Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Horray stumpage | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Lenophis Super Koopa Level: 44 Posts: 262/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
| ||
I've reached a stumping stone. Beyond what I do not know how to code, I cannot proceed. The Character, Monster, Spells, Font, and Weapon Editor's need graphics editing, which I do not know how to do. Formations needs graphics displaying (but not everything abou that data has been deciphered yet) so I'm stuck there. Shop is done, Amor is done. I can't code in a new editor, (like events or music) because I haven't even a slightest clue about where events are. I have not exactly pinpointed the music, but I know what bank it's in. So, in the meantime, I'll show off the screenie of the editor I've been working on in the background. Other than the obvious big blank blob in 25% of the image, it's come along nicely. I've been holding this editor back for a couple of versions now, and when v0.12 is released, it'll still be held back. (Because it doesn't really do anything.) So far, the tiles are drawn, the encounter rates displayed, and the formations for each index. The map is also decompressed. I am quite literally stuck. Unless you do this: Now why can't I do that? (You can click the image too...) |
|||
Ok Impala! Buzzy Beetle Level: 31 Posts: 219/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
| ||
Ok! An overworld editor for Final Fantasy II. Yay! Now what's your problem exactly? That it works with Java, or that you don't know how to work with Java? |
|||
Lenophis Super Koopa Level: 44 Posts: 264/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
| ||
Originally posted by Ok Impala! |
|||
dormento Shyguy Level: 17 Posts: 62/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
| ||
I don't know how you could be having problems. Not that's pie working with 2bpp NES stuff but the compression format is the same of FF1. You could refer to ffhackster, or stake (not c/c++ but it should be easy enough to get the gist of it). You have done an impressive work so far, maybe it's time to go on vacation and forget about Jade for a little while? |
|||
Lenophis Super Koopa Level: 44 Posts: 266/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
| ||
Originally posted by dormento I do.
I already have decompressed the map.
Have you tried reading that? (Sorry Disch)
I've been trying to get the gist of it, that's the problem. And I think I will take a break from it for a little bit, after this next release. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Horray stumpage | | | |