Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - HELP: Extracting Marios GFX, editing them, Then Importing them back in. | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Digi-ex

Goomba
Level: 8

Posts: 14/22
EXP: 1871
For next: 316

Since: 12-08-04

Since last post: 285 days
Last activity: 280 days
Posted on 01-17-05 08:26 AM Link | Quote
Hey, I'm making a SMW world hack called Super (Character which will remaine a secret) World: Frozen!, I want to replace Mario, i searched all over Zophar I couldn't find a working SNES GFX Editor.

Any help is appreciated.
Thanks you.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 462/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 01-17-05 08:36 AM Link | Quote
Tilelayer Pro and YY-CHR seem to be the tools of choice.
Digi-ex

Goomba
Level: 8

Posts: 15/22
EXP: 1871
For next: 316

Since: 12-08-04

Since last post: 285 days
Last activity: 280 days
Posted on 01-17-05 08:38 AM Link | Quote
YY-CHR gives me jubbled up tiles and i've tried every setting.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 463/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 01-17-05 08:45 AM Link | Quote
Then you either aren't opening the correct file or you really haven't tried every setting. I usually do all of my external editting in YY-CHR, and that includes Mario.
Digi-ex

Goomba
Level: 8

Posts: 16/22
EXP: 1871
For next: 316

Since: 12-08-04

Since last post: 285 days
Last activity: 280 days
Posted on 01-17-05 08:47 AM Link | Quote
What setting do you use.
Keikonium
Banned
Level: NAN

Posts: 922/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 01-17-05 09:15 AM Link | Quote
Make sure you aren't opening the ROM in YY-chr. You need to open the file called AllGFX.bin that gets created by LM. To create this file you need to:

1. Open your ROM in LM.
2. Click one of the mushrooms (hold your mouse over them to see what they do. theres a set of 4. Im pretty sure its the red mushroom, but not sure). You need the one that says 'extract GFX'
3. Now open up the folder that your rom is in.
4. There will be another folder called GFX (or AllGFX, can't remember)
5. There should be 1 file called AllGFX.bin, open that file in YY-chr.
6. Now in YY-chr, chnage the mode to 4bpp SNES (drop down box at the bottom).
7. The graphics should show up, but the palette wont fit.
8. Now go down the graphics untill you see mario.
9. Edit, then save the file (remember to always keep backups incase you make a mistake)
10. Open LM and click import GFX (one of the other mushrooms)

I think thats it. Its not that hard really. And BTW, the FAQ sticky at the top of this fourm is ********REALLY******** helpful...Make sure you always check that first.
Digi-ex

Goomba
Level: 8

Posts: 17/22
EXP: 1871
For next: 316

Since: 12-08-04

Since last post: 285 days
Last activity: 280 days
Posted on 01-17-05 10:06 AM Link | Quote
Thanks you awesome person.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1233/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 01-17-05 10:41 AM Link | Quote
You know, there is a handy FAQ that answers questions like this...
kirbyfan

Rat
Level: 16

Posts: 90/96
EXP: 18762
For next: 1494

Since: 09-30-04
From: Brisbane,Australia

Since last post: 100 days
Last activity: 100 days
Posted on 01-17-05 01:37 PM Link | Quote
mine doesnt work, it makes it into a lot of .bin files, instead of the allgfx folder. Please help!
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 576/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-17-05 04:39 PM Link | Quote
Originally posted by kirbyfan
mine doesnt work, it makes it into a lot of .bin files, instead of the allgfx folder. Please help!
Check "Use Joined GFX Files" under LM's Options menu. This will extract all the graphics into one "AllGFX.bin" file (not an "AllGFX" folder).
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2967/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-19-05 01:26 AM Link | Quote
Just FYI: Usually, when you open anything in a graphic editor such as TLP or YY-CHR, you'll just see garbage. You have to scroll through the ROM and find the graphics. In this case it's not a problem though, since they've been dumped into a separate file for you. (The ones in the ROM are compressed anyway, so you wouldn't be able to edit them.)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - HELP: Extracting Marios GFX, editing them, Then Importing them back in. | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.048 seconds.