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Acmlm's Board - I2 Archive - Rom Hacking - Your ROM-hacking WishLists! | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3038/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by cpubasic13 Find/make me an MIO0 re-compressor (or wait until I get really bored and try to make one), and we'll see. |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 400/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by Geiger i forgot, back in October i was going to make a post about this (when i first found the program) but... A full SNES debugger and tracer (65816, SPC, RAM, PPU) has been out for a few months silly me, it just slipped my mind to make the post (edited by Gavin on 01-25-05 02:46 AM) |
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Heian-794 Red Super Koopa Level: 44 Posts: 623/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Thanks, Keitaro; I was wondering because there's a Kohinata (小日向 in my neighborhood too. I wouldn't have been able to read it if they hadn't printed it in Roman letters on the side. | |||
dan Snap Dragon Level: 43 Posts: 365/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by cpubasic13 I was planning on making a Ninja Gaiden editor a long time ago. I even found most of the data needed for such a thing (TSA, palettes, attributes, level data, enemy data), but a combination of me not liking the way the TSA worked and my own laziness prevented me from actually creating one. Heh. Originally posted by Kaspar Somehow, I doubt that Dreamweaver will ever be finished. Shame really, as SMB2 was one of my favourite Mario games. Originally posted by Gavin I made a point of whenever anyone said about the lack of SNES debuggers, I would direct them to Super Sleuth. |
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Geiger Buster Beetle Level: 34 Posts: 255/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Someone had posted about Sleuth before. Its promising, but not something I would use yet. It is missing too many features from other modern emulators. ---T.Geiger |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 965/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by Heian-794 Not to stray off the topic at hand here, but I didn't know there was a Kohinata in/near Kyoto I have "extended" family up in Kyoto (my half-sister and her mom are from Oyamazaki, I think) and they've supposedly goten the two mixed up..but now I know why anyways, back on topic, those screenshots are really impressive Gavin..I can't even begin to imagine how useful that will be to some hackers |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1252/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff. Ah, a Megaman X editor would be nice too. |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 404/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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In my opinion Super Sleuth is at least a fine start. It's not the end all be all of debuggers, but it's at least a step up from just strait tracing until it either improves or someone comes up with something better. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 966/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by Aioria If you were trying to be sarcasic in that first part, it wasn't funny Hey Gavin, do you have any demos or screens of hacks/edits from Super Sleuth (asside from the one shown running in the bg ) |
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Geiger Buster Beetle Level: 34 Posts: 258/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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In my opinion Super Sleuth is at least a fine start. It's not the end all be all of debuggers, but it's at least a step up from just strait tracing until it either improves or someone comes up with something better. I have two two major problems with it. It does not have auto-framerate, meaning it runs at about double speed on my work computer. And the screen cannot be resized. Running a video game in a postage stamp is not likely to gain notice from my boss passing by, but something that takes up half the screen certainly would. I could forego all other modern features if it just had those two. ---T.Geiger |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1327/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Eh, I haven't found Sleuth any more useful than Peer's Tracer at this point. The only thing it helped with was figuring out the bugs for Jathy's gravity hack. Snes9x, Zsnes, and Sleuth all write different blank values when initializing memory. | |||
jman2050 Red Koopa Level: 19 Posts: 58/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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I mentioned sleuth long before you guys did... It's definitely a step up, and was very helpful in killing some rather elusive bugs, but it still leaves a lot to be desired. The auto-framerate thing Geiger mentioned already, but there's also the lack of real-time debugging (sometimes I want to track the changes of a memory location, and you can't do this very easily with sleuth) and the inability to modify memory in any way whatsoever (at least zsnes has a cheat console XD) Still, it's new, so I'll wait a bit before declaring a final verdict on the emulator. I actually am eagerly awaiting further enhancements to this potentially worthwhile tool. |
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Geiger Buster Beetle Level: 34 Posts: 259/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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sometimes I want to track the changes of a memory location, and you can't do this very easily with sleuth So how would you want such a feature to work? Would you want a live feed of its value, or just updated upon request? Or are you just wanting to know when it has a read write operation? ---T.Geiger |
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Parasyte Bullet Bill Level: 35 Posts: 235/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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Oh just do all of the grunt work and add a comprehensive debugger to a [somewhat] proven emulator. It's been done before. :| I would have started to do just that to SNES9x, but I could not get the damn thing to compile, so I figured HELL WITH IT! Some major problems making modifications to ZSNES is how often they are updating the thing, these days, removing their idiot hacks and such. Not only that, but you would also have to learn their GUI system and work around it's limitations, or add onto it. But SOME ONE has to do it. Perhaps I could start up a ZSNESd project, and have Bebit extend it to ZSNESXD later on. Who knows! ;D |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1336/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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I would personally like to have live feed, as you refer to it. A frame step or instruction step option would make it more useful I guess. But what you mention with read/write I can guess would be useful to others. I don't often have the need for that specifically. (edited by MathOnNapkins on 01-26-05 04:45 PM) (edited by MathOnNapkins on 01-26-05 04:45 PM) |
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Imzogelmo Blue Octorok Level: 11 Posts: 19/41 EXP: 5292 For next: 693 Since: 09-22-04 From: (Longview) Starkville, MS, USA Since last post: 15 days Last activity: 1 day |
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Originally posted by jman2050 I 100% agree that this would be a great feature. How to do it? How about a watch window, depicting the value, and an option to pause emulation whenever the address is changed? Well, I guess "read or written" would be useful to some... but "modified" is mainly what I'm wanting (Hey, it's my wishlist, right?). |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1253/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by KeitaroOriginally posted by Aioria But i really want a program like that..............oh now i remember, theres that Lunar Magic!!! Ok, again i ask that you people dont take my comments all that seriously, or get angry because of a joke, sometime i have a weird but still acceptable sense of humor By the way, i love lunar magic, without it i'd not be able to make 20 % i did at my SMW hack |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3051/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Parasyte If I were you, I'd just dump their crappy GUI system and have it use standard windows. |
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elixirnova Red Paratroopa Level: 22 Posts: 150/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Originally posted by Aioria Well for that I could help with an X editor figuring ive done an X3 editor... I would just need someone to help with C4 compression in the rom or someone who can help find data because elixirnova=sucky at finding data. I personally would like a universal decompressing tool! And some hacks for the megaman series on snes I'm sure if someone was interested they could put "some"! use to my editor :-P Edit: uh and a 75%-100% finished zelda3 hack Also I would like to see DKC editors and...A SMB2 hack with some nice stuff in it besides new levels! (edited by elixirnova on 01-26-05 10:46 PM) |
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Kasper Koopa Level: 17 Posts: 20/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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Originally posted by BMF54123Originally posted by Rebecca DaiseI'd volunteer, but I developed a deep hatred for that game's level format while working on LotBB2. There were many occasions where I couldn't do something relatively simple due to inherent engine limitations, or had to open a hex editor and tweak the data manually. It didn't help that Acmlm's editor has some pretty evil bugs... It's too bad that Acmlm does not want to fix his editor of those bugs, otherwise this would of been a SMB2 hack to look out for. After playing LotBB2, seeing another hack by you would have been awsome alongside with DahrkDaiz's ASM hack included. |
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