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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - What would YOU like to see in a SMB1 hack? | |
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Nebetsu

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Posted on 01-14-05 09:30 AM Link | Quote
This is not necessarily for Nebio. I want to be an expert SMB1 hacker, so I want to know what kind of hacks to make and what people want. Your ideas may or may not be put in Nebio. Your ideas may or may not be put in my next hack, whatever it may be. But your ideas will be appreciated as long as they're specific. No broad statements such as: "Needs ASM hacks" or stuff like that. Anyways: suggest the things you would like to see and I will take them into consideration.
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Posted on 01-14-05 09:48 AM Link | Quote
Original shit, and levels that are challenging but not lets-use-tons-of-savestates hard.

ASM hacks aren't really needed, I'd think.. I know a few good hacks that don't use ASM hacks that kick ass
Karadur

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Posted on 01-14-05 09:50 AM Link | Quote
:: New Graphics
This one's a given, but I still thought I'd mention it, because anyone that has an SMB1 editor and an SMB1 ROM on their computer can make a Mario hack. It's things like new graphics that make the game stand out. Along with that, some work should be put into editing Mario's, Bowser's, Toad's, etc appearance.

:: An ASM hack to change how high Mario jumps
I don't know how possible this is, but I still think it's a neat idea. You could tie it in with the above thing, and have a hack that looks like it takes place in space, in which case Mario jumping higher would make sense.

:: A Bonus Mode or Something Similar that Times how Fast you Beat the Levels
I'm not sure what other opinons are, but I think it'd be cool to have a timer of sorts that timed how long it took you to beat a level, and possibly would even give you a bonus (such as a 1-Up), if you beat the level under a certain time limit.

:: Challenging, but not Overly-Difficult Levels
I don't know a lot of people that enjoy playing hacks that require 20+ savestates a level, and as such, make sure your levels aren't too hard to beat, but at the same time aren't too easy either. I figure if you, the game creator can make your way through the level without exploiting any glitches, without using any savestates, and the level is well made (isn't really easy), then it's a good one.

Those four are what I can think of right now I may add more later, but that depends on whether I can think of anything else to add or not



(edited by Karadur on 01-14-05 12:54 AM)
Nebetsu

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Posted on 01-14-05 10:02 AM Link | Quote
Karadur comes up with excellent comments again! ^^

Ok. About the new graphics: that's a great idea. Changing the graphics of everything will ALWAYS be my goal in romhacking. I just like making the levels first! ^^ The ASM hack to change how high Mario jumps would be good. I would like to make Mario jump a little higher and run a little faster. You know: just to throw people who memorise Mario's movements off. Bonus mode would be too complicated, but sounds like a great idea. If anyone has any info on how I could accomplish something like this, let me know. I'll keep the level thing in mind. Some of the levels I'm making are pretty hard, but I can get through them without getting hit, but it takes extream luck on my part.

One of my ideas was using coins in a sort of shop, but I wouldnt know how to make such a shop. If anyone has any info on this, please let me know.

Thanks for your suggestions, Karadur.
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Posted on 01-14-05 10:09 AM Link | Quote
Originally posted by Karadur
:: An ASM hack to change how high Mario jumps
I don't know how possible this is, but I still think it's a neat idea. You could tie it in with the above thing, and have a hack that looks like it takes place in space, in which case Mario jumping higher would make sense.
Everyone seems to confuse ASM with data. Jump height is data. Jump behavior is ASM (after all, data won't help much when it comes to accellerating his fall). I konw quite a few editors that allow you to change his max. jump height.

Nebetsu

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Posted on 01-14-05 10:15 AM Link | Quote
Originally posted by Xkeeper
Originally posted by Karadur
:: An ASM hack to change how high Mario jumps
I don't know how possible this is, but I still think it's a neat idea. You could tie it in with the above thing, and have a hack that looks like it takes place in space, in which case Mario jumping higher would make sense.
Everyone seems to confuse ASM with data. Jump height is data. Jump behavior is ASM (after all, data won't help much when it comes to accellerating his fall). I konw quite a few editors that allow you to change his max. jump height.




lol. I've just been introduced to this term, so all I know is what people tell me. Care to go into a little more detail on what's an ASM hack and what's a data hack?
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Posted on 01-14-05 10:53 AM Link | Quote
I don't know if this is possible, but...I'd like to see an SMB1 hack containing a vertically scrolling area.
Nebetsu

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Posted on 01-14-05 11:12 AM Link | Quote
Originally posted by Mutation
I don't know if this is possible, but...I'd like to see an SMB1 hack containing a vertically scrolling area.


You know: That would be interesting. That's something I'd like to see, but I doubt it's possible unless you make the whole game like that.
Karadur

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Posted on 01-14-05 11:19 AM Link | Quote
Going by what Xkeeper said, here's what I think the difference between ASM and Data is.

The difficulty level in terms of editing the two is pretty obvious Anyways, ASM determines how something works in a game, like in this case, how Mario jumping would work. Data, in this example, would define how far, and how high Mario would jump, given certain conditions, such as whether you were running or not. In short, ASM defines how different actions happen. Data is the specifics for those actions.

I hope that's right I get those two mixed up quite a lot, which is fairly obvious by now
Nebetsu

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Posted on 01-14-05 12:12 PM Link | Quote
That seems to make sense to me.
Heian-794

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Posted on 01-14-05 02:29 PM Link | Quote
How high is the top of the field in SMB1? Are all the stages only one screen high? I'd like to see some more SMB3-style moving up and down and backtracking. There should be right-to-left stages also. Why does every stage start on the left and end on the right?

Which reminds me, you should be able to go backwards! Only in the original SMB1 can you not go backwards once you've advanced to another screen!
Nebetsu

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Posted on 01-14-05 08:32 PM Link | Quote
Originally posted by Heian-794
How high is the top of the field in SMB1? Are all the stages only one screen high? I'd like to see some more SMB3-style moving up and down and backtracking. There should be right-to-left stages also. Why does every stage start on the left and end on the right?

Which reminds me, you should be able to go backwards! Only in the original SMB1 can you not go backwards once you've advanced to another screen!


Hmmm... going backwards would be an excellent idea. I never thought of that.
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Buzzy Beetle
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Posted on 01-15-05 01:16 PM Link | Quote
Here's something else I'd like to see: A sort of "reverse gravity"-type level in which everything is upside down, including Mario and enemies.


(edited by Mutation on 01-15-05 05:00 AM)
Heian-794

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Posted on 01-15-05 02:59 PM Link | Quote
Even better: a "gravity switch" block that changes which direction gravity points in! You could have items that are only obtainable if the gravity is in a certain direction, and force Mario to deftly manage gravity just like with the ON/OFF conveyors in SMW.
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Posted on 01-16-05 01:18 AM Link | Quote
^ What he said!

I dunno if vertical scrolling would be possible with the game's engine, but it would be neat.
Ice Ranger

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Posted on 01-16-05 03:19 AM Link | Quote
Originally posted by HyperHacker
^ What he said!

I dunno if vertical scrolling would be possible with the game's engine, but it would be neat.


May check into how Kid Icarus is set up. I know it probably has nothing to do with SMB1's engine, bu they were developed rather close together and there may be some similarities. Maybe some expansion might do the trick.
Jaz

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Posted on 01-17-05 03:40 AM Link | Quote
Reversed gravity would be soooo awesome! Can you imagine the whole new gameplay!

I'd like to see the little guy from Balloon Fight in SMB1... why not? I made a hack once that would put the guy from Contra in it... I kinda ripped off IceMario to make it shoot straight but still it was awesome to kill goombas with a machinegun!

Or even a Bomberman SMB1... where you just set a bomb and it destroys the bricks and the enemies! Just like the original Bomberman but sidescrolling... heh!
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Buzzy Beetle
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Posted on 01-20-05 11:45 AM Link | Quote
Something else I'd like to see:
Switches that Mario can operate by holding down B (or maybe Select instead) and a direction. These would change the positioning of walls, platforms, or other things... (This will probably be difficult, but it would create lots of puzzle possibilities.)


(edited by Mutation on 01-20-05 04:20 AM)
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