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11-02-05 12:59 PM
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gyrus

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Posted on 11-05-04 01:11 AM Link | Quote
On the ff1 hackster, how do you edit the colour palettes?
Dish

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From: Disch

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Posted on 11-05-04 01:27 AM Link | Quote
Could you be more specific?

Typically if you want to change a color in the palette just click on the color you want to change and select a new one.
gyrus

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Posted on 11-05-04 11:39 PM Link | Quote
Err.... I fixed that problem but I have another one.... When I change the colour it messes up the colours on the other battle sprites of the other classes! Please help!
Dish

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Posted on 11-05-04 11:57 PM Link | Quote
There are only 4 sprite palettes available for use in battle in FF1. While it is technically possible to add more... it's more work than I feel like explaining right now (and it'd probably go over your head a bit). So for now.. .just accept that you only have 4 palettes available for battle sprites.

Since there's only 4 palettes... and there's 12 classes (6 unpromoted, 6 promoted), there's obviously more classes than palettes... so classes will have to share palettes with each other. This is why when you change colors in one of the palettes, several classes are affected (several classes use that palette).

No make matters even MORE restrictive... only 2 of the 4 available palettes are "safe" to use without side-effects... since battles in FF1 use sprites for things other than the party, it needs palettes for those things as well.

The 4 palettes are layed out:

1) Classes (tan, brown, light blue) -- normally used by BB, Thief, BM, etc
2) Classes (red, white, 'skin') -- normally used by Fighter, RM, WM, etc
3) Animation (no real default) -- labelled with "Varies" in Hackster. Used by battle animations
4) Cursor/Stone (white, light grey, dark grey) -- labelled with "Cursor" in Hackster. Used by the battle cursor and classes which have turned to stone.

Palettes 1 and 2 are safe to use for your classes. Palette 3 is used whenever a weapon/spell is drawn on the screen... and it's changed to reflect the colors of that weapon/spell. So this palette is pretty much completely unavailable for your needs (unless you want to have a class who's color is always changing in battle). You might be able to use palette 4, but if you change it, the cursor will change colors. Also, classes that are turned to stone get switched to this class... so a class that uses this palette normally will not look any different when turned to stone. Also there are some other weird things... like the fading out effect in the inn will not work for classes which use this palette.

So yeah... basically you're stuck with just those 2 palettes for all 12 classes.
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