Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - “Mario Start” palette | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 58/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 11-27-04 04:11 AM Link | Quote
I think BMF fixed the
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 362/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 11-27-04 04:44 AM Link | Quote
I doubt anyone but BMF will be able to. Or rather, I know I didn't save that data, even though I wish I had. Little fixes like that really add to a hack's polish.
Keikonium
Banned
Level: NAN

Posts: 839/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 11-27-04 05:19 AM Link | Quote
What do you mean the S is the wrong colour? They all look yellow to me. Or do you mean they use different palette rows?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2692/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 11-27-04 05:25 AM Link | Quote
the S is slightly darker. Take a look.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 491/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 11-27-04 03:11 PM Link | Quote
Yeah, the "S" uses Mario's palette, rather than the yellow palette all the others use. Change the following bytes to fix it:

$133F: 30 -> 34
$1370: F0 -> F4
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 338/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 11-27-04 03:32 PM Link | Quote
Thank you BMF, now I can fix the palette for the S.
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 60/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 11-27-04 07:55 PM Link | Quote
Well, that
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 815/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 11-27-04 08:41 PM Link | Quote
Heh, i was about to email Nintendo to see what they knew about the messed up palette, but then I realized I may go to jail if I sent an email saying "Nintendo, I have a rom of SMW and I was hacking into the code and found out yall screwed up, just wondering why you used two palettes for "Mario Start!" Just email me back with the info and maybe some other coding stuff. Thanks."

EDIT-changed tipe to stuff, dont know why i typed tipe.....


(edited by Kario on 11-27-04 11:53 AM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2700/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 11-27-04 08:49 PM Link | Quote
Yeah that's some real smart work Kario. Let's just ask them to map out the whole code they used, making it much easier for us to edit.


(edited by Kratos Aurion on 11-27-04 11:53 AM)
rubixcuber

Red Goomba
Level: 12

Posts: 37/46
EXP: 6125
For next: 1796

Since: 10-13-04
From: St. Louis, MO USA

Since last post: 331 days
Last activity: 293 days
Posted on 11-27-04 09:03 PM Link | Quote
I had been looking at the data for these tiles at one point and found that data for the Mario Starts tiles is stored in reverse order with the first row going from 1346 to 1339 and the second row from 1377 to 136A, but I'm not sure how the value for what tile to use there works. I kind of wanted to move the exclamation mark a space to the left so that gap isn't there anymore.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 494/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 11-28-04 02:41 PM Link | Quote
There are two arrays: one for the tile numbers, and one for the rest of the sprite flags (palette, X/Y flip, etc.; refer to any SNES technical doc for more info). Both are stored in reverse order, as rubixcuber mentioned. The tile numbers start at $12D1, and the sprite flags start at $1339.
rubixcuber

Red Goomba
Level: 12

Posts: 38/46
EXP: 6125
For next: 1796

Since: 10-13-04
From: St. Louis, MO USA

Since last post: 331 days
Last activity: 293 days
Posted on 11-28-04 07:44 PM Link | Quote
Ah, ok. Those values make a lot more sense then. When I put a 01 at 1339 and got a different tile for the top of the exclamation mark I thought I had found the tile array and was missing the flag array. Should have taken a closer look. Thanks BMF.

If anyone else was interested in moving the exclamation mark back you need only to swap 12D1 and 12D2, swap 1305 and 1306, and change 136B to 34.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2192/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 11-29-04 06:30 AM Link | Quote
Originally posted by Kratos Aurion
Yeah that's some real smart work Kario. Let's just ask them to map out the whole code they used, making it much easier for us to edit.

Hell, just send the whole source code!
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - “Mario Start” palette | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.082 seconds.