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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Your ROM-hacking WishLists! | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 01-25-05 07:00 AM Link | Quote
Originally posted by cpubasic13
An editor for SM64

Find/make me an MIO0 re-compressor (or wait until I get really bored and try to make one), and we'll see.
Gavin

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Posted on 01-25-05 11:35 AM Link | Quote
Originally posted by Geiger
A competent SNES debugger would own. Geiger has the next best thing with his snes9x tracer, and the emulator sleuth has useful debugging features. However, an emulator with abilities akin to that of fceud, fceudx, and Visual Boy Advance would own immensely

Yes, I must admit, I would very much like to see something like this myself. :Ahem:

---T.Geiger


i forgot, back in October i was going to make a post about this (when i first found the program) but...

A full SNES debugger and tracer (65816, SPC, RAM, PPU) has been out for a few months

silly me, it just slipped my mind to make the post




(edited by Gavin on 01-25-05 02:46 AM)
Heian-794

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Posted on 01-25-05 01:53 PM Link | Quote
Thanks, Keitaro; I was wondering because there's a Kohinata (小日向 in my neighborhood too. I wouldn't have been able to read it if they hadn't printed it in Roman letters on the side.
dan

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Posted on 01-25-05 04:33 PM Link | Quote
Originally posted by cpubasic13
-A Ninja Gaiden editor (I mean come on! The data is at the beginning of the rom... and I hate editing in hex when I can't see how it works...)


I was planning on making a Ninja Gaiden editor a long time ago. I even found most of the data needed for such a thing (TSA, palettes, attributes, level data, enemy data), but a combination of me not liking the way the TSA worked and my own laziness prevented me from actually creating one. Heh.

Originally posted by Kaspar
Speaking on the subject of a SMB2 editor, um, has anyone here has plans to work on Dreamweaver?


Somehow, I doubt that Dreamweaver will ever be finished. Shame really, as SMB2 was one of my favourite Mario games.

Originally posted by Gavin
silly me, it just slipped my mind to make the post


I made a point of whenever anyone said about the lack of SNES debuggers, I would direct them to Super Sleuth.
Geiger

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Posted on 01-25-05 06:51 PM Link | Quote
Someone had posted about Sleuth before. Its promising, but not something I would use yet. It is missing too many features from other modern emulators.

---T.Geiger
Keitaro

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Posted on 01-26-05 04:43 AM Link | Quote
Originally posted by Heian-794
Thanks, Keitaro; I was wondering because there's a Kohinata (小日向 in my neighborhood too. I wouldn't have been able to read it if they hadn't printed it in Roman letters on the side.


Not to stray off the topic at hand here, but I didn't know there was a Kohinata in/near Kyoto I have "extended" family up in Kyoto (my half-sister and her mom are from Oyamazaki, I think) and they've supposedly goten the two mixed up..but now I know why

anyways, back on topic, those screenshots are really impressive Gavin..I can't even begin to imagine how useful that will be to some hackers
Aioria

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Yes I will!! ;D

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Posted on 01-26-05 04:45 AM Link | Quote
I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff.

Ah, a Megaman X editor would be nice too.
Gavin

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Posted on 01-26-05 05:09 AM Link | Quote
In my opinion Super Sleuth is at least a fine start. It's not the end all be all of debuggers, but it's at least a step up from just strait tracing until it either improves or someone comes up with something better.
Keitaro

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Posted on 01-26-05 06:33 AM Link | Quote
Originally posted by Aioria
I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff.

Ah, a Megaman X editor would be nice too.


If you were trying to be sarcasic in that first part, it wasn't funny Hey Gavin, do you have any demos or screens of hacks/edits from Super Sleuth (asside from the one shown running in the bg )
Geiger

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Posted on 01-26-05 06:36 AM Link | Quote
In my opinion Super Sleuth is at least a fine start. It's not the end all be all of debuggers, but it's at least a step up from just strait tracing until it either improves or someone comes up with something better.

I have two two major problems with it. It does not have auto-framerate, meaning it runs at about double speed on my work computer. And the screen cannot be resized. Running a video game in a postage stamp is not likely to gain notice from my boss passing by, but something that takes up half the screen certainly would.

I could forego all other modern features if it just had those two.

---T.Geiger
MathOnNapkins

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Posted on 01-26-05 07:01 AM Link | Quote
Eh, I haven't found Sleuth any more useful than Peer's Tracer at this point. The only thing it helped with was figuring out the bugs for Jathy's gravity hack. Snes9x, Zsnes, and Sleuth all write different blank values when initializing memory.
jman2050

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Posted on 01-26-05 05:18 PM Link | Quote
I mentioned sleuth long before you guys did... It's definitely a step up, and was very helpful in killing some rather elusive bugs, but it still leaves a lot to be desired. The auto-framerate thing Geiger mentioned already, but there's also the lack of real-time debugging (sometimes I want to track the changes of a memory location, and you can't do this very easily with sleuth) and the inability to modify memory in any way whatsoever (at least zsnes has a cheat console XD)

Still, it's new, so I'll wait a bit before declaring a final verdict on the emulator. I actually am eagerly awaiting further enhancements to this potentially worthwhile tool.
Geiger

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Posted on 01-26-05 08:11 PM Link | Quote
sometimes I want to track the changes of a memory location, and you can't do this very easily with sleuth

So how would you want such a feature to work? Would you want a live feed of its value, or just updated upon request? Or are you just wanting to know when it has a read write operation?

---T.Geiger
Parasyte

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Posted on 01-27-05 12:33 AM Link | Quote
Oh just do all of the grunt work and add a comprehensive debugger to a [somewhat] proven emulator. It's been done before. :|
I would have started to do just that to SNES9x, but I could not get the damn thing to compile, so I figured HELL WITH IT! Some major problems making modifications to ZSNES is how often they are updating the thing, these days, removing their idiot hacks and such. Not only that, but you would also have to learn their GUI system and work around it's limitations, or add onto it. But SOME ONE has to do it. Perhaps I could start up a ZSNESd project, and have Bebit extend it to ZSNESXD later on. Who knows! ;D
MathOnNapkins

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Posted on 01-27-05 01:44 AM Link | Quote

So how would you want such a feature to work? Would you want a live feed of its value, or just updated upon request? Or are you just wanting to know when it has a read write operation?

---T.Geiger


I would personally like to have live feed, as you refer to it. A frame step or instruction step option would make it more useful I guess. But what you mention with read/write I can guess would be useful to others. I don't often have the need for that specifically.



(edited by MathOnNapkins on 01-26-05 04:45 PM)
(edited by MathOnNapkins on 01-26-05 04:45 PM)
Imzogelmo

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Posted on 01-27-05 02:08 AM Link | Quote
Originally posted by jman2050
I mentioned sleuth long before you guys did... It's definitely a step up, and was very helpful in killing some rather elusive bugs, but it still leaves a lot to be desired. The auto-framerate thing Geiger mentioned already, but there's also the lack of real-time debugging (sometimes I want to track the changes of a memory location, and you can't do this very easily with sleuth) and the inability to modify memory in any way whatsoever (at least zsnes has a cheat console XD)




I 100% agree that this would be a great feature. How to do it? How about a watch window, depicting the value, and an option to pause emulation whenever the address is changed? Well, I guess "read or written" would be useful to some... but "modified" is mainly what I'm wanting (Hey, it's my wishlist, right?).
Aioria

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Yes I will!! ;D

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Posted on 01-27-05 07:06 AM Link | Quote
Originally posted by Keitaro
Originally posted by Aioria
I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff.

Ah, a Megaman X editor would be nice too.


If you were trying to be sarcasic in that first part, it wasn't funny



But i really want a program like that..............oh now i remember, theres that Lunar Magic!!!

Ok, again i ask that you people dont take my comments all that seriously, or get angry because of a joke, sometime i have a weird but still acceptable sense of humor

By the way, i love lunar magic, without it i'd not be able to make 20 % i did at my SMW hack
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 01-27-05 07:35 AM Link | Quote
Originally posted by Parasyte
Oh just do all of the grunt work and add a comprehensive debugger to a [somewhat] proven emulator. It's been done before. :|
I would have started to do just that to SNES9x, but I could not get the damn thing to compile, so I figured HELL WITH IT! Some major problems making modifications to ZSNES is how often they are updating the thing, these days, removing their idiot hacks and such. Not only that, but you would also have to learn their GUI system and work around it's limitations, or add onto it. But SOME ONE has to do it. Perhaps I could start up a ZSNESd project, and have Bebit extend it to ZSNESXD later on. Who knows! ;D

If I were you, I'd just dump their crappy GUI system and have it use standard windows.
elixirnova

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Posted on 01-27-05 07:44 AM Link | Quote
Originally posted by Aioria
I want a powerful editor for SMW with an wonderful GUI that will let me edit from levels to overworlds and add extra gfx and many other cool stuff.

Ah, a Megaman X editor would be nice too.


Well for that I could help with an X editor figuring ive done an X3 editor... I would just need someone to help with C4 compression in the rom or someone who can help find data because elixirnova=sucky at finding data.

I personally would like a universal decompressing tool! And some hacks for the megaman series on snes I'm sure if someone was interested they could put "some"! use to my editor :-P

Edit: uh and a 75%-100% finished zelda3 hack

Also I would like to see DKC editors and...A SMB2 hack with some nice stuff in it besides new levels!


(edited by elixirnova on 01-26-05 10:46 PM)
Kasper

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Posted on 02-01-05 05:55 AM Link | Quote
Originally posted by BMF54123
Originally posted by Rebecca Daise
Maybe I could open it back up and go somewhere with it and let someone else do the levels. Creating levels is such a tedious task for me :/

I'd volunteer, but I developed a deep hatred for that game's level format while working on LotBB2. There were many occasions where I couldn't do something relatively simple due to inherent engine limitations, or had to open a hex editor and tweak the data manually. It didn't help that Acmlm's editor has some pretty evil bugs...


It's too bad that Acmlm does not want to fix his editor of those bugs, otherwise this would of been a SMB2 hack to look out for. After playing LotBB2, seeing another hack by you would have been awsome alongside with DahrkDaiz's ASM hack included.
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