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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - LDA statement [ASM ISSUE] | | | Thread closed |
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rubixcuber Red Goomba Level: 12 Posts: 39/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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So, my game started crashing and I load it up in the tracer to see what I've gone and screwed up, and I'm surprised to find that the offending line is this: $3F/FDAB A9 01 8D LDA #$8D01 I swear that the A9 LDA statement only takes one byte as a value, and in fact earlier in the program the tracer did this: $00/FE8E A9 13 LDA #$13 Is there some sort of way to make it take in two bytes that is being used that I don't know about? I just want it to do the normal one byte argument. --- EDIT --- Blah, ignore me, I forgot about the bit in the processor status that specifies the extra byte. (edited by rubixcuber on 11-29-04 06:12 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 499/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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No worries, happens to the best of us. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - LDA statement [ASM ISSUE] | | | Thread closed |