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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Your ROM-hacking WishLists! | |
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Keikonium
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Posted on 02-01-05 07:08 AM Link | Quote
1. SMAS+SMW editor. Or even better adapting LM to edit ALL sections of SMAS.
2. Updating LM with a sprite editor, music editor, and password protecting the locking system.
3. **not possible** Changing the SNES format so it uses 24bit (or what ever the N64 uses) so the graphics will be able to use more colours. Or just apply it to the BG and keep the FG with 4bit.
4. An Actraiser (1 and 2) editor. Love the game, and would love to make my own!
5. **not possible** Converting NES games to SNES format so they can use more colors and the SNES's features (rotation, more layers etc).

Any of those would be awesome!
Heian-794

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Posted on 02-01-05 09:37 AM Link | Quote
5. **not possible** Converting NES games to SNES format so they can use more colors and the SNES's features (rotation, more layers etc).

Keikonium, would it also be impossible to assign all 256 colors in an emulator palette instead of the 52 or so that the NES is limited to?
Ice Ranger

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Posted on 02-01-05 09:55 AM Link | Quote
Originally posted by Heian-794
5. **not possible** Converting NES games to SNES format so they can use more colors and the SNES's features (rotation, more layers etc).

Keikonium, would it also be impossible to assign all 256 colors in an emulator palette instead of the 52 or so that the NES is limited to?


It's possible, just an incredible pain in the butt to do want you want though. It's not as easy as playing an NES game through a SNES emulator (some have been converted to play mapper 0 roms for NES on SNES). We had a discussion on the boards a long time ago, the game would have to be set up a lot different to work with the registers of the SNES than the NES.

(by the way, I hardly know what I'm talking about, this is most of what I remember from about 2 years ago, and what I've heard over the past 6 months).
Googie

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Posted on 02-01-05 06:46 PM Link | Quote
Originally posted by Kasper
It's too bad that Acmlm does not want to fix his editor of those bugs, otherwise this would of been a SMB2 hack to look out for. After playing LotBB2, seeing another hack by you would have been awsome alongside with DahrkDaiz's ASM hack included.


Well, I wouldn't say that Ace doesn't want to fix his editor. It does work but it woulda worked better if it was bug free & I know for a fact we woulda had more quality SMB2 hacks for sure. How long has it been since the last update?

*Googie checks v0.96...*

Year 2000!?

jman2050

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Posted on 02-01-05 08:50 PM Link | Quote
a debugger project based on zsnes would be interesting, but it might be more trouble than it's worth, seeing as it's modified seven million times a week. Snes9x would be a better choice. Besides, it isn't as if there isn't a comprehensive debugger out there (remember LT's debugger? Come to think of it that was a zsnes debugger, right?). It's just very cumbersome to use, not to mention the fact it won't even run on XP machines.

I suppose someone could study LT's code for a debugger, but I don't even know if the source is available, nor do I know how effective the code would be in the latest iteration of emulators. It's an option though, an alternative to just doing it from scratch...
Heian-794

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Posted on 02-02-05 01:11 AM Link | Quote
Chill Penguin, I wasn't thinking of going as far as using SNES registers; I only wanted to tell an emulator to read "colors" 40 through FF as representing the colors assigned to them in a palette file. As it is now, colors 00-3F seem to get repeated. (Not that I'm an expert or anything.)
Parasyte

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Posted on 02-02-05 02:45 AM Link | Quote
The only LordTech debugger I recall is the SNES9x DOS with trace logging support. Seems it did have a few other features, like memory viewing, but I never actually used those. Trace logging was about the only feature I found ... well, useful!
HyperLamer
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Sesshomaru
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Posted on 02-02-05 04:07 AM Link | Quote
Converting an NES ROM to work on SNES is somewhat possible, but you would need to rewrite most of the graphic and sound code. Essentially what Nintendo did to make SMAS (though it was easier for them because they had the source code ). Certainly not a project I'd want to take on though. A lot of work involved.
Keikonium
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Posted on 02-04-05 01:18 AM Link | Quote
REALLY!! I had no clue it was possible to convert NES to SNES!! Thats cool, but it seems it will take alot of work so...

Another wish would be a program (windows, not DOS) that you can load a rom (or zsnes savestate) up in and extract a BG perfectly (assembled) and import it into SMW. Not BGMapper tho because to my knowing it doesn't extract a BG assembled for importing into SMW.
Supakitsune

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Posted on 02-12-05 10:51 AM Link | Quote
Originally posted by Xenon Odyssey

- A Lunar Magic style editor for SMB3 and SMA4.
- Donkey Kong Country 1 & 2 editors! Those would kick ass.
- And what HyperHacker said, hacks with edited music! Sometimes the music is the most important thing of a game; it sets the tone of the level or world you are in. Man, I could do so much with a music editor...


*ahem*
Heian-794

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Posted on 02-12-05 04:26 PM Link | Quote
MathOnNapkins, I almost missed your post a page back about frame-by-frame "live feed" in a debugger. That would be unbelievable valuable to beginners like myself who, upon attempting to record the instructions to the NES or SNES for even five seconds and coming up with a long string of arcane commands, have no idea where to begin.

What easier way could there be to learn assembly than to step through a familiar game frame by frame and watch the instructions translate to on-screen action?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 02-14-05 02:02 AM Link | Quote
Well the problem is in one frame there can be tens of thousands of instructions executed. To trace through them at a readable speed (IE one per second, even that's a bit fast) would run so ridiculously slow... You'd be waiting forever any time it hit a wait loop. A display of certain memory addresses during execution would be nice though.
The Great Guy

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Posted on 02-14-05 06:39 PM Link | Quote
(ignoring conversation above to post his wishes)
OK, the thing I wish for now, AND always have wished for, is a full FF3j editor. It's possible, with all the info that I found on the gamefaqs board and posted in the (now buried) FF3j data thread I made, but no-one does it. Not that I'm trying to convince someone to go out and make one, just that it's a thing I wish for.


(edited by The Great Guy on 02-14-05 02:42 PM)
(edited by The Great Guy on 02-14-05 02:43 PM)
blackhole89

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Posted on 02-15-05 02:46 PM Link | Quote
Originally posted by Keikonium
REALLY!! I had no clue it was possible to convert NES to SNES!! Thats cool, but it seems it will take alot of work so...

Another wish would be a program (windows, not DOS) that you can load a rom (or zsnes savestate) up in and extract a BG perfectly (assembled) and import it into SMW. Not BGMapper tho because to my knowing it doesn't extract a BG assembled for importing into SMW.

TILER. It loads a ZSNES savestate and displays the contents of VRAM and the tilemaps, with the feature to save the tilemaps in a proprietary format ( ) and the VRAM contents as PCX (which is particularly w00t for programs like tile layer pro which convert to SNES graphics formats).
dormento

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Posted on 02-15-05 03:23 PM Link | Quote
(ignoring conversation above to post his wishes)
OK, the thing I wish for now, AND always have wished for, is a full FF3j editor. It's possible, with all the info that I found on the gamefaqs board and posted in the (now buried) FF3j data thread I made, but no-one does it. Not that I'm trying to convince someone to go out and make one, just that it's a thing I wish for.


Would you please compile all of that thread's info and post it here? I think i don't have everything, and even if i have, it would help anyone attempting such a program.
We have 'FFHackster' and 'Jade', now we only need 'Eureka'(tm)
The Great Guy

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Posted on 02-16-05 06:27 AM Link | Quote
I'll post a link since it's ALOT of stuff and would probably detract from this threads real meaning and fill up the rest of the page, but it's here: http://board.acmlm.org/thread.php?id=8521
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