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0 user currently in Pokémon hacking. |
Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | | | |
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Dark_E Octorok Level: 8 Posts: 18/21 EXP: 1819 For next: 368 Since: 11-09-04 Since last post: 59 days Last activity: 59 days |
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.... Okay, it's still bothering me... I can't seem to find out how to create Movement Events. Alright, some thing I do know: To start: From: Commands Then if I like to move the Hero/Heroine by event I use: FF as binary: movement 0xFF 0x604020 wait 0x0 But then.... the movement: #org 0x604020 #binary ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? Who, or where, can I find out what number I need to use in the #binary to create a movement???? (edited by Dark_E on 05-21-05 09:20 PM) (edited by Dark_E on 05-21-05 09:20 PM) (edited by Dark_E on 05-21-05 09:20 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1565/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Found in this thread, very long ago... The most important movement bytes are: 00 - Look Down 01 - Look Up 02 - Look Left 03 - Look Right 08 - Walk Down 09 - Walk Up 0A - Walk Left 0B - Walk Right 54 - Hide 55 - Show 56 - Trainer exclamation point 57 - Question mark 58 - Love heart |
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Baro Hoarder Level: 30 Posts: 296/366 EXP: 153824 For next: 12045 Since: 07-07-04 From: Portonovo, Spain Since last post: 1 day Last activity: 15 hours |
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Or this, with the entire list. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1568/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Thank you Baro. | |||
Luigi-San Melon Bug Level: 42 Posts: 359/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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I'm hacking Pokemon Sapphire (USA),but FontEditor says "supported rom, but offset not found", or something like that. What the heck's going on? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1575/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Oh that's easy. Sapphire's font data is not or incompletely listed in the PokeRoms.ini file. I think it was the VWF table. I am also too damn lazy to find the offset(s). Baro or Interdepth can help you, they'll read this post sooner or later. |
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Totakeke Red Tektite Level: 13 Posts: 19/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
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What command should I use to check if the MACH BIKE or the ACRO BIKE are in the BAG? They aren't listed in stditems.rbh so I can't just use checkitem. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1755/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Using a hex editor, search for the text "MACH BIKE". One of the hits should be in the middle of a list. Use that to find the item index. | |||
Totakeke Red Tektite Level: 13 Posts: 20/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
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I couldn't find a hex editor that worked with tables and didn't crash, but from what I found was that the bike's index is 0x103. Not so sure, though. In the game, I made a yard with a fence around it and a gate in the entrance. I'm trying to make it so that if you don't have the bike yet, it will move the trainer up into the yard where the bike is. But if you already have the bike, it will move the trainer down twice. I keep getting Type Mismatch errors and I don't know what I'm doing wrong. Here's the script: '----------------------- #include "std.rbh" #org 0xFCFD00 checkitem 0x103 'Check if bike is in bag, not sure about this line compare LASTRESULT YES if TRUE goto 0xFCFD20 applymovement 0xFF 0xFCFD60 'If doesn't have bike, move player past the gate end '----------------------- #org 0xFCFD20 msgbox 0xFCFD30 callstd 0x3 applymovement 0xFF 0xFCFD70 ' Move player down, away from entrance to yard end '--------- ' Strings '--------- #org 0xFCFD30 = This gate is closed. '---------- 'Movement '---------- #org 0xFCFD60 #binary 0x09 0x09 #org 0xFCFD70 #binary 0x08 0x08 |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1758/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Type Mismatch means you've got either one of these: - a missing parameter - a 16-bit value where an 8-bit one is needed, or 32 instead of 16. If I knew Rubikode by heart, I could tell you the error right now, but I'll have to think now... Hmm... I see now. Unless I am mistaken, the error is in CheckItem. Prolly a missing parameter. Did you check with the examples already in the game? |
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Krusty Level: 8 Posts: 3/30 EXP: 1839 For next: 348 Since: 06-30-05 From: North Carolina Since last post: 9 hours Last activity: 8 hours |
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Hey, I'm new to all this stuff, but I was wondering if you could maybe add in new areas or maps. And how do you put in a new tileset? I don't know if these questions have been asked or answered before, but I would like an answer so that I can really get to work on my game, thanks. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1802/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Both require the creation of a new map/tileset header with proper pointers. It's very complicated to explain when you just got out of bed like me. For tilesets, you'll want the raw 8x8 data precompressed and inserted, and have the header point there. Maps are a wee bit more complicated header-wise. You'd have to figure out how to expand the header table and add a new bank for your own use. For short, dream on and hope somebody will make a tool for it. Also: areas == maps. |
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Krusty Level: 8 Posts: 4/30 EXP: 1839 For next: 348 Since: 06-30-05 From: North Carolina Since last post: 9 hours Last activity: 8 hours |
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Okay, thanks for the response. | |||
Baro Hoarder Level: 30 Posts: 313/366 EXP: 153824 For next: 12045 Since: 07-07-04 From: Portonovo, Spain Since last post: 1 day Last activity: 15 hours |
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Originally posted by Kawa-oneechan Me? O_o''' well, I'd say that you could find the offsets with tilemolester, or even edit them directly with tilemolester, but I dunno how does work for example the letter width. |
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aaro Newcomer Level: 2 Posts: 1/2 EXP: 25 For next: 21 Since: 08-14-05 Since last post: 79 days Last activity: 78 days |
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My elitemap says pokeroms.ini is not found, but i have the pokeroms.ini | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1966/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Do you have EM, the INI file and the roms in the same directory? Tis a common mistake. just like skipping the newbie forum, asswipe! |
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aaro Newcomer Level: 2 Posts: 2/2 EXP: 25 For next: 21 Since: 08-14-05 Since last post: 79 days Last activity: 78 days |
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Yes. All of them in the same folder. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1969/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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You didn't rename the INI or something? Really, it should work right out of the box. Make sure the name of the file is "pokeroms.ini", case shouldn't matter. No é, just e. | |||
Krusty Level: 8 Posts: 11/30 EXP: 1839 For next: 348 Since: 06-30-05 From: North Carolina Since last post: 9 hours Last activity: 8 hours |
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Okay, I got a problem. While hacking FireRed I went to change the border from big trees to little trees, saved it, and then played it and the border didn't change at all. I reloaded the level in Elitemap and the border had changed back from little trees to big ones, it happens on every level I've tried. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1980/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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You can't edit the borders. Something broke and we never figured it out. Try an older version, if you must. |
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Acmlm's Board - I2 Archive - Pokémon hacking - EliteMap and Rubikon Running FAQ | | | |