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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - “Mario Start” palette | | | |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 58/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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I think BMF fixed the | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 362/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I doubt anyone but BMF will be able to. Or rather, I know I didn't save that data, even though I wish I had. Little fixes like that really add to a hack's polish. | |||
Keikonium Banned Level: NAN Posts: 839/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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What do you mean the S is the wrong colour? They all look yellow to me. Or do you mean they use different palette rows? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2692/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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the S is slightly darker. Take a look. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 491/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Yeah, the "S" uses Mario's palette, rather than the yellow palette all the others use. Change the following bytes to fix it: $133F: 30 -> 34 $1370: F0 -> F4 |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 338/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Thank you BMF, now I can fix the palette for the S. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 60/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Well, that | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 815/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Heh, i was about to email Nintendo to see what they knew about the messed up palette, but then I realized I may go to jail if I sent an email saying "Nintendo, I have a rom of SMW and I was hacking into the code and found out yall screwed up, just wondering why you used two palettes for "Mario Start!" Just email me back with the info and maybe some other coding stuff. Thanks." EDIT-changed tipe to stuff, dont know why i typed tipe..... (edited by Kario on 11-27-04 11:53 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2700/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah that's some real smart work Kario. Let's just ask them to map out the whole code they used, making it much easier for us to edit. (edited by Kratos Aurion on 11-27-04 11:53 AM) |
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rubixcuber Red Goomba Level: 12 Posts: 37/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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I had been looking at the data for these tiles at one point and found that data for the Mario Starts tiles is stored in reverse order with the first row going from 1346 to 1339 and the second row from 1377 to 136A, but I'm not sure how the value for what tile to use there works. I kind of wanted to move the exclamation mark a space to the left so that gap isn't there anymore. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 494/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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There are two arrays: one for the tile numbers, and one for the rest of the sprite flags (palette, X/Y flip, etc.; refer to any SNES technical doc for more info). Both are stored in reverse order, as rubixcuber mentioned. The tile numbers start at $12D1, and the sprite flags start at $1339. | |||
rubixcuber Red Goomba Level: 12 Posts: 38/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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Ah, ok. Those values make a lot more sense then. When I put a 01 at 1339 and got a different tile for the top of the exclamation mark I thought I had found the tile array and was missing the flag array. Should have taken a closer look. Thanks BMF. If anyone else was interested in moving the exclamation mark back you need only to swap 12D1 and 12D2, swap 1305 and 1306, and change 136B to 34. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2192/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Kratos Aurion Hell, just send the whole source code! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - “Mario Start” palette | | | |