never die versus Iggy . Oh well. Taught me something: Fire Flowers have a purpose!

Well, here are some things I noticed that you might want to change:

#1 Iggy's Castle
-The Thowmp that is just before the Ball 'n Chain attached to the wall doesn't change his face when he falls. And a section of him disappears when he retracts to the ceiling.

Grassy Plateau 3
-The "Yellow Teleporters" don't go up when you stand on them. Mario just shoots up. Perhaps you could change them into fans, giving the feeling that Mario is shot into the air, and is floating there?
-When I hit the coin snake, I moved it over to the left and pressed down. It hit the floor and stayed there, with the music still like the song you hear when it is activated. It stopped when I hit the Message Box again.

Seaside Soriee 1
-There is a section of four pipes in the middle of the world; one blue and the rest yellow, I believe. If you go down the first yellow pipe, you will end up in the area that is the sub-area for the traditional Yoshi's Island 4, and everything is unaltered. When you go down the pipe at the end, however, you appear in an area with no floor and a red-tinted background and you fall to your death. I'm not sure if this was intentional or not, but it sure surprised me.

Grassy Plateau 2
-The key and lock are a bit too easy to get. Of course, I haven't gone to the Star World yet, so it might be that way because the Star World is a bit difficult, no? Yes? I'll find out for myself later.

As I progress in the game, I shall add more. I expect more greatness from this hack!
Karadur

Fire Snake



Level: 48

Posts: 745/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 02-09-05 09:00 AM Link
I finally got the patch to work I had to apply it to the ROM first, then use Lunar Expand to expand the ROM to 4Mb I'll play through the levels right now, and comment on them as I go

Starting Overworld Area :
There's just one thing that really stood out here, and it's with the water. The left portion has the animated 'wave' tiles, and the right side is made of just plain water tiles. It could've been your intention to make it that way, but I just found it weird to have one side different than the other.

Seaside Soiree 1 :
I noticed the small puff of smoke on the left edge of the screen right at the start of this level, and realized it was from the shell-less koopa sliding down the hill. I think you could fix that by making Mario start a couple more squares over to the right, but I'm not completely sure.

Seaside Secret 2 :
In the cave area you find yourself in after you go down the pipe at the end of the first part, you should probably make all those 3-Up moons harder to get to, unless you want them to be easy to reach. I was able to jump off Yoshi's back and grab them all; not use a koopa shell to hit the block with the vine in it.

Yellow Switch Palace :
Same as before, I see. I hope you have plans to change this level, as it sort of ruins the new game feel (at least for me) when I see a level that was in the original Super Mario World.

Seaside Soiree 2 :
Nothing wrong here that I can see. The level design vaguely resembles Yoshi's Island 2 from Super Demo World. Not a bad thing. I'm just saying that I noticed it

Seaside Soiree 3 :
Nothing I can see wrong here either, except the noticeable shortness of the level.

Seaside Soiree 4 :
This level's quite reminiscient of Donut Plains 1 in SMW. Other than that, it's pretty good.

#1 Iggy's Castle :
I like the pipe maze idea. It's easy to find your way through it by turning off the background layer, but when you don't, I find it quite tricky. The battle with Iggy is quite hard as well. I had to die and go back to find a fire flower before I could beat him.

Grassy Plateau 1 :
Right at the beginning, if you want the player to have to use the controllable 'snake block platform' sort of thing, then I'd advise making the wall you have to get over a couple blocks higher. You can jump over it by running as fast as possible and taking a jump as soon as you reach the wall. The key and keyhole are definitely way too easy to find. An idea I had for placing the key better is this: put it out in the main area, where the snake block platform is, but high up in the sky on a couple clouds or something. The player would be forced to use the moving platform to get up to the key, then bring it down through the pipe and to the keyhole. The keyhole doesn't need to be moved, unless you want to put it somewhere else.

Green Switch Palace :
Seeing as this level isn't changed from the original either, I'll make the assumption that you've still yet to get to those levels. Not much to comment on other than that.

Grassy Plateau 2 :
Happy clouds That was a surprising thing to see. Like in Grassy Plateau 1, you should move the key to a different area. It's too easy to find right now.

Grassy Plateau 3 :
The description of the 'Televators' as you call them (interesting name, by the way), is sort of misleading. I thought the platforms would rise up with Mario. You could try to make a fan or some other thing that blows air upwards, or perhaps find a way to make the platform move with Mario, as it looks sort of weird right now.

That's as far as I'm going to comment on right now, as I've been in newreply.php for what feels like an hour and a bit I realize some of the stuff I said up there will have already been covered in other replies, and I don't want you to think I don't care about your posts, but I just went through this part of the game so far, and commented on what I saw

Nice hack so far
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 643/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 02-09-05 01:46 PM Link
You should never have to manually expand a ROM, unless you're adding a bunch of stuff yourself and need the extra space. LM will automatically expand the ROM if you run out of space. Doing it yourself will only cause problems for everyone else, as this thread proves.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1281/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 02-09-05 06:53 PM Link
Would you mind sending the hack to me too?


(edited by Smallhacker on 02-09-05 02:54 PM)
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
Level: 49

Posts: 211/1091
EXP: 880818
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Since: 03-15-04

Since last post: 5 hours
Last activity: 3 hours
Posted on 02-10-05 01:19 AM Link
I didn't have to expand it.

I felt that the first world was quite bland, but it gets better at the first Ghost House...
Keikonium
Banned
Level: NAN

Posts: 979/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 02-10-05 02:38 AM Link
To all of you who have the IPS and haven't gotten it working, put a fresh 512kb ROM and the IPS in the same directory (I dont think it matters but whatever). Now CLICK on the IPS patch and it will ask you what you want to apply it to (as long as you have IPS patches assigned to work with LIPS). Now just chose the fresh ROM and it will work.

When I first had the IPS, I opened up LIPS and clicked on Apply IPS Patch, but that just messed up the game. So either try it this way, or Kario said ZSNES had patcher that works, so you could use that.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 36/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 02-10-05 03:27 AM Link
Hey!

Thanks for the reveiws!

I'm sending out the next mailing in a few minutes, so anyone without the rom will get it shortly. i hope you guys like it, since it is my first hack and I have a bit to go before it is done.
TheCube

Rat
Level: 16

Posts: 13/82
EXP: 17450
For next: 2806

Since: 04-29-04
From: Denver, Uganda

Since last post: 57 days
Last activity: 11 hours
Posted on 02-10-05 05:09 AM Link
Sorry I didn't reply earlier. I didn't get the patch in my E-mail, and I did check my bulk. Can you try papercube@gmail.com? And if you want, I can upload it somewhere so you don't have to bother with the E-mail thing.

Thanks.


(edited by TheCube on 02-10-05 01:10 AM)
Devil_Evilone_RA

Tektite
Level: 14

Posts: 51/64
EXP: 11455
For next: 1616

Since: 06-19-04
From: Canada

Since last post: 18 days
Last activity: 18 days
Posted on 02-10-05 05:11 AM Link
I recieved the file.
I will try to make it work


(edited by Devil_Evilone_RA on 02-10-05 01:11 AM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1287/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 02-10-05 10:26 AM Link
The Rom you sent me didn't work.
TheCube

Rat
Level: 16

Posts: 14/82
EXP: 17450
For next: 2806

Since: 04-29-04
From: Denver, Uganda

Since last post: 57 days
Last activity: 11 hours
Posted on 02-10-05 10:58 AM Link
I had to use SNES9X to get the ROM to work. Of course, SNES9X hates me and even though it TELLS me I'm getting 60 FPS, I know I'm not. Damn you, Windows Program of Evilness!

In any case, I'm having the damnedest time getting past Iggy. When I try to jump on him when he's under the ledge, he hurts me, and fireballs won't get to him.

Here's some things I noticed in the levels before that, though:

The "I" in Yoshi's rescue message isn't capitalized. Just kinda bugs me.

The orange platform things in the background don't fade when you finish a level. Probly not a lot you can do about this though, so I wouldn't worry about it too much.

Seaside Secret:

The pipe here that leads to the Pokey place is fine, but when you use the pipe at the end of the Pokey place, it drops you into a screen with nothing in it, and you fall to your death.

Seaside Soiree 1:

This level just seems really...plain. Not a lot of enemies or scenery.

Seaside Soiree 2:

There are pipes on the gray bricks, which looks awful. There are gaps showing the background where the pipe meets the brick. There's also a couple of pipesthat are right near the edge of the upside-down ground, which has the same problem with the gappage. I must say, though, that the pipe background in the underground place with the water music kicks ass.

Seaside Soiree 3:

Same pipe-brick gappage problem as 2. As mentioned before, it is also notably short.

Seaside Soiree 4:

This level has too many screens. I accidentally flew over the goal, hit the last screen, and fell into the abyss.

Iggy's Castle:

The pipe maze is interesting, but there are too many one-ups. Having over 40 lives before even getting to the first boss kinda removes the challenge.

I haven't beaten Iggy yet, but I'll add more once I do.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 44/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 02-10-05 08:33 PM Link
Hey!

Hmmmm. I'll have to check the gap w/ the concrete blocks. I started to fix up the errors you guys have pointed out. I've also fixed the gappage and Igg'ys platform.
The orangy-yellow platform from SMB3, well, I'd need to change the ASM to fade those out too.
I'll correct yoshi's rescue message too, Thx. The pokey level I probably forgot about, so that would be why.
I don't know what caused the screen problem, but I will look into it for you guys.
Oh, and i'll remove all those unnessesary lives.
kristopher_pearman

Koopa
Level: 17

Posts: 46/105
EXP: 22964
For next: 1779

Since: 08-04-04

Since last post: 5 days
Last activity: 11 hours
Posted on 02-10-05 08:58 PM Link
i still havent recieved it , i pmed you my address, krispearman@gmail.com

DurfarC

Beezo
Level: 33

Posts: 288/483
EXP: 218551
For next: 10628

Since: 09-04-04
From: Norway

Since last post: 20 days
Last activity: 12 hours
Posted on 02-11-05 02:07 AM Link
Sorry that I didn't post before. I've played the first world only, because of lack of time. I don't have anything additional to add, everybody have mentioned the pros and cons already. Keep it up!
Luigi-San

Melon Bug
Level: 42

Posts: 149/736
EXP: 485962
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Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 02-11-05 02:54 AM Link
Urgent Warning: In Pipe World (World #5), most of the levels are carbon copies from the original SMW, so there are some unneccesary keys & keyholes. Just a warning, 'cuz it can screw up the events.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 47/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 02-12-05 12:50 AM Link
Hey!

Thanks for the reveiws, again!

About carbon-copy levels... I haven't had time to change them, so that is why the problem arises. i'll change it ASAP.

Kristopher, I sent the ROm to you at least twice, so why you aren't getting it i don't know. is there some sort of size limit for files at gmail.com?
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Acmlm's Board - I2 Archive - Super Mario World hacking - New SMW Game coming soon- testers wanted! | | Thread closed


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