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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMWHFR Re-Release | | | |
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User | Post | ||
High Flyin' Ryan Red Koopa Level: 19 Posts: 64/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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My first hack wasn't as good as I planned on it to be. Though I am co-working on my 2nd one with Hidden Mario, so it should turn out a lot better. Anyway I took the time to go ahead and go through my old hack and fix some problems, bugs, and glitches. A newer version of my hack is now downloadable. To download it go here > http://www.billmar.net/rycave/SuperMarioWorldHighFlyinRemixv2.zip Any feed back is welcome. Thanks. -High Flyin' Ryan http://www.ry-cave.tk |
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Chris Boo Level: 46 Posts: 195/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Hmm.. You have like a few screens to show or somthing, because some people dont try new hacks if they dont see anyscreens.. You know what I mean. I will try it out anyway though. (edited by Chris on 12-29-04 05:26 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 437/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Some of us are also at work when they are usually browsing the boards, so having something to look at without downloading would be a good idea. | |||
High Flyin' Ryan Red Koopa Level: 19 Posts: 65/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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Sorry for the inconvience guys. I took a few screen shots: By the way, it is NOT a new hack. It is just a 2nd version or re-release of my first hack. Just wanted to fix some problems and re-release it. Some features of the hack include new sprites such as: New Koopas, New Goombas, Wario, Snake from SMB2, and some other kool stuff. |
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Chris Boo Level: 46 Posts: 196/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Screens looks decent... But one thing is the way the key is colored. Thats probley the only odd thing that I see. | |||
High Flyin' Ryan Red Koopa Level: 19 Posts: 66/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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The last screen shot is from the first version, just to show the snake, I changed the key back to the original key. I should of clarified that. That key is no more in SMWHFR. | |||
Chris Boo Level: 46 Posts: 197/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Oh lol. You took it out. No wonder I have seen that screen before. Your hack needs a few things to be reworked on... Overworld event glinch... That really hurts seeing all that.. Oh and btw, the glinch stays there for the rest of the hack. Some levels still look like the original game... Level 106 for example. Just a minor glinch. Make sure that when your making pipe exits to always have the same sprite gfx loaded as the normal level. Check 103 for this.. (edited by Chris on 12-29-04 07:09 PM) (edited by Chris on 12-29-04 07:25 PM) |
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Rain Man Buzzy Beetle Level: 31 Posts: 266/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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No Offense, but the screens look bland and un-intresting. Here are the short reviews Hmm. Green Koopas on a flat ground. WOW. I have to admit thios level looks sorta fun... but it just shows koopas again This looks very boring. I do like the Cobrat, or whatever it is. Try to show some more screens and I might grow intrested I didnt mean to sound harsh, if i did, sorry. |
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Chris Boo Level: 46 Posts: 198/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Your hack isnt to interesting.. But then again, it isnt that bad either... Here is another screen that I decided to put up. I still wonder why you made Chuck Luigi throw that fat fire thingy though.. It just looks to odd. (edited by Chris on 12-29-04 07:23 PM) |
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Cruel Justice XD Level: 55 Posts: 495/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Lol, looks like luigi gained a few pounds! You got competition Mario! That boy's been eating his chilidogs and he looks like he's gonna dump it all over the place! Mildly interesting and needs a few minor fixes to the palette. |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 67/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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The glitches Chris only happen if you speed the game up, by using the ~ key. Crunchy Nut, I only took a few screens to post on these forums. Yeah the plain ground seems plain and boring, the Castle can actually be quite interesting when you begin playing it. The sky level, my favorite level of the game, is very fun. The Chucks I attempted to turn into evil Luigi clones and any Mario fan can tell that what he is kicking is a Podobo from Super Mario Brothers 1, which is a fireball that jumps from the lava of King Koopa's castles. Unless you've played, finished, or have attempted to finish the game, you may never know if you like it or not. | |||
Chris Boo Level: 46 Posts: 200/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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I see what you meant now. I went back and tried the event without speeding and things went fine. Hmm.. I wonder why the glinch happens when you speed the game up though. (edited by Chris on 04-01-05 12:43 AM) |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 68/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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I don't know, but I don't like it either, I always speed the game up. | |||
Holy Knight Koopa Level: 16 Posts: 28/107 EXP: 19628 For next: 628 Since: 12-23-04 Since last post: 26 days Last activity: 25 days |
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Hmmm I played through up until the the first mine level before I stopped. It seems pretty cool so far but it still needs a lot of work. Mainly reconstructing the levels so that they do not look familiar what so ever. Playing through a hack where things look the same is boring. Some of the cliff tiles you have used had the corners filled in with the "soiled background", which could be changed easily. Most of the other stuff is already mentioned so i'll just leave it at that. BTW, was that Wario I saw at the end of the opening demo? heh |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 70/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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Well it is my first Mario World hack. My 2nd one in progress is and I promise 1000x better than this one. Hidden Mario is helping me with the Overworld and Color. So far its pretty nice. I won't do any more modifications to this first one I made. When I first started it I just wanted to play around and see what all I could do with Lunar Magic, basically thats what the hack is, is just me playing around to see what I could do. I appreciate the feed back, yeah that is Wario. Actually when I first started this hack, I asked about Wario and Keikonium got a hold of me on MSN Messenger and ended up creating the Wario sprite for me to use. | |||
Chris Boo Level: 46 Posts: 205/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Yes.. For a first hack, you really didnt do bad. I cant wait for the second one to come out. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1210/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Some levels look too much like the smw ones, and there's not a good variety of level ideas and fun. But you can do a lot better, just try to improve your skills and you may turn one excellent hacker Originally posted by Chris oooh you are so sincere *cough* |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 76/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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Well the keyword in the title of the name is "Remix". Therefor a Remix still has the same format, just different ideas. This was released a while ago. I just went through and fixed some of the bugs, I didn't really re-format or change the levels (well I did like three). The second one is coming along smoothly should be pretty damn good. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1212/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by High Flyin' Ryan oh good now i understand, but in your next try to put exgfx and other stuff, as i said, you (and everyone else) has the capacity to make awesome hacks |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 77/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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I did use ExGFX, I took a lot of things from Super Mario All Stars. The second one will have stuff from all different games though. Thanks for feedback. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMWHFR Re-Release | | | |