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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - LDA statement [ASM ISSUE] | | Thread closed
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rubixcuber

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Since: 10-13-04
From: St. Louis, MO USA

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Posted on 11-30-04 03:02 AM Link
So, my game started crashing and I load it up in the tracer to see what I've gone and screwed up, and I'm surprised to find that the offending line is this:

$3F/FDAB A9 01 8D LDA #$8D01

I swear that the A9 LDA statement only takes one byte as a value, and in fact earlier in the program the tracer did this:

$00/FE8E A9 13 LDA #$13

Is there some sort of way to make it take in two bytes that is being used that I don't know about? I just want it to do the normal one byte argument.

--- EDIT ---

Blah, ignore me, I forgot about the bit in the processor status that specifies the extra byte.


(edited by rubixcuber on 11-29-04 06:12 PM)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Level: 53

Posts: 499/1261
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 11-30-04 03:57 PM Link
No worries, happens to the best of us.
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