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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Early halloween treat for all! | |
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Lenophis

Super Koopa
Level: 44

Posts: 198/830
EXP: 584360
For next: 26925

Since: 03-15-04
From: Duluth, MN

Since last post: 4 hours
Last activity: 3 hours
Posted on 10-31-04 09:24 AM Link | Quote
It involves rom hacking, I don't have any screenshots, but this is showing progress as time goes by. I'm about about Jade of course. It was updated to v0.10. Here are the details:


  • Yay, tenths digit for version number. *fanfare*

  • Misc.: Apparently the palette file wasn't entirely accurate. So it has been updated. *shrug* The old one was FFHackster's palette file, in case anyone is curious.

  • Character Editor: Minor cosmetic tweak.

  • Formation Editor: Figured out how palettes are displayed (in battle) and are now editable. Note that the monsters that are a whole pattern table will use both palettes regardless. You can also change the palettes themselves.

  • Currently, changing a color of a palette will be pseudo permanent. If you wish to revert back to the old color, avoid saving, exit and re-open Jade. (Or just change it back, whichever works for you.)

  • Spells Editor: That little issue with palette's has been solved, animation's are all that remain now.

  • Text Editor: As of now, just about everything displays for dialogue. I've also discovered that the Prototype translation has massive conflicts with Demi's translation. However, since there's an issue with keywords in dialogue, and character name's are yet to be displayed, I still recommend against saving any dialogue changes.

  • Weapon Editor: Figured out what weapons use what palettes, and some weapons don't have palettes. ("Unarmed" and every shield.) NOW, I just need to enable editing the in-battle graphic of each weapon.


I think I kinda snuck it in there, do enjoy though.
dormento

Shyguy
Level: 17

Posts: 51/99
EXP: 24075
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Since: 03-15-04
From: Esteio - Brasil

Since last post: 182 days
Last activity: 161 days
Posted on 11-01-04 02:50 AM Link | Quote
Mmm...Where's the kudos people?
Don't worry Leno, maybe they're just a little bit distracted :p
Jade kicks ass, and it's gonna kick more and more ass till it becomes the ultimate in ass kickage!
Lenophis

Super Koopa
Level: 44

Posts: 199/830
EXP: 584360
For next: 26925

Since: 03-15-04
From: Duluth, MN

Since last post: 4 hours
Last activity: 3 hours
Posted on 11-01-04 07:59 AM Link | Quote
I guess I should face it, there's no such thing as "kudos" or "wub" or anything along that lines at this forum. =p Oh well... I do have a screenie though...



Now, that's not what should be drawn. It should be the tile layout, similar to the screenie on the right. (Which is Hackster, if you don't know.) =\ I have located the TSA data, but the format is being annoying, as most things have been with this game...


(edited by Lenophis on 10-31-04 11:02 PM)
(edited by Lenophis on 10-31-04 11:03 PM)
(edited by Lenophis on 10-31-04 11:05 PM)
Xtreme984

Koopa
Level: 18

Posts: 58/111
EXP: 25164
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Since: 07-27-04

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Posted on 11-01-04 10:04 AM Link | Quote
it will be certainly cool if you can figure the tile format etc. out. that way Jade is certainly going to rock
Gavin

Fuzzy
Rhinoceruses don't play games. They fucking charge your ass.
Level: 43

Posts: 292/799
EXP: 551711
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Since: 03-15-04
From: IL, USA

Since last post: 13 hours
Last activity: 13 hours
Posted on 11-01-04 10:08 AM Link | Quote
Originally posted by Lenophis
I guess I should face it, there's no such thing as "kudos" or "wub" or anything along that lines at this forum. =p Oh well... I do have a screenie though...



Now, that's not what should be drawn. It should be the tile layout, similar to the screenie on the right. (Which is Hackster, if you don't know.) =\ I have located the TSA data, but the format is being annoying, as most things have been with this game...


i wub you lenophis

you're doing great work man, even though many people might not say it, just know you are
Lenophis

Super Koopa
Level: 44

Posts: 200/830
EXP: 584360
For next: 26925

Since: 03-15-04
From: Duluth, MN

Since last post: 4 hours
Last activity: 3 hours
Posted on 11-01-04 12:13 PM Link | Quote
Originally posted by Xtreme984
it will be certainly cool if you can figure the tile format etc. out. that way Jade is certainly going to rock

Found and cracked, thanks a great deal to TFG.

$10-$110: tile properties (this I've had for a long while)
$110-$310: TSA properties, follows the palette format. add $80 to get to the next piece of the tile. ($110, $190, $210, $$290)
$310-$390: world tile palette bytes. format as follows... 0 = palette 0, 55 = palette 1, AA = palette 2, FF = palette 3. I think the sprite palettes are the other 4 palettes.
$390-$3B0: world map colors (had for about 4 days)

Hopefully I can get this drawn and editable before long...yeah right. (two months down the road is more likely...)

@ Gavin:
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