Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you apply the snes memory to the rom file? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Smario Newcomer Level: 3 Posts: 3/3 EXP: 89 For next: 39 Since: 01-11-05 Since last post: 275 days Last activity: 263 days |
| ||
How do you apply the snes memory(7Exxxx) to the rom file? (No zsnes cheat) |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1261/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Am I the only one who can't understand the question? | |||
Euclid Cheep-cheep Level: 23 Posts: 132/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
I think he's asking if it's possible to change values around 7E0000-7FFFFF directly in a rom (like how you can covert 018500 to 0x8500 in the rom) The answer to that is no, because they're RAM not ROM. And this doesn't belong in this forum. |
|||
tuna ... Level: 3 Posts: 184/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
| ||
This user, in general, is a bit of a dim bulb But regardless, if you knew assembly you could probably find something that would write wahtever to the address you want, and then change the routine to always write that address. |
|||
Atma X Bandit Level: 43 Posts: 709/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Smario: There's no way to convert it, because there's nothing to be converted. (I'm going to dumb it down a bit to try and get the point accross,... even though it's not practical) [Btw, if my grammar and spelling is bad, or various words are missing , then sorry, but I'm tired right now] If you have two games, one that is 400 KB (Ending Address 61A80) , and another that is 700 KB (Ending Address AAE60), and say you want to convert Address 3020B from one Game, to the Address that has the same effect in the other Game. Well, first of all, the same Effect is going to be inserted at whatever random Address the Programmer want's to insert it at, or it won't exist at all (in the case of RAM and ROM, it will exist in ROM because it is being loaded from ROM into RAM). It's like saying we're going to convert 1 to 5,... I don't know how we're going to get 5 out of 1, but we just will somehow. There's no What you have to do is find the Routine (Set of Instructions) that is writing a Value from ROM to that RAM Address (and often times, the Value won't be fixed to that Address, which is probably what you'll want). |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you apply the snes memory to the rom file? | | | |