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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SURPRISE! Super Mario Odyssey Demo v0.2! | | | Thread closed |
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Scatterheart Panser Level: 29 Posts: 33/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
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Ah, after speaker with Ok Impala (A man I think you know well), he said that you've been working on this hack for many years... So maybe it really will take that long. *Sniff* | |||
Criftus Micro-Goomba Level: 6 Posts: 6/10 EXP: 627 For next: 280 Since: 10-04-04 From: Canada Since last post: 344 days Last activity: 331 days |
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Brilliant. Simply brilliant. I love the addition of characters and homes to the world, all the ASM work is incredible, and the graphics are great throughout. Some of the levels have some impressive and innovative design to them, while others seem really bland and uninspired, but that's not really that much of a complaint. This is a great hack, and I can't wait for the next release! Cheers! |
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DurfarC Beezo Level: 33 Posts: 166/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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It's time to post for me too. I played it, the hack starts with just normal levels, and then the excitement comes. When I was finished with the Alto-plains level (do you play an instrument? I saw both Alto and Baritone mentioned), suddenly that mysterious base appeared. I love this hack so much, and I hope it will be finished soon... |
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Scatterheart Panser Level: 29 Posts: 34/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
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Originally posted by Golden Yoshi... I don't really like his hacks much. I hope you're patient... Still dunno if he was joking though. |
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Robin Blue Octorok Level: 11 Posts: 21/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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This is an excellent hack, I love it. I hope you continue with this, going from excellent to... more excellent! Oddly, though, it doesn't work on my Xbox emulator, where every other Mario World hack DOES... I wonder why that is? |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 825/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by Robin It's because it is too awesomely awesome for an Xbox, thats why. Yeah, I liked this hack too, very creative and well done, i don't know how long I waited to fight the rock-chuck thing. Lots of fun, thanks for the Demo BMF. Bump? What???? |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 596/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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XBOX doesn't matter, but it doesn't work on a PAL-SNES. Titlescreen goes to black after the Animation starts, and when entering the Yoshi-House, the level is displayed in the upper right corner, and the rest is garbage. Music plays on. What could cause that? (I may a screenshot later). Also entering the left Level from the Yoshi house is possible, but game freezes and screen goes black after picking up a Goomba or hitting a ?-Block. Music plays on. PS: I'm using a Super Fighter Pro to acomplish this. PPS: Music playing on is may because of the nature of the SNES-System (SPC700 seperated from rest of SNES). (edited by KawaiiImoto-e on 01-23-05 11:12 AM) |
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||bass Programmer Admin Level: 44 Posts: 183/817 EXP: 570813 For next: 40472 Since: 03-15-04 From: Salem, Connecticut Since last post: 26 days Last activity: 11 days |
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Originally posted by KawaiiImoto-eJust a guess here, but this rom was never designed to work with the origional SNES, it's designed to work with ZSNES and therefore may not necissairly be compatible with the real SNES hardware. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1250/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Wait... Was that a 2 months bump? (edited by Smallhacker on 01-23-05 12:18 PM) |
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dan Snap Dragon Level: 43 Posts: 362/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Who cares? It wasn't a worthless bump, and an admin posted in this thread, so therefore you can assume that it doesn't matter. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 597/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by ||bassOriginally posted by KawaiiImoto-eJust a guess here, but this rom was never designed to work with the origional SNES, it's designed to work with ZSNES and therefore may not necissairly be compatible with the real SNES hardware. Maybe possible, but I just wanted to point out what happens on real Hardware amd I wanted to play it on real hardware. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3030/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Poopy. Ya went and made me think there was an actual update. | |||
tuna ... Level: 3 Posts: 110/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Same with me. I was like HOLY CRAP UPDATE and then realized... yeah. This would be a perfect exmaple (well, almost) of what I would deem an allowed bump. It's informative (BMF probably didn't know it wouldn't run) and useful. Also, I'm just wondering, this game was a NTSC game. There probably won't be much difference, but since you're trying a NTSC game on a PAL console, you may want to try a NTSC console. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 596/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Yeah, the timing differences between NTSC and PAL could definitely cause problems, most likely with my custom HDMA code and other sensitive things (does an unhacked NTSC ROM work fine?). IIRC, someone e-mailed or PMed me a while ago, telling me they tried the hack on a real NTSC SNES, and it ran fine. ||bass: I didn't do anything that would be considered "illegal" on real hardware. Most of my code doesn't even touch the hardware registers. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 7375/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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But dosen't PAL SNES run NTSC games perfect with a modifacation and a convertor? ...besides, how did you test it on a real SNES? With by burning your own cart or using a flashcart like system? Well, I would like to test this hack on my real SNES and see if I get the same results... |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 598/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Other NTSC-Games like Smash T.V., Super Bomberman 3 or Wario's Woods run without problems (Just a little slower than NTSC). As I mentioned, I use a Super Pro. Fighter, wich reads ROM-Data from Floppy-Disks and copies them to RAM, and executes it from there. Oh, and BMF, great Hack, playing it on ZSNES, really like it, has some fresh ideas (like time travelling and the use of message-boxes). And Compliments on the Training-Level. |
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Drumgamer101 Micro-Goomba Level: 7 Posts: 4/16 EXP: 1063 For next: 385 Since: 01-30-05 Since last post: 203 days Last activity: 71 days |
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That second boss you have is pretty cool, and what happens if you get under a minute on the training level. Thanks | |||
Otto Newcomer Level: 4 Posts: 1/6 EXP: 241 For next: 38 Since: 02-05-05 Since last post: 241 days Last activity: 169 days |
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Hey everybody! My first post! This is a great hack! I love the hot water level and the Village of the Moon! Very well made! I can't wait for the third release! Otto (edited by Otto on 02-05-05 02:43 PM) |
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Scatterheart Panser Level: 29 Posts: 65/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
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Drumgamer, stop posting in old threads. OMG, I thought BMF posted another demo. It's highly frustrating (especially for dial up users like myself) to go through the trouble of loading up a page for no reason! Heck, that's what ROM searching is for! | |||
Keikonium Banned Level: NAN Posts: 969/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Seeing as this thread is back near the top, I have a question: 1. How many exits are there? I got 23, is that it? (BTW, I know its a demo) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SURPRISE! Super Mario Odyssey Demo v0.2! | | | Thread closed |