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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Some default FF1 party name problems. Help please | | | |
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Keikonium Banned Level: NAN Posts: 795/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I posted something like this is the FF sticky but not many people read that so I will make a new thread. I am trying to change it so that a default party and names are selected. I have accomplished the party and no-name change part but I can't set the actual names. So I have 4 default characters with no names. Everything I read tells me to use a DTE table, and I have no clue what that is, so I edit the names thru hex which just makes messed up letters when I play. I thought 61(hex) was lower case "a" but it shows up as a sword? I am making my hack like FFX-2, so I will have to start learning some 6502, but if someone could tell me how to delete one character so I only have 3 that would be great. So my questions are: 1. What is a DTE table? 2. How do I make default names (BTW, I have it set so its 5 letters not 4) 3. How can I get rid of one character? Any help would be great, thanks (edited by Keikonium on 11-07-04 01:33 PM) |
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neotransotaku Baby Mario 戻れたら、 誰も気が付く Level: 87 Posts: 1630/4016 EXP: 6220548 For next: 172226 Since: 03-15-04 From: Outside of Time/Space Since last post: 11 hours Last activity: 1 hour |
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I can answer 1... A DTE is a dual-tile-entry table. This means that it takes two bytes to load up 1 tile. Normally, there is a 1 byte to 1 tile correlation but that gives you only 256 different tiles to use. With DTE, you can have as many as 65,536 tiles. However, with the NES referencing system, you probably will not be able to use that many tiles... |
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dan Snap Dragon Level: 43 Posts: 227/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by neotransotaku Is DTE not that it takes 1 byte to load up 2 tiles? The way you have it doesn't sound right at all. |
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Dish Spiny Level: 38 Posts: 175/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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erm.... I already replied to this in the other thread on this very board. And yeah @ Dan. I think neotransotaku got things mixed up. I've always know DTE to be 1 byte = 2 characters. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2016/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I thought DTE = Dictionary Text Encoding, where you use the normal 1-byte-per-tile system, but have certain characters that display certain words... Like maybe putting in an @ would show the word 'the', or a % would show 'potatoes', etc. | |||
Dish Spiny Level: 38 Posts: 177/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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*Disch shrugs basically the same thing. I was always under the impression that DTE = dual tile encoding , and what you described was MTE (mutli-tile encoding). But as far as I'm conserned, the 2 terms are pretty much synonymous and both yours and Dan's description basically state the same thing. |
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neotransotaku Baby Mario 戻れたら、 誰も気が付く Level: 87 Posts: 1636/4016 EXP: 6220548 For next: 172226 Since: 03-15-04 From: Outside of Time/Space Since last post: 11 hours Last activity: 1 hour |
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hmm...okay, i got it backwards? heh...i guess I stand corrected...i've been carrying that concept around for 4 years now... so then, what do you call two bytes = 1 character? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 872/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by neotransotakuUnicode. To name one. |
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Dish Spiny Level: 38 Posts: 180/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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Originally posted by neotransotaku A waste of space? ZING nah I have no idea. EDIT: ahahahaa... oh yeah.... UTF-16 whoops XD (edited by Disch on 11-08-04 01:07 PM) |
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neotransotaku Baby Mario 戻れたら、 誰も気が付く Level: 87 Posts: 1644/4016 EXP: 6220548 For next: 172226 Since: 03-15-04 From: Outside of Time/Space Since last post: 11 hours Last activity: 1 hour |
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UTF-16...unicode makes more sense but I was talking in terms of games and not character sets, oh well... | |||
Heian-794 Red Super Koopa Level: 44 Posts: 524/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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I'd call that "double-byte encoding". In the Japanese sequels to Extra Innings*, the katakana and Roman letters are single-byte, and the 300 or so kanji that are used have their standard SJIS encodings, despite not being consecutive! *: And if you play this game, you're my friend. |
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Acmlm's Board - I2 Archive - Rom Hacking - Some default FF1 party name problems. Help please | | | |