Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
0 user currently in Story Forum.
Acmlm's Board - I2 Archive - Story Forum - Chronicles of Darkness 3: Resurrection | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Seph2k4

Bob-Omb
Level: 39

Posts: 268/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 07-30-04 08:59 AM Link | Quote
Seph: "Let me start by saying that I'm basically left with 7, not 8, of them, if the up-and-coming attack by the UEN goes originally as planned. The second frontal attack on Xavior will be directed by Mewtwo himself, according to NeoBowser, and my strong and sensitive ally Mewthree should have little to no trouble in dealing with him as he is, on paper, a far more effective mind-controlling Psychic and a Legendary Poke'mon that seems to be a bit more... Legendary, persay, than him. While Mewtwo is a Dark King, Mewthree is on the level of Pure King, which is above both Dark (ie: Andross) and Impure King (ie: Gradius) on the Zerodius Scale of Determining Power. Speaking of Mewthree..."

Seph cleared her throat...

Seph: "Mewthree should be dead, but he's not. We've very recently conducted some experimental DNA tests on him, and then underwent gene splicing on him to convert him from incarnate to his original Poke'mon form. We figured that we could not dismember him because he was originally a Poke'mon creature and still contained the same Poke'mon DNA samples as in his original form, so we instead converted him back. The difference? He went from being immune to only resistant (in short, can't be killed, but CAN be weakened enough to be captured), thus has more powers than that of his incarnate form, and can use them much more effectively than before. Also, non-incarnate Mewthree, like his brother, has several transformations, including Hyper Mewthree and Golden Mewthree, while the incarnated version has only one form: just plain Mewthree. The fact that he was fake made him much less real, leaving a much inferior being."

Seph then paused...

Seph: "Of course, it takes a creature much more powerful than a Poke'mon to weaken any of the Mews to the point of being capturable, though there is a significant difference in power between all of them. While Mewtwo is only slightly more advanced than the original Mew, Mewthree is, infact, substantially stronger than his predecessor, each new Mew being more difficult to tame than the last. After reading about so many failed attempts at capturing these creatures, it was apparent that they were all "energy proof", singling out every attack type on the Poke'dex. I managed to break the chain of failed capturing attempts of Mewtwo in my previous form in my previous life in the previous Host, but now that the Host was reset and everyone got revived, Mewtwo became uncaptured again, but his chances of living past what he is about to encounter are in doubt, because he has to somehow avoid being captured by his even stronger, less-capturable elder twin, but that's beside the point. I'm not at all concerned about Mewtwo... I'm more concerned about Black Baron's status, as well as my own. Enough chit-chat! I must take off! The sooner I begin the journey, the sooner I will return to my friends if I make it out alive."


(edited by Seph2k4 on 07-30-04 12:07 AM)
Zerodius

Aquamentus
Level: 65

Posts: 533/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 07-30-04 10:45 AM Link | Quote
Off: A bit of controlling in this post... if you have any problems with the post, just tell me and I'll edit it.

Also... if anyone wants to join... it's their best opportunity! After all, is Seph really going to go all alone?

____________________________________________________________________

Blakes: "Think what you want. You didn't understood Zerodius's scale. Actually... there is a difference between a dark king and a Dark King. But anyway... it's time for you to begin your journey..."

...

Location: Lancer (Gate Room)
Music: World Domination (PSX Megaman 8 Stage Select)

Blakes: "Welcome to the Gate Room. Tell me where you want to start."



=MAIN MISSIONS=

============================================================
Dimension 1: Mushroom Kindgom
Enemy: Koopa Clan (UEN)
Leader: Kamek
Enemy description: While years of war has taken a toll on the Koopa Clan, the Koopa Clan remain the strongest of all the UEN factions. While individual Koopa Clan soldiers lack physical power, they are insanely well trained and come into extremely large numbers.
Situation: UEN troops has taken southern Toad Town. North part is still under control. While the UEN's influence is low in this Dimension, the fighting in this area is ferocious.
============================================================
Dimension 2: Donkey Kong Island
Enemy: Kremling Klan (UEN)
Leader: King K. Rool
Enemy description: While incredibly strong, the Kremlings come into limited numbers and feature less than stellar intelligence. Still, thanks to their all-new technology advances, the Kremlings have became very worthy enemies.
Situation: DK Island has been completely overrun exept for a few select locations. Fighting trought there will be very hard. Experts only! I recommand that you defeat a few Dark Kings before attempting to conquer King K. Rool.
============================================================
Dimension 3: Hyrule
Enemy: Legion of Power (UEN)
Leader: Ganondorf
Enemy description: The Legion of Power is very small in itself... but since more than 75% of it is made of insanely powerful demons, undead overlords, and mechanical monsters, the Legion of Power is among the higher ranks in the UEN.
Situation: Due to Space/Time distortions, this world is divided into 2 parts. The past is totally under our control. The future is completely overrun. Time-travel is key here. Use Time-travel to unlock passages between the two time periods and defeat otherwise impossible-to-defeat foes.
============================================================
Dimension 4: Space Federation
Enemy: Space Pirates (UEN)
Leader: Ridley
Enemy description: Space Pirates are the highest rank among the UEN next to the Koopa Clan. Space Pirates are clever, powerful, and come in large numbers. They also have an obsenely high technology level. Use caution.
Situation: The Federation has made outstanding work. The UEN has little to no influence in this Dimension. However, corruption is common in the Federation and spies travel freely around. Thus, if something isn't done fast, the sitation may change very fast... and not in our advantage.
============================================================
Dimension 5: Yoshi's Island
Enemy: Shy Guy Army (UEN)
Leader: Bowser Jr.
Enemy description: Once a division of the Koopa Clan, Bowser Jr. was able to turn this little division into a HUGE effective army. The Shy Guy Army is believed to be the strongest and most effective fighting force in the UEN. The Shy Guys' inbelievable ability to adapt themselves make them formidable opponents. Their technology is also surprisingly advanced. Not only that but the Shy Guys have multiplied like crazy and unlike the Koopa Clan, actually increased significantly their numbers. In short, the Shy Guy Army is very large, very well-equipped, and very versatile.
Situation: I would pick this Dark King last. It is simple... this world is COMPLETELY under the UEN's control. Not only that but an awful curse has turned this Dimension into a cursed storybook. There are rumors about survivors but do not count on that. Definitely the hardest Dimension.
============================================================
Dimension 6: Dream Solar System
Enemy: Dark Matter (UEN)
Leader: 02
Enemy description: The Dark Matter are a race of pure dark energy that live as one. In short, the entire Dark Matter specie could be considered a Legion-type being... if it wasn't from the fact that Dark Matter individuals, unlike the souls of a Legion, can separate themselves from the collective in order to live their own life. In combat, Dark Matter are powerhouses, destroying anything and anyone with easer. However, since they're pure darkness, light and holy attacks works wonder against them.
Situation: The Dark Matter is advancing slowly but unfortunately, isn't meeting much resistance. There is a definitive lack of motivation in the population of this world, thus making it easy for the UEN. However, since 02 focus more on getting revenge on her arch-enemy, Kirby, than conquer the Dimension, the situation is quite calm. Clearing this Dimension of it's regular soldiers will be a breeze for you. Beating 02 won't.
============================================================
Dimension 7: Lylat Solar System
Enemy: Andross Empire (UEN)
Leader: Andross
Enemy description: The Andross empire is only second to the Space Pirates in term of technology... and produce the most powerful spaceships among the UEN. Andross, as a genious scientist, is famous for mixing magic and technology, thus creating extremely weird (and powerful) machines for his soldiers. The Andross Empire is quite high in the ranks.
Situation: Can you say "fierce"? The fighting here is very, VERY intense. The Starfox Team and Andross Empire are fighting fiercly on almost every planet and casualties on both sides are estimated to millions per day. Until you obtain a really good spaceship (or better yet, retrieve the HydraXIV), steer clear of this Dimension.
============================================================
Dimension 8: Pokemon World
Enemy: Pokemon Masters Division (Guardians)
Leader: Sergeant Bash
Enemy description: The Pokemon Masters Division is a division of pokemon trainers who works for the Guardians. They are cruel, remorseless, and clever. They also have high-level pokemon and will not hesitate to attack anyone or anything that does not aknowledge the Guardians as the only gods. Definitely a sinister bunch but quite weak compared to Mewtwo's Dark Legion.
Situation: With Mewtwo's Dark Legion sudden disappearance, the Guardians' Pokemon Masters Division took over... or they tried to, anyway. As one of the mightiest Dimensions, military-wise, Dimension 8 did not fall to the Guardians. While there is some fighting here and there, the Guardians are there more to show to the world that they exist than to get strategic positions.
============================================================
Prison Dimension: Finale
Enemy: Anti-Ex Elite Force (UEN)
Leader: NeoBowser
Enemy description: The very best soldiers of each of the UEN's factions are isolated from their original factions and form their own faction, the special Anti-Ex Elite Force. Little is know about them exept that they're pretty much your worst nightmare... exept even worse. They're the biggest, baddest bad guys you'll probably ever see in your life.
Situation: Just forget it. You do not read the end of a book first, right? It's the same here. Do not take on the final mission before completing the others first. Anyway... between you and me... if you were to go there with your current equipment and with all of your current allies, they would mop the floor with you in exactely 6 seconds or less. You simply does not have the necessary equipment and enough allies to make it trought this mission in one piece.
============================================================



=EXTRA MISSIONS=

============================================================
I'm supposed to put extra mission here but... well... the Legion of Doom is actually taking care of Black Baron and we, Hunters, are taking care of the Guardians.

You need an enemy if you want to go on a mission! No extra enemy? No extra mission!
============================================================


(edited by Zerodius on 07-30-04 01:46 AM)
(edited by Zerodius on 07-30-04 10:29 PM)
Seph2k4

Bob-Omb
Level: 39

Posts: 271/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 07-31-04 08:17 AM Link | Quote
Seph: "I will go with... the Mushroom Kingdom... but one quesiton before I go..."

Seph paused.

Seph: "Am I taking on just the leader of each Dimension, like my previous journey, or do I have to huddle up a clan of my own to face their armies?"


(edited by Seph2k4 on 07-30-04 11:17 PM)
Zerodius

Aquamentus
Level: 65

Posts: 538/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 07-31-04 10:42 AM Link | Quote
Blakes: "I'll give you a proper briefing. It will anwser your question."

On the main screen, a picture of Southern Toad Town appeared.

Blakes: "As you already know, there is some fighting in Toad Town. You shall be warped in the heart of the UEN's front line base. There, you will make as much damage as you can while heading either deeper into enemy territory or heading into our allies' base. It's your choice. Kamek's current location is currently unknow but we know that, whatever the path you choose, you will run into creatures that once fought alongside the legendary hero, Mario. As soon as you will be teleported, info on these creatures will be uploaded in your omnidex, which I'll give to you soon."

Blakes zoomed on the picture...

Blakes: "The exact location where you will appear is the residential part of southern Toad Town. A battle will be most probably be taking place. You will surely face standart issue Koopa Tanks and Clown Copters as well as Koopa Troopers. The mechanical units can be dispatched when struck directly from above, for the tanks, or from below, for the copters. The Koopa Troopers are equipped with standart explosive guns and can hide in their shells, becoming living saws. While they are quite deadly and come in large numbers, as long as you don't let them surround you, you should have no problems with these goons. If you choose to go toward the north, you will encounter toad soldiers and mushroom turrets. They are easy to recognise. The toad soldiers doesn't have heavy armor but they're VERY skilled with both their Blaster handguns and Buster spears. The mushroom turrets fire toxic explosive canonballs that, unlike the toad soldiers' Blasters, lack "Friendly Fire" capability and WILL damage you if they hit you so be careful. If you go deeper into the enemy's territory, you may run into enemy laser turrets, which should pose little to no threat to you as well as some UEN elite troops. The UEN elite troops, Hammer Brothers and Magikoopas, are very experienced and skilled soldiers. While they're no match for you, large numbers of them can pose serious threat. The Hammer Brothers may look ridiculous, throwing hammers, but more often than not, their hammers are, in fact, high-tech grenades that do serious damage. The magikoopas, them, are very skilled battle mages that will not hesitate to throw high-level spells at you. Should you get caught in an all-out melee... take out the magikoopas first. They have the ability to enhance their allies' offensive and defensive capabilities and magikoopa officers can make their allies' invincible for a short time. In short, if you go deeper into the enemy's territory, try not to be seen by the elite troops."

The picture on the screen was replaced by pictures of 4 koopas disguised as ninjas.

Blakes: "Now, I'll speak about some enemies who are worth mentionning. The 4 koopa troopers there dressed like ninjas are the Koopa Brothers. They are ninja koopas and while they do not carry any weapon or armor... they really don't need any. Using teamwork moves, they can defeat even the strongest enemy. While I doubt it could happen, if you get careless, they have the potential to kill you so do not understimate them. Do NOT let them use teamwork moves. Kill them swiftely and quickly. They are in charge of the Pleasant Path occoputation force, in the east."

The pictures were replaced by the picture of a koopa dressed as a pharaoh.

Blakes: "This is Tutankoopa, one of the most powerful magikoopas. As you can see, this guy has a slight mental problem... but that doesn't stop him from being one of the most deadly black mages in Kamek's army. His Giant Stone Chomp and Steel Chomp summons are Omega-level spells that can truly do some damage. While he's weak-looking, he's much stronger than he looks. While it may look ridiculous, the Busy Beetle shells he throw are lethal. He throw them with enough strenght to break all of the bones in your body so... even without his magic, this guy WILL pose threat. Fortunately, this guy got two main weaknesses. His relative lack of Life Force and the fact that his insanely powerful and chaotic spells sometimes backfire. This guy is in charge of the Dry Dry Desert invasion division."

A picture of a huge, fat monster that looks a bit like Bowser appeared on screen.

Blakes: "This is Tubba Blubba, one of the most feared soldiers in Kamek's army. This guy has two bodies. A remote battle body and his real form, that he hide somewhere in the Forever Forest. His remote body is an undead bowser-shaped monster that CANNOT be destroyed. Do not waste your time. Even if you cut in pieces with the Dark Weapon and burn what's left of him, he WILL find a way to somehow get back on his feet and resume the fight. So the target, should you choose to fight him, is his real body. The real body has limited mobility and is quite easy to destroy but he has insane offensive skills. His special attack, Heart Break, is an Omega-level tech that cannot be avoided. Whoever the winner, the fight against him is always short. By the way... this guy is in charge of the Gusty Gulch occupation force."

A picture of a horrific multi-headed plant appeared.

Blakes: "This is Lava Piranha, an undead demonic piranha plant that Kamek summoned from Hell. This hideous creature is immune to fire and revive itself instantly upon defeat. Only by defeating ALL of it's heads at once will the creature be destroyed. Like most other demonic creatures, Lava Piranha is immune to fire and heat-based attacks. It's also fond of using fire, lava, and plasma-based attacks. Since it's not the first time Kamek summon the Lava Piranha, we know all of it's strenghts and weaknesses. Surprisingly enough, even if it's a demon, Lava Piranha is immune to light and holy attacks. However, water and cold-based attacks will harm it greatly... which is surprising when when consider the fact that when it was alive, the Lava Piranha was water-elemental. Anyway, should you meet with this abomination, your main target should be ALWAYS the remote bombs it spits. The missiles are only average fire-infused magical missiles but the bombs, once triggered, explode with enough force to make Fire3 look weak. If you can, avoid a direct fight with this creature. Defeating this horror will drain way too much Life Force and magical power. Lava Piranha is in charge of the Lava Lava Island invasion force."

Lava Piranha's plant was replaced by the picture of a huge yellow cloud with a face.

Blakes: "This is Huff N' Puff, an evil living cloud. Obsessed with covering the world in darkness, Huff N' Puff was quick to join the UEN ranks and rose quickly in the ranks thanks to his high level of intelligence... and his incredible strenght. Altought it does not look like it, Huff N' Puff is a Legion which means that he's, in fact, hundreds of smaller life forms merged into a single one. Direct damage to his main body is useless since all he has to do to heal from damage is absorb the souls that fly out of him. However, if you can find a way to destroy the souls before he can absorb them, you can slowly wear him out. Offensive-wise, Huff N' Puff isn't nearly as bad as Lava Piranha but he still has very high-level wind and eletricity-based spells. This battle WILL take a while, so be sure that you can afford to waste some time before taking on him. He's in charge of the Flower Fields occuptation force."

A new picture appeared. This was the picture of an invisible monster wearing a king outfit and with a crown. Only the beings' yellow eyes were visible.

Blakes: "This is Kamek's second-in-command, the Crystal King. Crystal King was created by Kamek by merging the insane, shattered souls that wandered the Crystal Palace. Crystal King has no set form and is, in theory, not even real since he is, in truth, the creation of his opponent's perceptions. As such, Crystal King cannot be harmed using conventional weaponry. The Dark Weapon is the only weapon in your arsenal that will do any damage to him. Crystal King's attacks aren't that strong, but the Crystal King damage his opponent's sanity each time he strikes and after a while, his opponent's perceptions become so clouded that there is no longer any need for Crystal King to attack since his opponent has mentally died. As such, it would be ideal to kill Crystal King as fast as possible, not giving him a chance to damage your soul. However, doing so is easier said than done. While Crystal King's Life Force is very small, in itself, the collective insanity of the souls forming him has distorted his very body, thus allowing him to completely ignore injuries. Thus, Crystal King feels neither fear, neither pain and only death will put a stop to his non-stop attacks at his opponent's soul. All in all, he's extremely nasty and you should avoid fighting with him unless you are forced to. Crystal King is in charge of the Shiver Snowfields invasion force."

Crystal King's picture was replaced by the picture of a very mean-looking magikoopa...

Blakes: "This is your target, Kamek, king of the koopas. Many records sow the evidence that Kamek is, in truth, the creator of NeoBowser. He hoped to create the perfect soldier by merging a simple mortal to a power sealed deep within the Prison Dimension... and much to his surprise, his creation surpassed him. However, Kamek is not the type to plot against stronger than him as he is know to respect those stronger than he is. As such, when Kamek figured out that he could never become the master, his new ambition is now to become the mightiest of NeoBowser's servants. Thus, Kamek is working very hard to make the UEN ever stronger. His reputation in the UEN is spotless. Many demons consider him as a living mortal god and his troops are more than ready to die for him. Kamek's army is powerful enough by itself but by using his evil, twisted magic, Kamek has been able to make his ranks grow even larger by adding ranks of demons and undead creatures to his regular armies. While Kamek's army is formidable, Kamek himself is no weakling either. While Kamek is proud of his magical talents, he knows that his greatest weakness is his physical abilities for, after all, he is a mage. Thus, Kamek has worked out a bit since his fight with Ex Lightheart... and it paid off. Kamek has became a master with his twin-bladed magical staff and has became much more endurant. His magical powers also increased even further. Kamek is, thus, the first mortal in the UEN to break the barrier of the Delta-level spells and learn Omega-level spells. He WILL be difficult to beat, no matter how strong you think you are. Since he now got melee capabilities, rushing to him no longer works. However, remember that Kamek cannot cast spells and attack with his staff at the same time. Thus, if you can force him to constantly switch between his long-range and melee combat styles, you can keep him off-balance and, eventually, best him. I know you already know this but... well, Kamek is the first of the 8 Dark Kings! He's in charge of the Koopa Clan and he's your first target!"

The picture disappeared.

Blakes approached Seph and gave her a pokedex. On the pokedex, the word "Pokedex" was replaced by "Omnidex".

Blakes: "This is the Omnidex. It contain your navigation devices, radio, scanning devices, and stores all important data you may run into. It will be crucial for you to keep it into one piece during your journey. The data needed for your mission has already been uploaded in it. If you have any questions... then activate it and see the questions for yourself! I'll teleport you once you feel you're ready."


(edited by Zerodius on 07-31-04 01:42 AM)
(edited by Zerodius on 07-31-04 01:47 AM)
(edited by Zerodius on 07-31-04 01:54 AM)
Seph2k4

Bob-Omb
Level: 39

Posts: 273/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-01-04 08:42 AM Link | Quote
Off: It'd be great to have some more people join the RP... but is anyone even reading this story but ourselves?
------------------------------------------------------------------------------------------------------------------------

Seph: "Admirable... I will begin very soon, but first...."

Seph turned her back, and headed right for the laboratory, which was particularly the Legion of Doom's.

Seph: "I will deploy some allies of my own... but I must warn you: some of them weren't meant to be unveiled until decades from now, as they are from the future and greatly exceed the kind of technology the current Host can hold in it's CPU, which MAY cause overrunning of the Host's Mainframe, and/or cause some serious side effects, including glitches, virtual lag, or even corruption of the Host HardDrive. You saw how Havok's 5000 gHZ GeoForce9 CPU affected the .5 gHZ, GeoForce7 storrage of the Host. It caused the Host Mainframe to malfunction, which played a big part of Havok's defeating Ex back in the day. Unleashing them now CAN be to our utmost advantage... but it can also be risky... very risky. To reduce the risk of RAM overdose, we should use them cautiously, and their special attacks in moderation. Erm, anyways... enough of this disclaimer BS! Time to get to the middle of all this!"

Seph then walked up to one of the chriogenic chambers, which was covered in plastic sheets.

Seph: "What I'm about to show you may be unlike anything you've ever seen before... or ever will see for years to come. Each has a story of their own... a rather "unique" story. First in line..."

Seph uncovered one of the comas, revealing a biochemical android covered in alloy armor.

Seph: "A secret son! When we gave birth to ZeroNumberX, we thought that he would be our only son... but apparently he wasn't. Originally set to be born 3 years from now (another hint!), we thought we would be getting another ZeroNumberX... but we instead got something much more! Unlike ZeroNumberX, this son would eventually be born with a gift, a gift that no other being possesses, including the ZX-109 Ex, beating even ZeroNumberX in terms of raw power. This "second son" sees everything from the past, present, and even the future, making him an unpalpable being. His name... Archduke... and he sees everything! Next..."

Seph unsheeted yet another cell, revealing a fully mechanical cyborg that looked like a living MechWarrior mech, loaded with enough weapons to fill an army base and walked not on legs, but on the wheels of a tank!

Seph: "A... what I like to call "Future Robot". He is programmed from the future, and is a tall tale of the past! He can summon colonies of his own breed, far stronger than seemingly any existing legion today! Behold, the Legion of Doom's very own version of the "Terminator"... the '*D.E.S.T.R.O.Y.E.R. 5-0-0-0' (pronounced "Five Tripple Zero" for 5000)".

Seph then walked towards the next cell, and uncovered yet another android, with 8 arms, each arm being a weapon, and a 3-pointed star (instead of 5) emblem covering the area where the skull and eyes would be, with 2 red glarring eyes under each of the star's arms.

Seph: "One of our very own robots. A cyborg with a shooting star for a brain, and a comet soul! He is not programmed to think like any normal being for he is controlled by a remote control V-Chip, much like the one we gave Havok upon completion. The fact that he is an AI-controlled robot poses a large threat to any being that thinks and acts on it's own. Alias... Lexustar!"

Seph then walked towards another cell, and pulled the sheet on a Sonic-like bio-droid, who looked like regular Cell and Sonic the Hedgehog mixed!

Seph: "Just imagine a regenerating Sonic the Hedgehog, crossed with Cell (original form), who we managed to recreate simply for the birth of this monster. While his first form is strong, he has 2 transformations that he can evolve into simply by absorbing 2 certain prospects, who I refuse to name by the way! Behold... Chronic!"

Seph approached this next cell very slowly, and was even slower at uncovering the sheet on this one, and his vile appearence showed, as he appeared to be holding at least 200 pounds of muscles in his arms in the typical black agent suit and tie.

Seph: "The meaning of all things unsacred! He is the step up from an agent! He may be human, but I must say: he is one mean, lean, beating machine! We managed to hack into the Matrix, and extract all of it's data, to create a, what I like to call... super agent! Behold, the next Smith... only he doesn't have that cheesy flying ability! He is the Neo killer! His name... Super Agent Vincent!"

Seph then unsheeted the 6th and final teammate, who was a vampire with the look and beauty of a... rather "gothic" woman, with claws for fingernails, wore tons of dark makeup, had green cat-like eyes, and wore nothing but black. She was hot in a gothic way, which reminded the entire Legion of Doom of how Ex once looked.

Seph: "A beautiful but deadly henchwoman... who isn't actually a woman! While she has the look and feel of a human being, she has the blood and soul of a blood thirsty vampire, feasting on anything that's NOT one of the Legion of Doom clan'es or Hunters. Rumored to be the daughter of the granddaddy of all Vampires himself, the infamous Dracula, she was born with an unholy birthmark which indicates that this Anti-Undead Undead contains all vampire's strengths and none of their weaknesses... except for the thirst! Ladies and gents, make way for... Black Death!"

Seph then returned to the Gate room to meet back with Blakes.

Seph: "Voila! My very own "Future Clan"! Each with abilities of their own, and with each their own personality. Though I am more than just responsible for taking care of the Dark Kings... I am also responsible for my own team! So..."

Seph then turned around to face Chronic.

Seph: "May I ask that Chronic come join the rest of the Legion of Doom for this one... Black Baron is yours for the taking... or, shall I say... consumption! Report back to us when you've completed both transformations, but don't return back beforehand. We want Black Baron dead before he gains the needed intel to bring US down. You are his predator... and he is your prey! I don't just want you to beat him senseless... I want you to eat him alive, thus complete 1/2 of your transformation phase! ZeroNumberX will guide you along the way. Do what he says, or he'll knock you straight from Hell to the school of hard knocks... and on that, you can trust me! Understood? Alright, let's go!"

Seph then gave the "V" signal, which signified that Seph was ready to take off on his next journey, while Chronic left the Gate room for ZeroNumberX, who was waiting for Seph's confirmation. ZeroNumberX then gathered up the rest of the Clan, and huddled up for a strategy... it seems that they wouldn't take much longer to begin the hunt for Black Baron!

*D.E.S.T.R.O.Y.E.R.= Destructive Egotistic Star Trooper of Your Empty Realm


(edited by Seph2k4 on 07-31-04 11:46 PM)
Zerodius

Aquamentus
Level: 65

Posts: 541/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-01-04 09:27 AM Link | Quote
Blakes: "Alright... are you ready, Seph? Warp System... activated!"

Everything around Seph distorted itself and slowly turned black...

Soon enough, she was into deep, pure darkness... all sound vanished...

Seph doesn't know how long she remained in the darkness... but suddenly, after some time, sounds could be heard...

The sound of a battle raging...

Slowly, light returned around Seph.

She was in the middle of southern Toad Town!

Koopa Trooper officer: "GO GO GO! Alpha team, to the right! Beta team, to the left!"

Koopa Troopers passed around Seph, completely ignoring her.

Toad Officer: "Load the Mushroom Canons! Fire at location X21 Y47!"

A few mushroom bombs exploded around Seph, killing the Koopa Troopers...
Seph2k4

Bob-Omb
Level: 39

Posts: 274/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-02-04 01:29 AM Link | Quote
Off: I will be inacting both Seph's part of the story and the progress on the rest of the Legion of Doom (in their search for Black Baron).

Seph: "Alright, guys... let's roll..."

Seph led the rest of her team past bombshells and explosions, some of which dragged her off guard along the way, but didn't stop her from engaging deeper into enemy territory.

Then, Seph found an attack-prone Kooper Trooper, who's back was facing Seph! She quickly pulled out her Dark Weapon, and tried to stab him from behind!

Meanwhile, back at the Lancer...

ZeroNumberX: "Listen up, team... this is how it's done. Seph has provided us with Ryu's old coffins that we stashed somewhere, and, as you all know by now, there is nothing left of Seph's "Ryu" incarnate but his caskets that he dug out of a secret cemetary. These coffins will be the means of our attack! First..."

Ryu grabs a stick and points towards a large building on the map, pinpointing Black Baron's "Extraction Point".

ZeroNumberX: "We'll sit back and enjoy the fireworks! Black Baron thinks he's got us by the balls now that he's got the data... but it will become useless to him if he doesn't upload it to his computer. And what he doesn't know, is that he can't get there without first running into our booby trap that we've set up specifically for him."

Zero points to the area on the map entitled "X Territory"...

ZeroNumberX: "This would leave him running for dear life, eventually running into our Point of Attack."

Zero points to the area near the building, which is located near a beachy area.

ZeroNumberX: "At this point, he'll have nowhere to run, and have no means of attack! At this point, he should know that he will end up in a body bag if he tries using self defence, leaving him with no choice but to surrender. While we'll all be surrounding him, locked, loaded, and dangerous, he'll wind up having thousands of NARC troops with guns pointed right at his head. That's where you come in, Chronic."

Chronic: "He'll be like the little insect on the spider's web, pinned right to it... and I'm the spider! Ready to eat him, muahahahahahaha!!!!"

The rest of the Legion of Doom started laughing along with him. Then, they all left the Lancer and headed outside towards the NARC's UAVs, ready to take off for their Lone Mission (what I like to call their one and only mission without Captain Seph leading the way).


(edited by Seph2k4 on 08-01-04 05:01 PM)
Zerodius

Aquamentus
Level: 65

Posts: 542/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-02-04 05:24 AM Link | Quote
Blakes *transmission*: "ZeroNumber X! Can you hear me? I've found a serious flaw in your plan! Come back to the base, now!"

During this time...

Seph's attack killed the Koopa Trooper, on the spot.

A few more explosions were heard around her.

Her Omnidex began to emmit some kind of signal... someone was trying to send her a transmission!
Seph2k4

Bob-Omb
Level: 39

Posts: 278/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-02-04 06:37 AM Link | Quote
ZeroNumberX: "Hear you loud and clear Cap'n! We'll report back to you immediately!"

ZeroNumberX, along with the rest of the crew, rushed towards the Gate room where Blakes is at.

During this time...

Seph opened up the Omnidex, and tried reading the transmition someone sent her! It read....


(edited by Seph2k4 on 08-01-04 09:37 PM)
Zerodius

Aquamentus
Level: 65

Posts: 543/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-02-04 06:57 PM Link | Quote
Back at the Lancer...

Blakes: "ZeroNumberX... I analysed your attack plan and found a serious flaw. First... the attack require the foe to be on the surface of a planet... and the enemy will never land. While it was clever to think that the enemy battlecruiser containing Black Baron would need to land to refuel itself and restore it's ammunitions... you forgot that not all space vessels are like the Lancer and can fly in orbital flight conditions."

Blakes paused...

Blakes: "Here is the second flaw... for there is two flaws. The path that Black Baron is using is TOTALLY under the UEN' control. There is no way you can set a trap for Black Baron unless you can take one of their planets... and the UEN' are no fools. They know how to defend a planet well. Taking a planet would be a hard, long battle and by the time you would take the planet, Black Baron would be far. Anyway... your plan was clever... but you just forgot that such a plan needs special conditions... and that these conditions aren't present in our case."

...

During this time...

...

Omnidex: "Receiving transmission... decoding and translating... ready."

Luigi *transmission*: "The Hunters told us that you were coming. I am Mario's brother, Luigi, and I will be your commander for this mission. Seph, according to the field reports, you decided to head to the Front Line Base... well, do not try to be a hero. Admiral Blakes must have given you some pills, right? Some of these pills can make you into pure darkness, a real shadow. Become a shadow and pass trought their defenses. As long as you remain in relatively dark areas, you should go unnoticed. Just be sure not to run into any magikoopa. They aren't fooled that easily. Anyway... once inside, try and find their power plants and ammunition storage systems. These buildings are not only the heart of the Front Line Base... but their most vulnerable buildings. Nuking the ammunition storage systems should be easy. A simple fire-attack on an unstable missile or something an a chain reaction will happen. On another hand, you will have to use a bit of your imagination to destroy the power plants. Most of them are quite small and have very little security. However, the main power plant has heavy security and lots of safety systems to keep it's core from being destroyed. You will have to use a little imagination and a bit of stealth to get to the core. Remember! Whatever the way you use to nuke the power plants... give yourself enough time to escape from the power plants but not enough for the UEN agents to find your bomb or defect system or anything you may be using! *BEEEP! BEEP! BEEP!* Wait a minute Seph, I'm receiving a transmission... hmm... is that so? OK then... I'll tell Seph! *CLAC!* Seph, you are in trouble. The Anti-Exs are visiting the Front Line Base for a few days, for a routine inspection. I know that you're itching to fight them... but don't. You are not ready yet and anyway, if you try and fight them... you will quite quickly have the entire base fighting you and a 20000000 VS 1 fight is quite unfair. Anyway... I'll just repeat what Blakes told you. IF YOU RUN INTO THE ANTI-EXS, DO NOT TRY TO FIGHT. JUST RUN. I'll contact you once we have detected the destruction of the Front Line Base. As long as you evade the Anti-Exs, you'll succeed. I'll call you later!"


(edited by Zerodius on 08-02-04 10:09 AM)
Seph2k4

Bob-Omb
Level: 39

Posts: 280/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-03-04 09:44 AM Link | Quote
ZeroNumberX: "Perhaps you are correct... but Black Baron must transfer the data into the computer or it will be of no use to the UEN. I listened in on their entire conversation, and I know what they are up to. Of course, they problably don't know exactly "how" I did it... but that's another story. Anyway..."

ZeroNumberX paused.

ZeroNumberX: "The fact of the matter is: we've got Black Baron right where we want him, for the reason that the X Virus field should set up a decent block ade for the rest of the UEN, even if they do come to his aid. You know what comes from the X Virus... whordes of Seph-breed Vamp Ninjas! Black Baron is aware only of it's presence, not of where it may be in the wilderness. It can easily be spotted, even smelt, but hard to run away from. Eventually, it could leave him standing on a sinking boat, as it would later spread into the rest of the city, turning even the UEN's fiends into Undead Vamp Ninjas! Thus, once they have been mutated into, what is best described as "Seph's edition of the Living Dead", they can't be killed. There is no way to kill them without first finding and destroying the carrier... and he no longer exist! Black Baron would have no choice but to run, and the NARC unit will be blockadeing both the Southern region and the Safety Zones (East, leading to the beach, and West, leading into the rest of the city) as shown on the map, leaving him with only one point of origin: North, where he would eventually run into a dead end... Chronic's dead end! Hell, we wouldn't even have to do anything ourselves... we could just let our little X Virus do all the work for us until he crosses paths with Chronic, and then have him finish the job! While they are both evenly matched fighters, strength wise, Chronic could defeat Black Baron much more easily than he could Chronic. Once he is trapped inside Chronic's vaccum cleaner of a tail, he'll be rendered helpless, making absorption inevitable! On the other hand, Black Baron would have to not only kill Chronic, but completely obliterate him and his regenerative cells, the very source of his inner defensive strength. Black Baron would have to throw in surprise attack after surprise attack while always avoiding his tail if he were to have any chance at beat him. Alien Seph may not be as powerful as the original "Ex" form of Seph, but is much better at "stalling" targets defensively... and I look at him as being Alien Seph's replacement, and what a replacement he is... isn't that right, Chronic?"

Chronic interveins.

Chronic: "Yes... it will be my responsibility to take care of both the UEN's and Guardian's strongest assets... Black Baron is an Anti-Ex, which would lead to the Dance of Insanity and later death of Seph if he is not stopped beforehand, and then Death Seraph, who the Guardians most strongly depend on, besides their leader Dreickonis of course. It will come as major losses to both sides if they were to lose them! While Death Seraph COULD beat me in the end, if he's got some magic up his sleeve, I feel pretty confident about fighting him. His disadvantage? Simple... he would have to completely obliterate me and my special cells in spite of my regeneration ability, meaning he would have to down my life force in one attack, while all I would have to do is suck him into my tail and I would have him beat! Shocking, isn't it?"

ZeroNuberX: "Indeed. Risky situation, and off the record, but in the end, sometimes you need to take chances... and this is a risk we're all willing to take! If this operation is successful, the UEN could suffer major losses and be too badly weakened for the next battle. While they would be out sidelined and recovering from their injuries, we would be building enough momentum to turn things into our favour! We could put them in the same situation that the Guardians left us in the last battle... and he doesn't have all day to make a landing and upload the data, either! The longer Black Baron presumes without landing, the more time he will be buying us, even if you are indeed correct. This is not a Legion of Doom vs United Evil Nations battle... this is simply a United Evil Nations vs whordes of invincible Undead, NARC and a regenerating android battle."

Meanwhile...

Seph: "Affirmative!"

Seph continued venturing deeper into the Front Line Base...


(edited by Seph2k4 on 08-04-04 06:46 PM)
Zerodius

Aquamentus
Level: 65

Posts: 545/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-03-04 08:11 PM Link | Quote
Blakes: "The problem is... THAT TRAP DOES NOT EXIST!"

Blakes activated one of the computer screens and showed to ZeroNumberX the area where Black Baron's ship was.

A destroyed solar system with no planets but a few asteroids...

Since the star had "died" millenias ago, there was nothing but total darkness in this solar system. The light of the other, distant stars cannot pierce trought such a veil of darkness.

Blakes: "During the Apocalypse, the UEN used a path called the "Road of the Dark Wind" to make their most precious soldiers and artifacts reach safely their headquarters. While it's location is no longer secret... as you can see, Black Baron is, right now, travelling on it. This path consist entirely of dead solar systems, black holes gravity rings, pulsar areas, interdimensional anomalies... in short, it is totally unsafe to travel on this path. Light never reach any of the planets on this path and unless you are protected by the Dark Kings' mysterious powers, there is no way you can survive the journey."

The picture of the solar system disappeared.

Blakes: "There are very little armies in this Universe that can survive a journey trought the Path of the Dark Wind... and even less that can successfully pull off an attack. As for actually winning an attack... well... even us, Hunters, never did it. The ONLY way you could defeat Black Baron before he can make it to the UEN headquarters is to either force him out of the Path of the Dark Wind... or find a location where he is forced to quit the Path thus making himself vulnerable. Since we could never explore this Path, we only know of a few locations where Black Baron will have to get off the Path."

A 3D map of the Universe appeared. Blakes zoomed in on the Path of the Dark Wind.

Blakes: "If the UEN did not build any new bases... Black Baron will have to get off the Path of the Dark Wind and get supplies on the world of Heryald XXVI, in the solar system of Heryald, Dimension 6. According to our calculations... Black Baron will reach this world in a few days. 3 days at least. According to reports, the defenses on this world are minimal at best... but this world is on the gravity ring of a black hole. This means that you CANNOT destroy the enemy buildings, for they contain stabilisation devices needed to keep the planet from being absorbed by the black hole. You will have to kill all enemies... without destroying any buildings. This is NOT an easy task... but I believe you can do it. The X Virus should be very useful during this attack... but do not rely on it too much. I would bet that there are at least 10% of non-living enemies on this world."

The map disappeared.

Blakes: "I have one final fact for you... Black Baron has already transferred the data on a computer. However, Black Baron can't send the data to the UEN headquarters for we have sent them a little virus... this little virus keeps them from getting any data or sending any data. Also... ZeroNumberX... I know why you can hear things. You have a very rare ability... but remember that the reason we did not give this ability to our "Ex" beings is that this awesome ability can also work in reverse... as much as you hear them, ZeroNumberX, they can also hear you..."

Blakes paused for a while.

Blakes: "I said anything there is to say... I think."
Seph2k4

Bob-Omb
Level: 39

Posts: 281/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-05-04 03:55 AM Link | Quote
ZeroNumberX: "Perhaps you are correct. We will just have to wait for the right moment to launch an air strike on him. In the meantime, let's stay put... I sense that Mewtwo and company should be arriving here in any minute."

Having said that, the NARC and Legion of Doom waited patiently outside, for the right moment to strike...
Zerodius

Aquamentus
Level: 65

Posts: 549/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-05-04 11:57 AM Link | Quote
Blakes: "I've already prepared our defenses. We'll know when they will..."

BOOM!

Computer: "Serious damage to ship's structure. Shielding systems down... fatal system error. All computer systems will shut down in 5... 4... 3... 2... 1... All systems shut down. Emergency systems activated."

CRASH!

Blakes: "What the..."

Some kind of shadow came from behind Blakes and stabed it's armor with some kind of blade... upon impact, Blakes's avatar was destroyed.

The one who had destroyed Blakes's avatar was none other than...

Fierce Deity: "I officially take possession of this ship in the name of NeoBowser, the supreme leader of the UEN and future ruler of the Universe. You shall surrender without condition or else, we will crush you like the insect you are!"

Captain Dark and Assassin appeared behind Fierce Deity.

Captain Dark: "Yo! You will give up all hope of beating us or we'll own ya, real bad! There's no way you can beat all together!"

Assassin: "My mission is to terminate all those who opposed the UEN. If you dare to oppose us... you WILL be terminated."

...

During this time...

...

Seph is close to some kind of giant hangar. She has several choices... she can try and get in the hangar (by the doors, windows, or by the ventilation systems... it's your choice), into the radar station, in the ammunition storage, or the barracks. Of course, all of them have relatively weak defenses and little security. The only potential threat may come from the defensive turrets and the elite troops patrol units.
Seph2k4

Bob-Omb
Level: 39

Posts: 283/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-06-04 04:50 AM Link | Quote
ZeroNumberX: "I hate to be the one to rain on someone's parade... I mean, everyone's parade... but it looks like someone just made a BAD MISTAKE!"

ZeroNumberX, with his back leaned towards the control panel, reached over and pressed down on the "Nuke" button with his palm. During this time...

(voice): "WARNING! WARNING! Virus overload! X Virus insertion imminent!"

However, despite the "panic" tone that was heard on the mic, there was no real "nuke" besides a few explosions inside the walls and with some rather "strange" activity coming outside of them... just a sign of things to come!

ZeroNumberX: "You know what that means... thousands of Vamp Ninjas will not only slaughter you like you've never been slaughtered before... but will continue to feast on you until they suck you dry, and then burry your dead corpses back into Hell's Graveyard where you came!... look around you!"

Zero could see, over their shoulders, whordes of blood-thirsty Vamp Ninjas, moving at a ravaging pace. As they were rushing....

(Vamp Ninjas): "Aaaarrrrrr!!!"

If they weren't careful, they would end up falling prey to thousands of Vampires disguised as Ninjas, who's arms were quite muscular, but horribly mutated and green. What little was shown of their face wasn't exactly a site to see, either!

ZeroNumberX: "Just give up... you stand no better of a chance defeating these things as I would defeating all of you... which is no chance whatsoever. These aren't normal Undead! These are Respawn creatures that you are dealing with here! Even if you somehow found a way to "kill" these little monsters, they would spawn right back in a heartbeat! Regardless of who you choose: us or them, it's a losing battle either way, so may I ask all of you to save yourselves the dignity, and utter embarrassment, of going down on the ranks and just consider this... normally I don't negociate with terrorists, especially UEN terrorists, but..."

ZeroNumberX paused, but not for long given this kind of situation!

ZeroNumberX: "Just give yourselves up while you've still got the chance! Come on, so-called 'United Evil Nations'. You don't have all day to make up your minds, or else you'll fall prey to the Vamp Ninjas that are surrounding your every corner, every move. You don't quite seem to understand the kind of danger you're putting yourselves into. If you attack, we'll be forced to kill you in an inevitable and utterly painful way! So, what's it gonna be?! It's either now... or NEVER!!"

Meanwhile...

Seph continued running. As she was doing so, she thought...

Seph: "Which path would the true Ex Lightheart go... left!"

Seph turned right, towards the hangar. All her partners started following behind her as well.
Zerodius

Aquamentus
Level: 65

Posts: 551/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-06-04 06:35 AM Link | Quote
The Anti-Exs smiled as the Vamp Ninjas came closer...

Fierce Deity *using a radio*: "Alright troops! Let's show to these worms... the true power of the UEN!"

Suddenly, some kind of blue shockwave went trought the entire ship... and destroyed ALL the Ninja Vamps, reducing them to dust. Not only that, but all traces of the X Virus was destroyed. UEN agents who had been infected were restored to their original state.

Captain Dark: "Yo, man! Yo! Did you really tought, man, that this gaz-o-yours could really stop us forever, yo?"

Assassin: "Preparing to destroy ZeroNumberX. Anti-Legion of Doom weapon #2! Activate!"

The Assassin pointed it's Arm Cannon at ZeroNumberX and fired some kind of weird green blast.

ZeroNumberX heard a voice in his head...

Blakes *transmission*: "ZeroNumberX! It's a disaster! Mewtwo didn't launched an attack... he has launched three at the same time! They destroyed many planets that you could have used as a shelter and damaged many of our ships, stopping us from sending viruses to Black Baron's ship! That green blast was a Reverse X Virus, a counter-engineered virus created by Black Baron to counter our X Virus. It's not completed yet, since they do not have the original virus data (Black Baron has it). In it's current state, it destroy all Vamp Ninjas who come in contact with it and kill the X Virus. Fortunately, it doesn't have any effect on our troops... yet. Anyway! We cannot allow the UEN to steal this ship! I will now try to activate the self-destruction sequence. Get out of here and try to find one of our hidden probes in the asteroid belt, at the location X2501 Y149 Z102. Anyway... Here I go!"

Computer: "Self-destruction systems activated. Safety locks are being unlocked... 5 locks left... 4 locks left... 3 locks left... 2 locks left... 1 lock left... Self-destruction automatic activation system fKitten Yiffer. Please activate the self-destruction sequence manually."

Blakes *transmission*: "D***!!! The enemy has damaged the ship's systems. ZeroNumberX, you must activate the ship's self-destruction sequence! Go deep within the ship and find the ship's core... then activate the self-destruction sequence manually! Unfortunately, you will need to have 3 people helping you to activate it and you must have the right timing and do it in the right order. I used almost all of my power left now... so seek out someone who knows the timing and order. If all else fails, use your weapons to make the core engine unstable! The Lancer must not fall into the UEN's hands. If it explode, we can always rebuild it... if it falls into the UEN's hands, the UEN will know all of our secrets and even if we built a million Lancers, it wouldn't save us. Ze... X... out... of... power..."

Blakes's voice couldn't be heard anymore... looks like he's out of power. He won't be able to communicate with anyone until he can find a new avatar.

...

During this time...

...

(a random toad soldier who was following Seph) *whispering: "Miss... we are sorry but I do not think it would be wise for us to follow you much longer. We do not have the skills or equipment to attack this base all by ourselves... but we do have a bit of info and some things that could be useful to you."

The toad gave a few explosive devices to Seph...

(the same soldier) *whispering*: "They says that Rocket Ships are very unstable when their shields aren't active. I bet that even weak explosives like these could make them explode thus nuking a large part of this base... and damaging the ammunition storage systems in the process thus causing a chain-reaction that would destroy this base. During all of our fights, we tried to nuke this base... but we could never get past the security drones. These drones have mysterious powers and seem to ignore standart weaponry. Be careful!"

The soldiers that were following Seph headed back toward North Toad Town...


(edited by Zerodius on 08-05-04 09:45 PM)
Seph2k4

Bob-Omb
Level: 39

Posts: 284/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-07-04 04:14 AM Link | Quote
Off: This post might seem to be controlling a bit after a handful of paragraphs down, but these attacks don't "harm" the targets... only annoy them, signifying the beginning (and actually almost ending!) of a battle.

Also, their next opponent is one of the Legion of Doom's higher ranks, and gives even Mewtwo a run for his money (in short, just think Mewtwo, only twice as bad)! One hint I'll give: just because you can't kill him doesn't mean he's not beatable. There's only one way to truly "defeat" a being such as him, and it's NOT killing him for "killing" a Poke'mon creature would be redundant! Oops... I pretty much gave it away right there!
------------------------------------------------------------------------------------------------------------------------
ZeroNumberX was not at all "phased" by the sudden disappearence of his own Vamp Ninjas... infact, the typical evil grin on his face showed it actually satisfied him.

ZeroNumberX: "Just the mistake I was hoping you'd make!"

Zero then looked high above him on the highest ledge, and saw none other than...

BUM BUM BUM!

(Traumatic music playing)...

Mewthree himself, Mewtwo's twin brother! Ready to take the UEN troops down.

Mewthree, without saying anything, looked down right at the 3 troop's feet... and managed to shock the life force out of them using some sort of Psychic-Electric hybrid attack!

Then, Captain Dark, Assassin, and Fierce Diety all magically sprung backward and dashed into the right wall in the room they were in by the course of some random magic spell that Mewthree used! They stuck right to the wall for a few seconds and then, continued to spring back and forth as if they had strings attached to them! Then, the magic stopped as they were all floating towards the ceiling.

Before reaching the top (entirely), Mewthree finally decided to reveal himself!

Mewthree: "Pickabo!"

Then, he grabbed on to Captain Dark's back, placed his palm on him for a second, and then, let go. When he released, Captain Dark was encased in an orange energy orb, stuck right inside of it. It was a ball that only Mewthree had control of, called the Energy Ball.

Mewthree then turned to face the rest of the UEN troops!

Mewthree: "Halt! This ball will explode if it touches anything or anyone but me! But, isn't it ironic, living in a world with rules, gravity, friction... imagine living without it. Better yet, try picking up a spoon and realizing the truth... there is no spoon! That is when you will see that it is not the spoon that bends, but only yourself!"

Mewthree attempted casting more magic, and it was only when his eyes started glaring blue which signified that he might be trying to blast the UEN troops with even more magic, only this one acted a bit "faster" and, unless they acted real quick, would fall prey to it's effects as it was Mewthree's potential "finishing" move.

No Spoon: Named after the Matrix catch-phrase "there is no spoon". Reduces both gravity and friction to 0, meaning that neither the target(s) nor the user can move (meaning that, direct hit=can't break out of it's effects until the user decides to release the target(s) of it's stronghold) while continuously dropping the target's stat points and health and thus allow Mewthree to "mind control" them unless stopped. Basically a more powerful version of Mewtwo's "Psychic" that also reduces the stats of the target while (potentially) taking control of it's mind and dealing even more damage than Mewtwo's "Psychic Blast". In advance, this attack may also produce some serious "side effects", like changes in status (ie: confusion, paralysis, bending of the soul [meaning the target(s) may not be in control of their own character for the time being], etc).

In doing so, Mewthree was given the opportunity to spare time. The longer the effects of this spell lasted, and the longer he could hold all 3 UEN soldiers off afterward, the more time he'd buy ZeroNumberX in self terminating the ship...which ZeroNumberX had left the room to do. He seeked the core of the ship, striving to nuke it to spare him the time of finding out the right detonation code.

Mewthree: "I am the one responsible for making your long-term ally and my younger twin sibling's life a living hell... and I'll be held just as responsible for making yours one as well! You may be powerful... perhaps legendary... but do 3 semi-Dark Kings have the guts to stand up against 1 Pure King? Don't worry... I'll wait until all 3 of you are beat up a bit first before nuking this entire ship; actually, make that 2 of you since I have one right in the tip of my hands! There's no use fighting for this ship when alls we have to do is self-detonate it and you won't be liable for taking any possession of it... and without killing me first! You can kill ZeroNumberX, you can kill Havok, you can kill Headhunter, you can even kill Seph if you manage to find her out in the wilderness, but you can't kill me! There's only one way to defeat me... a way much more time consuming than the time it would take the rest of us to blow this sucker straight into Hell, taking you all down with it's explosion! Try all you want... you won't get past me!"

In the height of no gravity or friction, Mewthree paused, then sneered...

Mewthree: "Once I am through with each and every single one of you guys, mark my words, United Evil Nations... Mewtwo will be the next to REST IN PEACE!!! He thinks he can get away with what he did, but as far as I'm concerned, he cannot... not when his big bro is in town!"

Meanwhile...

Seph took the explosive devices, found the Hangar base while taking a deep breath, and walked around the building... she tried to find an opening into the Ventilation System.


(edited by Seph2k4 on 08-06-04 07:16 PM)
(edited by Seph2k4 on 08-07-04 07:34 PM)
(edited by Seph2k4 on 08-07-04 07:36 PM)
(edited by Seph2k4 on 08-07-04 07:38 PM)
(edited by Seph2k4 on 08-07-04 07:41 PM)
(edited by Seph2k4 on 08-07-04 07:46 PM)
(edited by Seph2k4 on 08-07-04 09:51 PM)
(edited by Seph2k4 on 08-07-04 09:55 PM)
(edited by Seph2k4 on 08-07-04 10:17 PM)
(edited by Seph2k4 on 08-07-04 10:25 PM)
(edited by Seph2k4 on 08-07-04 10:26 PM)
Zerodius

Aquamentus
Level: 65

Posts: 556/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-08-04 08:52 AM Link | Quote
The 3 Anti-Exs as well as the UEN troops seemed calm even if they were (seemingly) in a pretty bad situation...

Suddenly, the balls around the Anti-Exs just vanished...

The 3 landed safely and smiled.

Fierce Deity: "By trapping us in these balls, you proved to us that our fightings styles are too different for us to fight!"

Captain Dark: "Yo man, yo! Now here HE will come to get you!"

Assassin: "Are you scared of the Dark Powers, are you, little kitty? I hope you're not scared!"

(all three Anti-Exs): "Prepare yourself! Here he comes!"

The Anti-Exs and all the UEN troops in the room teleported away...

A purple flame with red eyes entered the room and floated around Mewthree for a while... then it took a physical form. Of course, Mewthree knew who it was way before it assume physical shape...

Mewtwo: "Tsk! Tsk! You perfectly know that such tricks does not work on me and my servants! You know very well that I ALWAYS make sure that my servants are immune to powers identical or similar to mine before launching an attack... and even if I hadn't infused them with my special power, you know very well that I would have simply immitated your energy signature and disabled the force fields."

Mewtwo stared at Mewthree... he didn't seemed very happy or calm... in fact, he was seemingly enraged.

Mewtwo: "I hoped that you, the so-called better version of myself, would have disappeared when Seph assumed her true self... but life is unfair, isn't it? Anyway! I do not know how the Hunters were able to turn you into a living being... but it doesn't matter for you will die soon enough. No matter how strong you think you are... there is absolutely no way you can harm me! No matter how much stronger than mine are your attacks... they will be little more than an annoyance to me... while my attacks, while weaker than yours, will put you into a world of pain and drain your Life Force until your body break down!"

Mewtwo paused...

Mewtwo: "There is no use fighting! It is the fate of the UEN to rule the world and since I am the Dark King of Dimension 8 and second-in-command to NeoBowser... it means that all those who oppose the UEN are opposing me as well! Thus... the enemies of the UEN are my enemies and it is my destiny to mercilessly crush ALL of my enemies! Choose your side, Mewthree... stop fighting us and join us in the conquest of the Universe... or meet my wrath!"

...

During this time...

...

After some time, Seph found an entrance to the ventilation system. What luck! It's large enough so Seph can crawl into it and there's apparently no security systems protecting the entrance (apart from steel bars which Seph can break easily using any of her weapons).


(edited by Zerodius on 08-07-04 11:53 PM)
Seph2k4

Bob-Omb
Level: 39

Posts: 288/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-09-04 02:10 AM Link | Quote
Off: This is why it's better for most beings to avoid Pure Kings (ie: Mewthree, Ziodius) than to fight them directly: not only are they superior to Dark Kings, but a lot of their special attacks/spells are undodgeable/unblockable and can only be avoided if they are stopped before unleashing the attacks. They are especially lethal if the target(s) is vulnerable to the given element of the attack(s).

It is now which you will get to find that out for yourself. Yes, Mewthree is REALLY nasty, and yes he CAN be defeated, just not as easily as Mewtwo (it's not to call Mewtwo easy to beat, either).
------------------------------------------------------------------------------------------------------------------------
Mewthree: "Funny how, for many centuries, people would often look as you as being the forteller of this world and it's many sciences, until I showed up and the world acknowledged my presence? And yet you're telling ME that I am no real threat to you? Hmph! I must say, you've got some nerve coming here when we are about to blow the joint. I knew you or somebody else was going to intervein, only to trade places with your friend's potential assassin! You truly are ready to give yourself up for the United Evil Nations, aren't you? You remember the old days..."

Mewthree paused...

Mewthree: "When I would beat you up, in a fair fight! It was the direct opposite of what you said: you couldn't best me with your most lethal attack, yet I would leave you too scared to fight me any longer with my weakest. You literally ran, in fear that I would sic you inside the GS Ball where you belong! Having said that, I'm going to do what I should've done a long time ago...."

Mewthree raised a little higher into the air...

Mewthree: "Leave you in the hands of the Legion of Doom! I beat you once, Mewtwo, and I can do it again! There is no way a Dark King like you can overpower a Pure King such as myself! Just look at the numbers..."

Suddenly, a hologram displaying both Mewtwo and Mewthree's stats appeared before them in the form of a Poke'dex.

Mewtwo's stats:

Lvl. 90

Offense: 100
Defense: 95
Agility: 90
Counter: 99
Strenghts: Fighting, Poison
Weaknesses: Ghost, Psychic (but only Mewthree's Psychic!)

Mewthree's stats:

Lvl. 100

Offense: 100
Defense: 100
Agility: 100
Counter: 100
Strengths: Fighting, Poison, Psychic
Weaknesses: Dragon (only weakness!)

Mewthree: "If Alien Seph defeated you, then surely so could I! You know fully well what Pure Kings are truly capable of. They take their foe's worst nightmares... and make them a reality ...starting with you!"

HELLRAISER!

Mewthree then raised one arm, and the Poke'dex hollogram suddenly disappeared.

Then, a flash animation hologram appeared. In this sequential order, hollograms showing the Psychic-elemental symbol, Ghost-elemental symbol, past images of Mewthree, a Ghastly, Haunter, Gengar, past images of Alien Seph and his fight with Mewtwo, the GS Poke'ball with Mewtwo captured inside of it right afterward, and then the Dark Weapon, appeared before Mewtwo, starting out by flipping through these images slowly, then cumulatively speeding up. The more it speeded up in doing so, the more serious it's effect on Mewtwo.

Hellraiser: Sealed Spell known only to Pure Kings. An Immortal-Class Psychic Spell that harms the target's soul by pitting it's worst fears, nightmares, and darkest moments of it's pastlife against the target in the form of a hollogram. Seriously damages the target (takes away at least 50% of their Life Force, no matter who it is) with a 50/50 gamble of affecting the target's status, including but not limited to: confusion, paralysis, poison (if the target is weak against Poison-elemental techs), burn (if weak against Fire), etc. Only a Pure King, "Ex" being, and the Absolute Evil are immune to this spell.

Meanwhile...

Seph managed to leap frog a Super Jump into the steel bar, and broke it open using her Dark Weapon.

She managed to find her way in! As she was crawling through the vents, she heard noises...


(edited by Seph2k4 on 08-08-04 05:40 PM)
Zerodius

Aquamentus
Level: 65

Posts: 560/2036
EXP: 2243783
For next: 91845

Since: 03-16-04
From: ???

Since last post: 2 days
Last activity: 2 days
Posted on 08-09-04 06:35 AM Link | Quote
Off: You forget something: Mewtwo's stats were reduced in the Simbattle. This is a RP... which means that there's no stats cuts.

Also you fail to understand that your characters are NOT overpowering the UEN... it's actually the opposite.

Also... the Dark Weapon is going to explain to Seph how this RP's battle system works... and believe me, the explanation is LONG. However, it is very complete and clear.

____________________________________________________________________

The attack strikes Mewtwo... and doesn't have any effect... at all.

In front of Mewtwo, a barrier became visible for a few seconds...

Mewtwo: "You fail to understand something very important, Mewthree... you are NOT real... you are merely an image that was born from Seph's mind. Your memories are nothing but a lie... in fact, your life is a lie. I never, ever fought with Alien Seph. In fact... I only started to watch Seph's progress pretty recently. But anyway... I guess it is now time to make you realise what is your true nature and true purpose!"

Enemy:
(Pokemon World Dark King) Mewtwo

=Now playing: Boss Battle (Legend of Zelda Majora's Mask, Nintendo 64)=

...

During this time...

...

Seph heard footsteps and a few voices...

??? #1: "Sir! What was that sound?"

??? #2: "Enemies are infiltrating the base! Find them and kill them!"

(several other people): "YES SIR!"

Seph heard a voice in her head...

Dark Weapon *telepathy*: "Looks like there's some trouble! Anyway... I guess I should now teach you the basics of fighting in your new... I mean, old body. But first... I'll seal your soul into me and create a virtual training arena... do not worry, you won't be harmed in any way and time will be stopped as long as you will remain inside of the training arena."

...

Suddenly, Seph was in the middle of an arena made of metal. A few enemy Koopa Troopers were in front of her.

Dark Weapon *telepathy*: "As an "Ex" being, your body works in a different way when compared to your android self. First, unlike your android self, you will be able to enter Battle and Beserk mode as well as use me to make your soul resonate with your teammates'... when you actually get yourself some allies, that is! Anyway... on to the actual explanation!"

The Dark Weapon paused...

Dark Weapon *telepathy*: "Should you run into a creature or object that pause potential threat to you, I will automatically alter your perceptions of reality as well a show your body works, thus forcing you into "Battle mode". When in Battle Mode, you will able to "lock-on" on foes and also use Incarnations and Dark Weapon techs. You will also know permanently how much Life Force you have left and how much damage has been inflicted on your enemies. However, remember that you CANNOT run from enemies when in Battle Mode. Should you run into superior foes, and you will, you will have to disengage Battle Mode. You do not need explanations to do so since your instincts have been programmed to allow you to do so should you wish to run away. Anyway! When in battle mode, this display will appear:

=Party=
Seph (2) (IIIIII----)

=Enemies=
Koopa Trooper 1 (0) (IIIIIII---)
Koopa Trooper 2 (2) (----------)
Koopa Trooper 3 (1) (III-------)

This is the status display. The =Party= part of the display show the status of your party while the =Enemies= show the enemies' status. Should allies not in the party or neutral creatures join the fight, the =Others= section will appear but since there are no neutral creatures in this tutorial, the =Others= section will not appear. Anyway... on to the first explanation! This is your Life Force meter:

Seph (2) (IIIIII----)

The number to your right is the number of still active while the bars to the far right show the strenght of your current Life Force Shield. Each Life Force Shield contain as much power as your body. While you will feel pain and bleed even with your Life Force Shields active, you shouldn't worry for as long as they are active, you do not take damage. However, once all Life Force Shields are depleted, you will take actual damage. Make sure that your actual Life Force never fall to 0 for if it does... you will die and then, I'll be in trouble! Anyway... now I'll explain how the enemies' status works. Enemies does NOT have their Life Force meters displayed for I am no linked to them and thus, can't know how much damage they can take. Thus, I will display their Damage Meters. This is Koopa Trooper #1's Damage Meter:

Koopa Trooper 1 (0) (IIIIIII---)

The number right to the enemy's name is his serial number (if you are fighting several of the same enemy type). Each time you inflict 10 points of damage to an enemy, the number right of the enemy's serial number will increase by one. The individual damage is displayed right of that same number. Each vertical bar is an inflicted point of damage while the horizontal bars are the number of damage you must inflict before the damage number can increase by 1. This may sound complicated but it is, in fact, really simple. Let me show you an exemple...

Let's say that you slash Koopa Trooper 1 for 2 points of damage. His meter will change like this...

Koopa Trooper 1 (0) (IIIIIII---) > Koopa Trooper 1 (0) (IIIIIIIII-)

See? Two bars were added to his damage meter. Let's say you attack that same enemy again for the same amount of damage...

Koopa Trooper 1 (0) (IIIIIIIII-) > Koopa Trooper 1 (1) (I---------)

Did your attack healed him? No, it didn't. The damage number increased by 1. To calculate how much damage an enemy suffered, you just have to do these calculations...

(Damage number X 10) + (Number of vertical bars) = total damage

Simple, isn't it? Varrying on the enemy, you will need more or less damage to kill or KO your target. Some enemies die after barely 2 points worth of damage while others can take lots of hits and take 20 or even 50 damage points before being defeated. Anyway... now that I'm done about health and damage explanations, I'll explain how magic works. Seph, your body is a very fine one indeed and as such, you have no mana limitations HOWEVER, you need will need time to "charge" stronger attacks. No matter what it is... charging energy into your body, clearing your mind, focus on a target... it is all called "Charge" and it takes time. For each point of charge, you must lose one turn to use an attack. You may also need to respect some rules. Some attacks can be charged while moving around or even attacking while others require you to stand still. Know your attacks and use them well.

Now I will explain how Incarnations magic works. You remember your past Incarnations, didn't they? Well, during a battle, you can summon your memories from the past to make them exist once again. They will only exist for a short time but it will allow you to pull off special techs called "Memory Techs". Memory Techs are extremely powerful moves that allow you to unleash the power of your past life, thus allowing you to overcome foes that only your android self could have overcame... and it will also allow you to restore some of your past abilities for a short time. However, beware! Using Memory Techs will erase some of your recent memories and disable your ability to use standart and Dark Weapon techs for a while. The more powerful the tech, the longer your memory will remain damaged. Of course, once out of battle, your memory will recover automatically...

Now about the Dark Weapon Techs, the techs for which your specie is famous. As long you wield me, you will be able to make your soul resonate with the powers of Darkness, thus allowing you to pull off extremely powerful techs. However... the power of these techs is so chaotic that I will need to drain a bit of your Life Force in order to keep the techs' destructive power from consuming you as well. Focusing before pulling off the techs will reduce the amount of Life Force I'll need to drain... so make sure to charge a bit before pulling them off or else, you may end up doing more damage to yourself than to the enemy! Becease that they require a sharp mind, these techs should never be used right afted you used a Memory Tech. Anyway... that's all about my explanations about magic!

Now, I'll explain about the actual battle modes. I already know that you go into Battle Mode when you engage opponents, did I? But there's more to it actually. When out of battle, you can ask me to modify the way I'll change your perceptions, thus either forcing you into Safe or Beserk modes. Safe mode is the mode you used as an android... in short, your perceptions won't change. When in Safe Mode, you'll be able to run away from battle anytime. In short, you won't be forced to disengage battle to run from enemies. However, you will NOT be able to use Memory or Dark Weapon techs since you'll not be able to reach the level of concentration needed to use them safely. However, this battle mode can be useful or even vital when navigating places with heavy security in which running away from foes may be better than fighting them... or when you need to defeat your foes in another way than by using your attacks.

Now about the Beserk mode... in Beserk mode, all memories and toughts concerning things other than the battle will be erased allowing you to reach a deep state of concentration and rage. You will strike much harder, your Life Force won't drain as much, magic will require half the charging, you'll evade attacks with ease and strike several times per turn... in short, it's like a permanent matrix-like Focus ability. However, you will not be able to run away from enemies... at all. In order to run away from foes, you will have to disengage from Beserk mode and THEN disengage from battle mode. It's a very long process that could end up costing you a lot of health. In short, be sure that you won't need to run away from foes before asking me to force you into a Beserk mode!

I still have some final explanations left... I will now speak about Soul Resonation and Full-Synchro. When you will finally have people in your party, all of the party members will be linked together via my power. If all party members can make their attacks flow together and act as one, their souls will begin to resonate. If you can make your soul resonate with the other party members' souls, the party will enter Soul Resonation mode. When this mode is active, you will be able to pull off teamwork techs. Teamwork techs are no joke, Seph. Once you'll be able to resonate with your allies, you'll do some serious damage!

If your soul resonate enough with the other party members' souls, the party will enter Full-Synchro mode. When it happens, the party members' souls fusion into a single soul, thus allowing you to pull off Multi-Dark Weapon techs. Every party member will use my power and pull off a teamwork tech using me. The power of these techs exceed even Omega level and can defeat the strongest of foes. However... I must warn you. When under Full-Synchro, damage to a single party member will damage ALL party members. Not only that but it will also cancel out Full-Synchro and return the party to normal. Also, remember that Multi-Dark Weapon Techs require a LOT of Life Force to pull off and will drain your endurance a lot. In fact, it will wear you out so much that it will return the party's resonance to normal.

Now that you fully understand all that... I will explain how time flows when you are in Battle Mode. When in Battle Mode, time will flow in such a way that inside of a single turn, every creature (including you) will be able to attack ONLY ONCE. However, starting from turn #2... or if either you or the enemy has the first strike in battle, you'll be able to counter-attack ONCE. However, remember that you can only counter-attack if the enemy's move affect you! If it doesn't... no counter-attack for you! Due to your increased speed, you'll be able to attack twice per turn when under Beserk Mode. However... you can still counter-attack only ONCE. There are a few exeptions to these rules but they can only be broken using techs. One final detail... before you can run away, you will need one turn to disengage from Battle mode before being able to make your escape. Running away when in Beserk mode is more complicated however. You must first rebecome aware of your surroundings, then you must recover your memories, and once all that is done, you must disengage Beserk mode. 3 turns in all! Yep, it's a long time but that's the price to pay for the extra boost, after all!

That's all for my explanations! If you have any questions... do not hesitate to ask! Do not forget to tell me what should be your default Battle Mode either! Time to return to the real world!"

...

Seph awakened inside of the vents.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Story Forum - Chronicles of Darkness 3: Resurrection | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.014 seconds.