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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Temploral flux location event editor | |
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s009

Paragoomba
Read the FAQ before jumping into the unknown. Spam, thoughtless posts, need I add more?
Level: 13

Posts: 10/66
EXP: 9772
For next: 495

Since: 12-05-04
From: marysville,washington

Since last post: 292 days
Last activity: 40 days
Posted on 12-07-04 05:27 AM Link | Quote
I had a problem with the location editor because it is hard to understand so I need a tutorial or something to help me with so I understand how to do things on it.
Chickenlump

Level: 41

Posts: 431/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-07-04 06:24 AM Link | Quote
There is no sort of guide for this sort of thing, and if there were, it would just be general advice. The best advice, however, is to look at how every event is done. Or, start with a blank event, and build one from scratch. Attempt to do simple things at first, like ONLY load a single sprite. Once you have a sprite loaded in your location, then add on, like make him say something, or have him walk around. It's all about starting small and working your way to more complex things. It can be very daunting, but just look at some locations, think about what happens in the game there, and think about what each command does that makes it happen in the game. If all else fails, just copy and paste over some event code from a location, and tweak it to your liking. You would be just as suited to write a guide for it as about anyone here, it's a fairly new editor, and everyone's a noob. If that makes you feel any better.
xZeaLitYx

Cheep-cheep
Level: 23

Posts: 31/199
EXP: 66932
For next: 791

Since: 04-13-04

Since last post: 1 day
Last activity: 3 hours
Posted on 12-07-04 06:43 AM Link | Quote
Yeah, Dchakaros is writing a guide too. Just from examining how sprites were treated in certain locations, I've learned how to Load an NPC, give it some custom strings, walk around or do an animation. I haven't tried decisions yet though. That miscellaneous byte that's yes or no is sort of threatening.
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 869/1757
EXP: 1799888
For next: 76708

Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 12-07-04 09:16 PM Link | Quote
yeah, the guide is slowly getting done, because I barely have any free time...but im working on it little by little every day...
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