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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Object 0C - Black Piranha Plant | | | |
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Pikachu025 Shyguy Level: 17 Posts: 18/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Well, as you know, these things turn into Coins when a Silver POW is activated. I'd like them to turn into coins when a Blue POW is pressed, and not a silver one. How do I do this? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3329/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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You would accomplish this via ASM hacking. Also, I'm pretty sure the black piranha plant is 12F, not 0C. C is the right side of a climbing net, I believe... (edited by Davis on 12-11-04 01:28 PM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 350/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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You can use ASM or just change the colors, which will work with the Blue POW you want, otherwise some sprite palettes will be messed up. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3330/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Change the colors? How would changing the colors... Do... You know what I'm not even gonna bother to sort through the logic of that statement. I'll be on AIM if anyone needs me... | |||
Pikachu025 Shyguy Level: 17 Posts: 19/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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<- 0C - Black Piranha Plant :p I'm pretty sure that just changing one byte in the Block's code will solve this problem, but I don't know where the code for the block is >.< (edited by Pikachu025 on 12-11-04 01:42 PM) |
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Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 206/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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Originally posted by DavisBasically, swapping the colors of the blue and silver P Switches. But I think Silver has other effects that a Blue doesn't anyway. If not, then that would fix the problem... |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3333/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Cheveyo ChowilawuOh, heh, I thought he meant change the colors of the piranha plants.Originally posted by DavisBasically, swapping the colors of the blue and silver P Switches. Still that suggestion is pretty stupid... Oh and... See I was thinking tile 0C for some reason. Yeah, my mistake... |
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Pikachu025 Shyguy Level: 17 Posts: 20/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Yeah, changing the colors wouldn't work. I want to make a POW like in SMB3, that changes block to coins (and vice-versa) AND changes Piranhas to coins, to make some Frozen-Coin and -Piranhas-Puzzles. | |||
Cruel Justice XD Level: 55 Posts: 478/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Why would you want the pow to be blue anyways? It's rather pointless if you'd ask me. The player would think that the pow is blue and will cause the used blocks to change into coins. Don't be surprised if you get any bad comments hitting you in the face. Unless you change the code in ASM to make the pow work both ways, it's a complete waste of time. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3382/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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What? Raven, you read him wrong. He just wants the black piranha plants to turn to coins when hitting the blue POW instead of silver so it'll be more like SMB3, which he can use for puzzles. I think it's a pretty cool idea, actually. I do not know what byte controls which POW changes it... You'd also have to find the bytes for the animation to be changed by blue POW as well, if it works anything like the ExAnimation provided by Lunar Magic, but... Doesn't seem too impossible. | |||
Pikachu025 Shyguy Level: 17 Posts: 21/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by Kyouji Craw The animation is no problem as I'm using other graphics for the plants using the Extended Animation-Thing. I'll just use "Blue POW" instead of "Silver POW". Still haven't found a way to change them to coins with the blue POW, tough. |
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Luigi-San Melon Bug Level: 42 Posts: 116/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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You do know that the black piranha plants are Munchers, right? | |||
Pikachu025 Shyguy Level: 17 Posts: 22/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Yeah, I know. But Lunar Magic calls them "". | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3923/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Eh, don't trust what Luigi-San has to say. His input is... Never useful. | |||
Luigi-San Melon Bug Level: 42 Posts: 119/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Originally posted by Kyouji Craw ^Quote Fixed^ |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 800/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Luigi-SanOriginally posted by Kyouji Craw I fixed it. Well... uhh... if memory serves me right, isnt there a block in Blocktool that when a POW is activated, it turns into the next block in the Map16? I would check that first. If not, trace for the code for when a blue POW is activated and when a grey POW is activated. That could help somewhat, as tiles have to be told to change to certain occasions... |
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Pikachu025 Shyguy Level: 17 Posts: 27/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Sorry for bumping such an old topic, but it'd better that open up a new one, correct? I still haven't found a way to do so. I checked every block in Blocktool, but no one seems to help. Also, I cannot find the Tracer-Program, so I'm not able to use that. Can anyone *please* help me? | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1220/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by Pikachu025 No |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -2531/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Yay, spam, and I happen to be extremely hungry after skipping breakfast (edited by Xkeeper on 02-14-05 06:48 PM) (edited by Xkeeper on 02-14-05 06:49 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3322/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I don't think anyone would really mind, it's not like this was totally spam. Now if I understand correctly you want the black piranha plant object to become a coin when the blue Pow is pressed? There must be a table in the ROM somewhere that tells it what to turn into what... *does some quick searching* Hmm, can't find it, but I made a list of Map16 numbers: Blue POW - Changed: 132 -> 2B (Brown blocks -> coins) 2B -> 132 (Coins -> brown blocks) Revealed: 27, 28 (Door) 29 (Coin block) 2A (Coin) ?? (Note blocks, obj 3) Considering that, IIRC, the only tiles that get switched are 0x132 and 0x2B, it might be a good idea to do some searching with the hex for the 'CMP' opcode followed by those; also keep an eye out for 0x119 as this is the 'key' number - XORing those two numbers by this will give the other number. (0x132 ^ 0x119 = 0x2B and vice-versa.) And of course 0xC800, being the RAM address Map16 starts at in both banks 0x7E and 0x7F, would be another one to look for. I might do some more searching later but right now I have some bathroom-related business to take care of. (edited by HyperHacker on 02-16-05 09:58 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Object 0C - Black Piranha Plant | | | |