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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Project M.A.L.L.O.W [Screens] | |
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Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 11-12-04 01:47 PM Link | Quote
Well, I probably wouldn't be in the SMW hack forum if I didn't have a SMW hack in the works... and here it is. It's in pretty early stages of development. I plan on making all of the graphics that are changed by myself, and keeping a lot of the rest that are from SMW. I plan on doing almost all of the backgrounds, though.


My title screen. Needs a lot of work. I haven't figured out exactly what I wanted to put in the title screen, so I'll just use this one for now.


I like the design here... I'll probably add more items to the background later.


The second overworld. I'm not finished with the first one yet, but this one is pretty much complete. I was going to have this one the first world, but the levels were a bit too hard.

Oh, I just noticed that edge of the cloud that's cut off... I'll fix that right up. I didn't worry too much about finalizing this overworld since it's the second one anyway...

Edit: And that gold level in the background... I'm going to change it. It's only temporary so that Mario has somewhere to go when one of my events finishes.


This "ink" background is one of my favorites... I guess I just like the big ink can. It was my first background, and probably not the best... but I like it.


Heh.

I have a few more levels, but I didn't edit their graphics yet. The game will follow the adventures of Mario chasing after Bowser into a new world called "Stratus Land".


(edited by Glyph Phoenix on 11-12-04 04:49 AM)
elixirnova

Red Paratroopa
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From: Midgar

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Posted on 11-12-04 05:32 PM Link | Quote
Hmmm HMM looks pretty nice! though on your overworld the bottom bridge? that the castle is sitting on doesnt really fit all too well. But the clouds look nice. As does the ink background i like it and your other one you made. But those glass boxes as the floor is somewhat...odd and awkward maybe connect them or make them ice... or what are they supposed to be exactly..?
Overall i like it cant wait to try it
gnkkwinrrul

Dry Bones
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From: LYKEOMGIMFROMSOMEPLACE????

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Posted on 11-12-04 06:16 PM Link | Quote
Hmm....not bad. But that donut bridge just doesn't look right on the overworld
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Posted on 11-12-04 06:57 PM Link | Quote
A note on backgrounds. Try to always make them as unobstrusive as possible. This means, don't use bright colors, harsh contrasts, and black borders (generally). This will make the backgrounds feel more like the originals, and above all else, not confuse the player. If I didn't already know that was a background, I would have been mightily confused the first time in that level.
Mario Maniac

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Posted on 11-12-04 08:08 PM Link | Quote





I can't see the 3 first screens and the last, just the ink background.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 11-13-04 06:43 AM Link | Quote
Originally posted by Glyph Phoenix
This "ink" background is one of my favorites... I guess I just like the big ink can. It was my first background, and probably not the best... but I like it.

If you hadn't said it was a BG, I wouldn't have known it was. Needs some work...
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 11-13-04 08:43 AM Link | Quote
some of the gfx are beautiful, and the level design seems to be interesting. Although i also can't differ the FG from the BG in the 'ink' screen.


(edited by Aioria on 11-12-04 11:43 PM)
Glyph Phoenix

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Posted on 11-14-04 07:11 PM Link | Quote
More screens. Collect all 10 today and send them in for a free decoder ring.


Stratus Town.


It's the back alley of Stratus Town. It is complete with Shadow Mario graffiti and a Fishin' Boo who cannot be killed by cape nor star nor fireball thanks to a certain reconfigurer.


The top of the alley. I'm not too happy with the way the brick merges with the sky; I'll probably add a couple kinds of rubble tiles later on... But the sky is cool.


The border between Stratus Land and the Mushroom Kingdom.


Why there is a plane in an ink factory will be entirely explained in the game. No, really. And I darkened the ink background so that it doesn't mess with the foreground as much.
me99909

Buzz Blob
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Posted on 11-14-04 07:28 PM Link | Quote
Just a couple of things...

You might want to change that dougnut bridge so that you can see it from a top view, not a side.

Do you know who Mallow is? He is from Super Mario RPG.

I like the graphics you've drawn, I wish I could draw that good .
Glyph Phoenix

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Posted on 11-15-04 05:28 PM Link | Quote
I'll change the donut bridge sometime in the near future, and yeah, I know Mallow. That's why I made the icon for this topic a frog coin and why the game takes place in "Stratus Land", a play off of Nimbus Land. I'll have a couple more screenshots soon...

Update:

I now have a demo available for download.

The IPS file is zipped here:

http://www.geocities.com/glyphphoenix/mallow.zip

Here is a list of things that are missing from the demo:

----------
Koopa Casino. You can't go anywhere once you get here, and have to go back to the level you were in last.

Bowser and Iggy's images in the "Meanwhile..." cinema. I just didn't add them because that would be a lot of work.

The Blue Switch Palace you need in order to open that door in the level "Volcano Road Block".

A lot of polish. I haven't gotten to changing some of the graphics I would like to yet.
----------

The demo ends after the Bridge of Spikes level.

Please report all glitches you may find.


(edited by Glyph Phoenix on 01-04-05 10:26 PM)
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