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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you apply the snes memory to the rom file? | |
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Smario
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Posted on 01-31-05 05:58 AM Link | Quote
How do you apply the snes memory(7Exxxx) to the rom file? (No zsnes cheat)


Smallhacker

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Posted on 01-31-05 10:06 AM Link | Quote
Am I the only one who can't understand the question?
Euclid

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Posted on 01-31-05 10:21 AM Link | Quote
I think he's asking if it's possible to change values around 7E0000-7FFFFF directly in a rom (like how you can covert 018500 to 0x8500 in the rom)

The answer to that is no, because they're RAM not ROM.

And this doesn't belong in this forum.
tuna
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Posted on 01-31-05 02:25 PM Link | Quote
This user, in general, is a bit of a dim bulb

But regardless, if you knew assembly you could probably find something that would write wahtever to the address you want, and then change the routine to always write that address.
Atma X

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Posted on 02-01-05 03:25 AM Link | Quote
Smario: There's no way to convert it, because there's nothing to be converted.
(I'm going to dumb it down a bit to try and get the point accross,... even though it's not practical)
[Btw, if my grammar and spelling is bad, or various words are missing , then sorry, but I'm tired right now]
If you have two games, one that is 400 KB (Ending Address 61A80) , and another that is 700 KB (Ending Address AAE60), and say you want to convert Address 3020B from one Game, to the Address that has the same effect in the other Game.
Well, first of all, the same Effect is going to be inserted at whatever random Address the Programmer want's to insert it at, or it won't exist at all (in the case of RAM and ROM, it will exist in ROM because it is being loaded from ROM into RAM).

It's like saying we're going to convert 1 to 5,... I don't know how we're going to get 5 out of 1, but we just will somehow. There's no logical relation, so it can't be done (yea, I can pull a random number out of my ass, but it won't mean anything).

What you have to do is find the Routine (Set of Instructions) that is writing a Value from ROM to that RAM Address (and often times, the Value won't be fixed to that Address, which is probably what you'll want).

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