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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Baseball Stars Alternative, Version 0.5 | |
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Heian-794

Red Super Koopa
Level: 44

Posts: 627/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 01-28-05 09:58 AM Link | Quote
My "alternative" Baseball Stars hack is just about ready for release.


First off, the challenge is a bit higher as the computer teams are mostly better.

There are many new logo marks and uniform colors for the player-created
teams. The player graphics themselves are just about the same, except for
some minor tweaking with faces, and making the sock colors the same as the
caps.

I made two new 16x16 fonts which are more rounded than the original. The
thinner one is used in team viewing and league stat screens; the thicker
one is on the scoreboard. Also, the faded dull blue used in the menu
background has been upgraded to a bright blue.

The player-signing system has been revamped a bit. Rookies have been made
more expensive (considering their high potential) and veterans are now
somewhat cheaper. Low-potential veterans (30 points, 36 max, for instance)
are now as cheap as rookies -- great to have around when you're still
developing, but once you get some more money you'll want a real star.
Basically the free-agent-signing feature is a bigger part of the game now.

A few of the default display batting averages and ERAs (calculated from a
player's ability, rather than actual performance), used in Vs. mode, have
been adjusted to reflect the higher offensive totals being put up in
baseball these days. I made the positions red on the field screen, so that
the position a person is actually playing doesn't clash with a default name
like "2B-2" who may or may not be playing second base.

Some of the between-inning scoreboard messages are different now.

Stuff I haven't yet done, but would like to: (Advice is welcome!)

* Make it possible to play a longer season. The Japanese majors have 6
teams in each league, playing each opponent 28 times for a 140-game
schedule, so 25 games per opponent isn't enough. But I can't figure out
where one edits the maximum number of games.

* Decrease how far the ball flies. People with 15 ratings in power can
hit home runs almost half the time, which is ridiculous. This game needs
more balance and I would *really* love to know how to fix this.
Alternatively, making the stadium bigger and the outfielders faster might
be an idea.

* I'd like to eliminate the ten-run "mercy rule", but I haven't figured out
how to. Similarly, I'd like to get rid of the 18-inning limit. But trying
to find these numbers in the ROM is like the old needle in a haystack.

* It would be nice if both the winning team and the losing team got some
money when playing a game. The way it is now, people won't bother
finishing losses, especially at the beginning when their team is weak, and
will instead just hit the reset button. Maybe a 70-30 split would be good.

Things that can only be called bugs or fKitten Yiffers:

* I can't find where the game stores how much money is paid when you beat
the computer in VS mode. Consequently, the receipts are out of whack with
the teams' talent.

* I can't edit the title screen text! Where the heck does the ROM store it?

* It would be nice to be able to edit the player salaries and the amounts required
to sign players. I can change the salary "level" of a free agent ($5000 -> $8000 ->
... $777k -> $2980k), but not those actual values.

Go here to download and see the all-important screenshots:


http://www.geocities.com/heiankyo794/hacks.html


I'm calling this Version 0.5 because only the text/data/graphic stuff is hacked,
with no assembly yet.

Post your opinions!

--Heian-794

dan

Snap Dragon
Level: 43

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Posted on 01-28-05 04:34 PM Link | Quote
Originally posted by Heian-794
* I can't edit the title screen text! Where the heck does the ROM store it?


The title screen text seem to be sprites. They would probably be a bitch to edit.
Heian-794

Red Super Koopa
Level: 44

Posts: 630/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 01-28-05 07:05 PM Link | Quote
Dan, thanks for finding that. In that case, I might just kludge it and graphically edit the letters, leaving certain tiles blank, so that something normal is spelled out.
dan

Snap Dragon
Level: 43

Posts: 377/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 01-28-05 07:35 PM Link | Quote
Well, it wasn't that hard to work out, the text doesn't appear in FCEUXD's nametable viewer, and the text's graphics are on the side of the sprite pattern table.
Heian-794

Red Super Koopa
Level: 44

Posts: 633/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 01-28-05 10:00 PM Link | Quote
Clever thinking! Being a newbie to serious hacking (and FCEUXD), I wouldn't have thought of that.

One other thing I forgot to mention is that all the players are identifiable. Some are real baseball players, others are real people from other fields of human activity, and some are fictional beings, but it's possible to know who every one of them is.
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