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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - RSBALL Problem | | Thread closed
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EnricoMarini
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Posted on 01-14-05 02:43 AM Link
Hi, I'm new and apologise if this problem has been addressed before.

Basically I have been testing the water to see what can be changed in Pok
kitty hacker

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Posted on 01-14-05 03:10 AM Link
Make sure the pictures has <= pixels then original
EnricoMarini
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Posted on 01-14-05 03:15 AM Link
The images I am putting back in are equal size. I exported them using RSball, edited them in PSP, leaving them in 4bit colour and original size.
kitty hacker

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Posted on 01-14-05 03:28 AM Link
The pal needs to be 16 colors. I would suggest using unlz to edit the sprites. But using RSball for dumping pics an stuff
EnricoMarini
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Posted on 01-14-05 03:36 AM Link
Sorry I should have beem more clearer, 4bit is 16 colours.
Kyoufu Kawa
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Posted on 01-14-05 07:19 PM Link
Actually, there's also the level of detail. Even -if- the images are all the same dimensions (namely 64 by 64) and are all 16 colors, some patterns are better compressed than others. Drastic patterns increase the size of the compressed data.
EnricoMarini
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Posted on 01-15-05 02:48 AM Link
Thanks for all the help. I moved the pics around in the transparent space which seemed to help on a few sprites.

Edit:

Well I found a way to add in new sprites without messing up the game using RSball. I think it is a great tool.


(edited by EnricoMarini on 01-15-05 04:29 AM)
Totakeke

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Posted on 02-05-05 10:18 PM Link
I've had this problem before also. What I did, was change the pointer to a different location. The GBA rom has free space at the end of the file, so I used that extra space. That way, the sprites wouldn't mess each other up.
Kyoufu Kawa
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Posted on 02-05-05 11:12 PM Link
Exactly. And now that this has been solved, this thread is no longer needed.
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