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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Quick Question | |
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Teundusia

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Posted on 12-01-04 07:55 PM Link | Quote
How do I import my own objects into the editor without modifying the normal set, like in another SMW game i found... I think it was called super star saga, but im not sure
Atma X

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Posted on 12-02-04 12:22 AM Link | Quote
An objects' programming, or the Gfx of an object?
Teundusia

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Posted on 12-02-04 12:35 AM Link | Quote
like walls and stuff... so i can have some custom floors and bloks and stuff...

and maybe to make enemies that can be squished... goombas that can be squished
Smallhacker

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Posted on 12-02-04 01:06 AM Link | Quote
Correct me if I'm wrong, but you didn't answer his question. Unless you do, there's no way to help you.
Atma X

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Posted on 12-02-04 06:41 AM Link | Quote
Yea, it has to be about programming of Sprites or Gfx.

Nah for real though, to insert Custom Blocks, get Block Inserter (also called Block Tool). This has 350 different Blocks already made (and allows unlimited room to make your own). To make you're own, you'll need to know how to program in the Snes (65816) Assembley language. To make your own walls and ground etc., you may also need to know how to program, but I'm not entirely sure (because with Sonic 2 you don't need to, you simple place where you want a wall to be Soild and Not Solid), because SMW's blocks let you insert code into them as well (questions blocks, brown blocks, bricks, coin block etc.).

So I don't know if the programming of a block is in a seperate area than the Collision properties, or if they are combined.
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