Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - MWL Format | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
FuSoYa Defender of Relm Level: 26 Posts: 138/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
| ||
Originally posted by Skitzo Yes, either send me an email or PM me with the email address you want it sent to. Atma: I'd rather not, since I'm not too keen on public releases of alternate unofficial builds. And making it official by incrementing the version number to 1.63 for something so minor seems rather silly, considering the tilemap wouldn't be of much use for ROM hacking. If there's another public release of LM in the future (which seems unlikely at the moment) I may just leave it in. But it's also possible to extract the same thing from a Zsnes save state anyway. Why, did you want a copy to do something too? |
|||
Atma X Bandit Level: 43 Posts: 533/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Just to make a few Backups of my Gfx, without having to make a Savestate first before I can copy my gfx to a bmp, jpg etc. (It would just be a faster process) . Or I could take a Snapshot of the 8x8 Editor in Lunar Magic, but then I have to open up Adobe Photoshop just to cut the off the extra crap around the edges of the 8x8 Gfx Pages (It would be easier if I could just dump the Gfx to a bmp etc. and come back to it whnever I would later have use for it). I also would work with them whenever I later decide to add something to a certain Graphics Set. But anyway, if that was an offer to let me have a it too, then yea that would be great (I wouldn't share it with anyone without your aproval ). So, I guess I'll just send you a PM with my E-Mail address. |
|||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 298/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
Well... the build Fu is making wouldn't even save the graphics you're using, so it would be rather pointless. No, the only practical application for saving the tilemap would be for what this other guy is already doing. | |||
Atma X Bandit Level: 43 Posts: 534/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Hmm, I guess I was thinking that when he mentioned that it would "dump the currently loaded level's tile map to a file" that he was saying it would dump the 8x8 Gfx. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 299/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
Despite the fact that LM can already do that? | |||
orynider Red Paratroopa Level: 22 Posts: 126/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
| ||
I had the same problem with ORY'S WORLD bazed on DWORY. I had to save levels to files, then inport the level to an test level, and then to copy the maps from the test level to curent level using Copy BG Image from?... edit: It wood be grate to extract the bg maps from a Zsnes save state since the graphics and the palette can be extracted (edited by orynider on 10-04-04 06:42 AM) |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - MWL Format | | | |