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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with making a blank egfx file | |
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MadMikeXP

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From: Augusta

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Posted on 11-08-04 06:48 AM Link | Quote
I have a question I figured how to extract and insert egfx files but I don't know how to make a blank egfx file with nothing inside of it how do I create that type of file so that I can insert my backrgorund that I made from pic2nes ?
and yes I have look at the sticky's and faqs about egfx but it doesn't say anything about making a blank egfx file.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 11-08-04 06:50 AM Link | Quote
take a regular GFX file, copy it, take the copy, and remove everything from it.
MadMikeXP

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Posted on 11-09-04 03:56 AM Link | Quote
Ok I created the blank ExGFX file, renamed it, and removed everything from it, I put it into LM and and inserted the blank ExGFX file first then the 3 files pic2snes created, after that the whole level looks very screwed up I pressed F9 to save it thinking it might have changed back to the normal background I created but instead LM reverted it back to a normal state. Can someone explain to me why my background screwed up the level I inserted to ? and also how I can fix it where doesn't happen again ?
The Kirby

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Posted on 11-09-04 04:07 AM Link | Quote
You need to make sure that the level you're adding the Pic2Snes files to is set to a blank page, at least, this is what I did for BG ExGFX (I'm still very new at this.) After that, press F9. It should save your changes to the blank ExGFX. I experimented with this by using YY-CHR on my blank ExGFX file afterwards to see if the changes were saved. If you fiddle around with it for a bit, you'll probably figure it out.
MadMikeXP

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Posted on 11-09-04 04:27 AM Link | Quote
Originally posted by The Kirby
You need to make sure that the level you're adding the Pic2Snes files to is set to a blank page, at least, this is what I did for BG ExGFX (I'm still very new at this.) After that, press F9. It should save your changes to the blank ExGFX. I experimented with this by using YY-CHR on my blank ExGFX file afterwards to see if the changes were saved. If you fiddle around with it for a bit, you'll probably figure it out.


So your actually saying that I need to go to a level thats blank and insert the ExGFX file into it right if so I got that part figured but I don't know if super mario world has a blank level if it does would you please give me level address number ? thanks for the help I'll start working on this in about in hour right now I'm working with my scanner.
The Kirby

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Posted on 11-09-04 05:49 AM Link | Quote
The level doesn't have to be totally blank. What you need to do is insert your blank ExGFX file into the rom. Then, go to "Super GFX Bypass" in the level menu. Add the address of your blank ExGFX file into the BG1. After that, make sure the level is set on a blank page. This can be set by going to the "Background Tile Map Editor" and scrolling though the different pages using the Page Up and Page Down keys. Scroll through them untill you find a blank one (It'll usually look like a bunch of bathroom tiles.) Then go through the M16-7k process again. Then finally F9. Do not extract the ExGFX while doing this. It doesn't update in the ROM itself.

It doesn't matter which level you choose, any one will do. This first step is done just to get the changes into the blank ExGFX. I'd use another ROM for this, just in case you feel unsafe about it. But you'll still need to insert the Pic2Snes files, just to get the palettes and such looking correct.

But again, don't take my word for it. I've only just learned this recently.
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