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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Eggvine Help Thread... | |
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cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 696/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 10-27-04 05:06 AM Link | Quote
I know everyone waited for Eggvine to be released. Then when people got it, they thought that there are no graphics so there is no way that you can make levels. You can make levels. You just have to know what object works where, plus think of some interesting ideas for levels. And please don't say you need graphics to make a level because just imagine if it was just a hex editor and trying to make a level. Iggy did this and did a fantastic job with it, but I sure can't edit that way. This editor is already ultra-powerful as it is, so...

That is what this thread is for. If you have a question about Eggvine, from what header commands do something specific or need to know how to edit mid-ring points (not featured yet...), ask away.

Nobody needs to sticky this. If nobody asks questions, then I guess it could be buried. If there are plenty of questions, then it is still up to mods/admins to decide whether or not to...

I will start off by saying this: If you do not look through the original Yoshi's Island and try to hack it, you will definitly be stumped. If you know a level layout (such as 1-2) and then look at it in Eggvine, you can actually start seeing the level. Also, experiment with the header and objects to see what does what and such. Don't just assume you can't make a level because there are no graphics. You can easily edit levels with this editor with almost no limitations (besides... the bytes left... thing...). Please at least mess around with some stuff first before giving up. You will surely easily be able to use the editor.

If I can't answer a question, then somebody else might be willing to answer it. I have a job and such, but I will try to answer as soon as possible...
kirbyfan

Rat
Level: 16

Posts: 81/96
EXP: 18762
For next: 1494

Since: 09-30-04
From: Brisbane,Australia

Since last post: 100 days
Last activity: 100 days
Posted on 10-27-04 01:27 PM Link | Quote
For some reason, when i try to open it, it says i dont have a runtime file, even thiugh i installed them!What can i do, please help!(im using windows XP)
dan

Snap Dragon
Level: 43

Posts: 210/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 10-28-04 05:11 AM Link | Quote
I think this question has been asked so many times, there needs to be a sticky.

This thread has the answer in it. Read BMF54123's post. If it still doesn't work, copy the error message (hit Ctrl + C when the message is up) and paste it here.
Peardian

Lava Lotus
The Uncanny Mario Art Master
KvSG #87 is up!
No Trouter yet...

Halloween's over... Turkey time!
Level: 58

Posts: 66/1696
EXP: 1545376
For next: 32170

Since: 07-01-04
From: before 3:00 - school, after 3:00 - Pearl Island

Since last post: 7 hours
Last activity: 6 hours
Posted on 10-29-04 08:49 PM Link | Quote
I have a question: Sewer levels. How do I make 'em? When I look at 3-8 or 4-1, it's completely messed up with vines and dirt blocks stretched over the whole thing. Anyone know how?
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 700/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 10-31-04 07:23 AM Link | Quote
Those levels are near impossible to make. I did it in my hack and it still has errors with the right corners. It uses the following objects that I know of:

AC: Pipe Ceiling (Is the ceiling...)
AA: Pipe wall (left side)
AB: Pipe wall (right side)
AD: The floors for the sewer levels.

Those are used for the outline as far as I know. To make the wall, use these objects:

B0: Hole in Castle wall? (It is actually the pipe background)
B1: Horizontal platform (use on wall)

If you around the Ax and Bx (where x is a number from 0-F) objects you could probably find more objects...
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