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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - EM 3.6 - Are we ready for it? | |
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Ashly

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Since: 03-15-04
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Posted on 01-18-05 12:28 AM Link | Quote
Just wondering whene it really coming out. And what all of you people think it will have new in it.
Kyoufu Kawa
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Posted on 01-18-05 06:35 PM Link | Quote
It'll be released very soon now...
Ashly

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Posted on 01-18-05 06:38 PM Link | Quote
how soon?
Kyoufu Kawa
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Posted on 01-18-05 06:54 PM Link | Quote
Count on a couple more days, ironing out some bugs. I aim for the weekend.
Ashly

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Posted on 01-18-05 07:39 PM Link | Quote
Okay , and tnx for responding so fast.
dan

Snap Dragon
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Posted on 01-18-05 08:05 PM Link | Quote
I've got a new pair of underwear on standby for when it is released.

Seriously.
Ashly

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Posted on 01-18-05 08:59 PM Link | Quote
Please stick to the topic DAN.

I hoop the fr/lg boder can know be changed.
Kyoufu Kawa
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Posted on 01-18-05 11:56 PM Link | Quote
Ashly, Dan -is- on topic. In a sick, short-milking kinda way.

And no, the FR/LG borders are still broken
Ashly

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Posted on 01-19-05 12:26 AM Link | Quote
Still broken

Can you say if you add any very new option. Dont dont have to say but only if the option is new.
Kyoufu Kawa
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Posted on 01-19-05 12:34 AM Link | Quote
You can lock down actual -tile- drawing, yet still be able to change attributes. Handy in case Hiryuu fucks up on porting routes again No off fence.

You can also change the whole tileset associated to the map to another one. I suggest you write down the other map's tileset(s) beforehand.
Ashly

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Posted on 01-19-05 12:39 AM Link | Quote
Cool. Cant wait for it to come out.
Kitten Yiffer

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Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
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Posted on 01-19-05 03:09 AM Link | Quote
Originally posted by Kawa-oneechan
And no, the FR/LG borders are still broken
IIRC, wasn't they working correctly at a certain point but fucked up the Ruby/Sapphire support? Or was the fuckup just an result of trying it to get working correctly?

...I was the first one to discover that slipthrough, althought I thought it was random corruption. XD
Jason

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Posted on 01-19-05 07:17 AM Link | Quote
And have you fix the MUsic and labels problems in Emerald maps as well as the Rock Tunnel one in FRLG?
Kyoufu Kawa
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Posted on 01-19-05 10:52 PM Link | Quote
Track names are now loaded from text files specified in PokeRoms.INI. As for labels, that too should be fixed. I still have a few days to test Emerald...
Satoshi-kun

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Posted on 01-20-05 09:59 AM Link | Quote
Hey Kawa, it doesn't explain why EliteMap 2.9 could be used to edit FRLG (Eng)'s borders. Strange.

Kawa, how does the tileset change? Through a field that you input the offset in?
Kyoufu Kawa
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Posted on 01-20-05 06:28 PM Link | Quote
Actually, there are two (hidden) fields. One for each tilebank.
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