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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Baseball Stars Alternative, Version 0.5 | | | |
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Heian-794 Red Super Koopa Level: 44 Posts: 627/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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My "alternative" Baseball Stars hack is just about ready for release. First off, the challenge is a bit higher as the computer teams are mostly better. There are many new logo marks and uniform colors for the player-created teams. The player graphics themselves are just about the same, except for some minor tweaking with faces, and making the sock colors the same as the caps. I made two new 16x16 fonts which are more rounded than the original. The thinner one is used in team viewing and league stat screens; the thicker one is on the scoreboard. Also, the faded dull blue used in the menu background has been upgraded to a bright blue. The player-signing system has been revamped a bit. Rookies have been made more expensive (considering their high potential) and veterans are now somewhat cheaper. Low-potential veterans (30 points, 36 max, for instance) are now as cheap as rookies -- great to have around when you're still developing, but once you get some more money you'll want a real star. Basically the free-agent-signing feature is a bigger part of the game now. A few of the default display batting averages and ERAs (calculated from a player's ability, rather than actual performance), used in Vs. mode, have been adjusted to reflect the higher offensive totals being put up in baseball these days. I made the positions red on the field screen, so that the position a person is actually playing doesn't clash with a default name like "2B-2" who may or may not be playing second base. Some of the between-inning scoreboard messages are different now. Stuff I haven't yet done, but would like to: (Advice is welcome!) * Make it possible to play a longer season. The Japanese majors have 6 teams in each league, playing each opponent 28 times for a 140-game schedule, so 25 games per opponent isn't enough. But I can't figure out where one edits the maximum number of games. * Decrease how far the ball flies. People with 15 ratings in power can hit home runs almost half the time, which is ridiculous. This game needs more balance and I would *really* love to know how to fix this. Alternatively, making the stadium bigger and the outfielders faster might be an idea. * I'd like to eliminate the ten-run "mercy rule", but I haven't figured out how to. Similarly, I'd like to get rid of the 18-inning limit. But trying to find these numbers in the ROM is like the old needle in a haystack. * It would be nice if both the winning team and the losing team got some money when playing a game. The way it is now, people won't bother finishing losses, especially at the beginning when their team is weak, and will instead just hit the reset button. Maybe a 70-30 split would be good. Things that can only be called bugs or fKitten Yiffers: * I can't find where the game stores how much money is paid when you beat the computer in VS mode. Consequently, the receipts are out of whack with the teams' talent. * I can't edit the title screen text! Where the heck does the ROM store it? * It would be nice to be able to edit the player salaries and the amounts required to sign players. I can change the salary "level" of a free agent ($5000 -> $8000 -> ... $777k -> $2980k), but not those actual values. Go here to download and see the all-important screenshots: http://www.geocities.com/heiankyo794/hacks.html I'm calling this Version 0.5 because only the text/data/graphic stuff is hacked, with no assembly yet. Post your opinions! --Heian-794 |
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dan Snap Dragon Level: 43 Posts: 375/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by Heian-794 The title screen text seem to be sprites. They would probably be a bitch to edit. |
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Heian-794 Red Super Koopa Level: 44 Posts: 630/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Dan, thanks for finding that. In that case, I might just kludge it and graphically edit the letters, leaving certain tiles blank, so that something normal is spelled out. | |||
dan Snap Dragon Level: 43 Posts: 377/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Well, it wasn't that hard to work out, the text doesn't appear in FCEUXD's nametable viewer, and the text's graphics are on the side of the sprite pattern table. | |||
Heian-794 Red Super Koopa Level: 44 Posts: 633/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Clever thinking! Being a newbie to serious hacking (and FCEUXD), I wouldn't have thought of that. One other thing I forgot to mention is that all the players are identifiable. Some are real baseball players, others are real people from other fields of human activity, and some are fictional beings, but it's possible to know who every one of them is. |
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Acmlm's Board - I2 Archive - Rom Hacking - Baseball Stars Alternative, Version 0.5 | | | |