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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SURPRISE! Super Mario Odyssey Demo v0.2! | | Thread closed
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Scatterheart

Panser
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Since: 06-06-04
From: Sydney, Australia

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Posted on 11-13-04 12:47 PM Link
Ah, after speaker with Ok Impala (A man I think you know well), he said that you've been working on this hack for many years... So maybe it really will take that long. *Sniff*
Criftus

Micro-Goomba
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Since: 10-04-04
From: Canada

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Posted on 11-14-04 12:20 AM Link
Brilliant. Simply brilliant.

I love the addition of characters and homes to the world, all the ASM work is incredible, and the graphics are great throughout. Some of the levels have some impressive and innovative design to them, while others seem really bland and uninspired, but that's not really that much of a complaint. This is a great hack, and I can't wait for the next release!

Cheers!
DurfarC

Beezo
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Since: 09-04-04
From: Norway

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Posted on 11-14-04 12:38 AM Link
It's time to post for me too.

I played it, the hack starts with just normal levels, and then the excitement comes. When I was finished with the Alto-plains level (do you play an instrument? I saw both Alto and Baritone mentioned), suddenly that mysterious base appeared. I love this hack so much, and I hope it will be finished soon...
Scatterheart

Panser
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Since: 06-06-04
From: Sydney, Australia

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Posted on 11-14-04 12:54 PM Link
Originally posted by Golden Yoshi... I don't really like his hacks much.
INow that you've released a new demo...I'll stop begging and wait for the full version in 2009 .



I hope you're patient... Still dunno if he was joking though.
Robin

Blue Octorok
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Since: 03-15-04
From: England, UK

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Posted on 11-29-04 12:09 AM Link
This is an excellent hack, I love it. I hope you continue with this, going from excellent to... more excellent!

Oddly, though, it doesn't work on my Xbox emulator, where every other Mario World hack DOES... I wonder why that is?
Kario

In Possession of a Stolen Shovel

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Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
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Posted on 11-29-04 12:21 AM Link
Originally posted by Robin

Oddly, though, it doesn't work on my Xbox emulator, where every other Mario World hack DOES... I wonder why that is?


It's because it is too awesomely awesome for an Xbox, thats why.

Yeah, I liked this hack too, very creative and well done, i don't know how long I waited to fight the rock-chuck thing. Lots of fun, thanks for the Demo BMF.

Bump? What????
KawaiiImoto-e

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Since: 03-15-04
From: In my own little complicated dreamworld

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Posted on 01-23-05 08:08 PM Link
XBOX doesn't matter, but it doesn't work on a PAL-SNES.

Titlescreen goes to black after the Animation starts, and when entering the Yoshi-House, the level is displayed in the upper right corner, and the rest is garbage. Music plays on.

What could cause that? (I may a screenshot later).

Also entering the left Level from the Yoshi house is possible, but game freezes and screen goes black after picking up a Goomba or hitting a ?-Block. Music plays on.

PS: I'm using a Super Fighter Pro to acomplish this.
PPS: Music playing on is may because of the nature of the SNES-System (SPC700 seperated from rest of SNES).


(edited by KawaiiImoto-e on 01-23-05 11:12 AM)
||bass
Programmer Admin
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Since: 03-15-04
From: Salem, Connecticut

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Posted on 01-23-05 08:26 PM Link
Originally posted by KawaiiImoto-e
XBOX doesn't matter, but it doesn't work on a PAL-SNES.
Just a guess here, but this rom was never designed to work with the origional SNES, it's designed to work with ZSNES and therefore may not necissairly be compatible with the real SNES hardware.
Smallhacker

Green Birdo

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 01-23-05 09:18 PM Link
Wait... Was that a 2 months bump?


(edited by Smallhacker on 01-23-05 12:18 PM)
dan

Snap Dragon
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Posted on 01-23-05 09:25 PM Link
Who cares? It wasn't a worthless bump, and an admin posted in this thread, so therefore you can assume that it doesn't matter.
KawaiiImoto-e

Hammer Brother
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Since: 03-15-04
From: In my own little complicated dreamworld

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Posted on 01-23-05 11:17 PM Link
Originally posted by ||bass
Originally posted by KawaiiImoto-e
XBOX doesn't matter, but it doesn't work on a PAL-SNES.
Just a guess here, but this rom was never designed to work with the origional SNES, it's designed to work with ZSNES and therefore may not necissairly be compatible with the real SNES hardware.


Maybe possible, but I just wanted to point out what happens on real Hardware amd I wanted to play it on real hardware.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 01-24-05 08:37 AM Link
Poopy. Ya went and made me think there was an actual update.
tuna
...
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Since: 12-02-04

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Posted on 01-24-05 11:18 AM Link
Same with me. I was like HOLY CRAP UPDATE and then realized... yeah.

This would be a perfect exmaple (well, almost) of what I would deem an allowed bump. It's informative (BMF probably didn't know it wouldn't run) and useful.

Also, I'm just wondering, this game was a NTSC game. There probably won't be much difference, but since you're trying a NTSC game on a PAL console, you may want to try a NTSC console.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 01-24-05 02:27 PM Link
Yeah, the timing differences between NTSC and PAL could definitely cause problems, most likely with my custom HDMA code and other sensitive things (does an unhacked NTSC ROM work fine?). IIRC, someone e-mailed or PMed me a while ago, telling me they tried the hack on a real NTSC SNES, and it ran fine.

||bass: I didn't do anything that would be considered "illegal" on real hardware. Most of my code doesn't even touch the hardware registers.
Kitten Yiffer

Purple wand
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Since: 03-15-04
From: Sweden

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Posted on 01-24-05 04:12 PM Link
But dosen't PAL SNES run NTSC games perfect with a modifacation and a convertor?

...besides, how did you test it on a real SNES? With by burning your own cart or using a flashcart like system?

Well, I would like to test this hack on my real SNES and see if I get the same results...
KawaiiImoto-e

Hammer Brother
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From: In my own little complicated dreamworld

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Posted on 01-24-05 11:15 PM Link
Other NTSC-Games like Smash T.V., Super Bomberman 3 or Wario's Woods run without problems (Just a little slower than NTSC).

As I mentioned, I use a Super Pro. Fighter, wich reads ROM-Data from Floppy-Disks and copies them to RAM, and executes it from there.

Oh, and BMF, great Hack, playing it on ZSNES, really like it, has some fresh ideas (like time travelling and the use of message-boxes). And Compliments on the Training-Level.
Drumgamer101

Micro-Goomba
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Since: 01-30-05

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Posted on 02-01-05 11:36 AM Link
That second boss you have is pretty cool, and what happens if you get under a minute on the training level. Thanks
Otto
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Since: 02-05-05

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Posted on 02-05-05 06:42 PM Link
Hey everybody! My first post!

This is a great hack! I love the hot water level and the Village of the Moon! Very well made!

I can't wait for the third release!

Otto


(edited by Otto on 02-05-05 02:43 PM)
Scatterheart

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Posted on 02-05-05 09:23 PM Link
Drumgamer, stop posting in old threads. OMG, I thought BMF posted another demo. It's highly frustrating (especially for dial up users like myself) to go through the trouble of loading up a page for no reason! Heck, that's what ROM searching is for!
Keikonium
Banned
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Posted on 02-05-05 10:26 PM Link
Seeing as this thread is back near the top, I have a question:

1. How many exits are there? I got 23, is that it? (BTW, I know its a demo)
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Acmlm's Board - I2 Archive - Super Mario World hacking - SURPRISE! Super Mario Odyssey Demo v0.2! | | Thread closed


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