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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger: Extension Project | |
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xZeaLitYx

Cheep-cheep
Level: 23

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Since: 04-13-04

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Posted on 12-29-04 09:44 PM Link | Quote
Oh, I see what he means. Evil Peer is crafty with deceptive statements.

I'm going to have a supplemental list for one of TF's features ready tomorrow. It will be the list of instruments; I'm getting guys at OCReMix with musical backgrounds to pinpoint the names exactly, so we don't have a bunch of "Drum 1" and "Drum 2" and the like.

I have also made a soundbank of the Morning Sunlight song playing all but three instrument values, which may be of use to people who are not familiar with instrument names and wish to hear them before arranging things in TF. Right now it's at

http://www.herograw.com/ocremix/Zeality/CTSoundBank


(edited by xZeaLitYx on 12-29-04 10:45 PM)
JossiRossi

Micro-Goomba
Level: 8

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Since: 12-24-04
From: Spriteville

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Posted on 12-30-04 05:16 PM Link | Quote
Well as I somehow expected editing SNES sprites is hard as hell compared to NES. =]

Fortunatly I noticed that SNES sprites are actually quite formulaic. There is a common pattern for flowing capes, a common pattern for shadowing a rounded edge, common patterns for hair, common paterns for skin tone, ect. ect. So I have started to essentially study the chrono trigger sprites and learn how to make the type of looks. All new territory for me but not out of my grasp I do not think. (If I get real good I may do a full CT conversion into a game idea I had. Essentially it's a FF game but it pokes fun at FF's storylines because they become so similar over time, I already have the plot done in my head).

I've also gotten down several of the "What-if" scenarios done. Basically the effects of your actions and those sort of in between states the world gets in, like the extinction of a species if you do this, but you can save them with that, ect. ect.

As a game feature I will attempt to make it possible to "kill" your characters. Just as Marle disappeared when she was temporarily uncreated, and like Chrono when he gets killed, if you perform certain actions you can destroy (and save if you wish to later) a member of your party. So say you go to the past and kill the humans off, you will lose everyone but Ayla (cause she's still around). Why you would do this or if I include that specific scenario I'm not sure, but things like that (if codingly possible, I plan to make reference to the examples already given in the game to do this so it shouldn't be hard.) will happen.

Possible additions
1. If possible I will be adding the Time Museum. That will be a real quick thing to do. Easy easy easy.
2. Flea, Slash, and Ozzie might make a return for a third time in the game quite possibly, not as a "We are still alive and are in a new dungeon ha ha!" sort of way though.
3. Two new castles will be possible.
4. Recolored enemies! Oh man that's right pallete switches on some enemies, that is so original. =]
5. More characterized bad guys with their own sprite sets. Probably the hardest thing I can do for now, I just need to study the existing sprites and I'll learn how to do what I want.

I hope this excites people as much as it does me, I get all giddy when I have an idea I think is possible. And as always any suggestions are welcome, the more input the better I can try to make this.
Nebetsu

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From: Nebland

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Posted on 12-30-04 11:54 PM Link | Quote
I would like to say good job to you and I look forward to playing this game. I can hardly wait for a demo! ^^
Captain moneybags

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Since: 07-01-04
From: the lol land (or in reality sweden)

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Posted on 12-31-04 01:09 AM Link | Quote
personaly i think you are making a good job but dont give us a demo rpgs shouldnt have demos. i just isnt right just wait untill the whole game is ready and then release it.
s009

Paragoomba
Read the FAQ before jumping into the unknown. Spam, thoughtless posts, need I add more?
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Since: 12-05-04
From: marysville,washington

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Posted on 12-31-04 01:44 AM Link | Quote
It would be better for a demo because we could think of it and then we could add or do something else to it but I would expect the demo to be 30 minutes or less if possible.
JossiRossi

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Since: 12-24-04
From: Spriteville

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Posted on 12-31-04 07:26 AM Link | Quote
I suppose the only issue with a demo would be that this isn't a new full project it's actually trying to cram even more stuff into the origianl game. So I mean you'd basically get to see a new room or two, a new character ect. but you won't get the stuff added in less than 30 minutes in my opinion.
justin3009
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Posted on 10-21-05 05:55 AM Link | Quote
meh, prolly the same thing but there's a little code taht you can input that has the character pool thing (when you press Y) have 9 slots instead of 7
xZeaLitYx

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Posted on 10-21-05 06:49 AM Link | Quote
Anyone know if this is still in production?
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