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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Changing the BG of the bowser battle? | | | |
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Atma X Bandit Level: 43 Posts: 527/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I'm not sure if I get this (I've done a lot of Hex Editing, so that's not why I'm misunderstanding it), for example, in the first set of instructions, it says to change bit 5 and 6. It sounds likes it wants me to change the 5th and 6th number of the Address itself, which is impossible. I know it's something simple, but his notes are confusing to me right now. (edited by Atma X on 10-02-04 12:14 AM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 294/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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You've done a lot of hex editting and you don't even know what a bit is? Each byte of hex is made up of 8 bits, all of which can be either on or off. For instance, say a hex byte is 55. That would be 01010101 in binary. The first digit of the binary is bit 1, the second is bit 2, et cetera. The order of the digits may be in reverse, but someone will surely correct me if that's the case. I'm not sure if that helps, but eh. |
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Atma X Bandit Level: 43 Posts: 528/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I haven't learned much about Binary (and how Bin and Hex relate to each other in that way), so that's why I didn't know that yet . I've worked strictly with Hex before. But thanks for explaining it anyway. Edit: Yep, the order of the digits are reversed. (edited by Atma X on 10-02-04 01:08 AM) |
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Keikonium Banned Level: NAN Posts: 708/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Okay, I have finally created a new sprite. Not the one I wanted, but at least I created something. What I made was a normal spring board that can be jumped on. Then if mario picks it up and drops it, its can't be used. However, yoshi can still pick it up with his tongue and when on yoshi, it can still be used. Also, if you take it and throw it into lava, off a cliff, what ever makes it leave the level, it will NEVER apper again. You have to go into LM and set it up. Useless but I finally made something. What I was trying to do was 1 of two things: I was tring to take the flying red coin and change just the coin to a spring board. And second, I was trying to make a sprite that could be used in a normal level (an exact copy of the bowser ground) so that I could use the bowling balls. Now I have made a static sprite, but just like the spring board, it can be picked up, then when dropped it becomes static. Even if it was just static originally, I have no clue how to make a sprite bigger than just one 16x16 tile. Anyone know? |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 598/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Keikonium First off, I think that would have something to do with the sprite interaction. Might want to play around with that and make it so that Mario cannot interfere. Second, it is possible, but I am not really sure how that would work. Maybe use the same graphics code as the Mega Mole to make this work, but I am still unsure how the graphics are worked out... I do know, however, when changing the sprite's palette, if it is 0, 2, 4, 6, 8, A, C, and E, then it will be on the first page of the sprite graphics. Otherwise, it will be on the second page. Here is a little chart thingy... 00alette 8, page 1. 01alette 8, page 2. 02alette 9, page 1. 03alette 9, page 2. etc. etc. etc. Correct me if I am wrong... I noticed that some sprites use 17 for the palette... unless I was thinking of something else... |
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Keikonium Banned Level: NAN Posts: 709/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Didn't think to do that (use the mega mole). However the moon is 9 tiles so I will have to use the gas bubble instead. And again, I have two new problems (I suspect these will be problems when I get this to work): 1. Even when I make a static sprite, how will I beable to suspend it in the air and not make it fall? 2. I relized for the bowser battle that, when you view the 8x8 editor sprites, no actual bowser level sprites are selected. So even if I can get everything to work, how will I beable to use it in the bowser battle? |
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Atma X Bandit Level: 43 Posts: 529/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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It's because Lunar Magic doesn't show any of the Gfx Pages selected in Level 1C7 (Bowser's Level), because it is stored in the Level Header (instead of using the normal method that all other Levels use) All Level 1C7 is used for is so that Mario can have a Level to go to, and also so that Level Header # 10 can be loaded into a Level and actually be used (since it gets used through a Level) But anyway, Bowser's Level uses Gfx #'s 21 and 24. (edited by Atma X on 10-03-04 01:31 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Changing the BG of the bowser battle? | | | |