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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Someone Should Make A SMW/SMB3 Hack | |
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Nebetsu

Shmee
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Since: 09-01-04
From: Nebland

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Posted on 09-27-04 11:23 AM Link | Quote
Someone should make a hack where it's SMW but everything is like SMB3. Even the maps and everything. That would be so cool!
Kario

In Possession of a Stolen Shovel

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Posted on 09-27-04 12:36 PM Link | Quote
These threads are never looked kindly upon, but I will try to be positive....

Yeah, that is a cool idea. I know lots of people have had this idea, but I dont think anyone has gone through with it. Why don't YOU try it Nebetsu?
Smallhacker

Green Birdo

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Posted on 09-27-04 07:22 PM Link | Quote
I tried to do that once. Lost interest.
ExKay
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Since: 03-15-04
From: Hannover, Germany

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Posted on 09-27-04 08:12 PM Link | Quote
I thought of doing a SMB3 remake, but I'm too busy, because of SMW3(My Hack). If I finish this hack I maybe do a remake of SMB3.
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 09-27-04 08:14 PM Link | Quote
I tried that a long ago when I started SMW hacking, but at that time I didn't know how to rip exgfx and lots of other stuff. So I just tried to insert the smb3 formula in my hack, in terms of level design, challenges, etc. And till today I do this, I try to put the smb3 feeling in my smw hack, and I guess it is working

By the way, I was making this some months ago with smb lost levels, check this screen:



As you can see I haven't even completed the paletes, coz I really lost interest. I may adopt some of those gfx in Mario Legends later, though.


(edited by Aioria on 09-27-04 11:14 AM)
(edited by Aioria on 09-27-04 11:15 AM)
Deleted User
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Posted on 09-27-04 10:26 PM Link | Quote
ooh. I might have to try this. But since I'm novice, I might not have fancy ExGFX or anything like that

though I could have some GFX changes and whatnot. Overworld would be fine.
By the way, Nebetsu, would you be willing to have a partner to remake SMB3?
I could do levels, as long as you could implement ExGFX and ASM stuff.


(edited by Swiper the Fox on 09-27-04 01:40 PM)
(edited by Swiper the Fox on 09-27-04 01:57 PM)
Mario Maniac

Snifit
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Posted on 09-27-04 11:17 PM Link | Quote




I really like of many styles in a single game. A bit of SMW, a bit SMB(3),etc, and the own style of course. Maybe people should don't make a game as a remake from others, but a single world with Exgfx.


(edited by Mario Maniac on 09-27-04 02:17 PM)
Keikonium
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Posted on 09-28-04 12:05 AM Link | Quote
I did this, but instead of SMW, I tried it with YI. It didn't go over so well as you may have guessed. First off, I had 2 entire "scrolls" done, perfect palettes, some graphics were a bit off because YI uses lots of layers, but the pathes were perfect and everything. I had it so the Start+Select option couldn't be used to view the whole overworld.

Anyway, I never started the levels because I ran out of space with overworld graphics and when it came to the submaps, they were to small. So I scraped that and now Im working on my hack, Super Mario Era (SME). If anyone wants to suggest a better name, Im open to it.
KP9000

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Posted on 09-28-04 03:06 AM Link | Quote
I have 2 worlds done already. Just the levels though. I need someone to make the overworld for me. I am going to transfer all the levels to a different rom so if you want to help me, I'll put you in the title screen. I also need some help putting in the breakable brick.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 09-28-04 03:09 AM Link | Quote
*wants to how you handle the mushroom houses* Bwar overworld items!
Link2004

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Posted on 09-28-04 03:15 AM Link | Quote
I think after I'm done with my hack Dr. Mario world, Ill try to make a remix of SMB3 and a remix of SMW with new blocks and colors and backgrounds if someone can make the backgrounds with the mk-16 thing, and PM me the pages.
JaCory

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Posted on 09-28-04 04:55 AM Link | Quote
Sorry guys but this hack is practicly impossible. How do you plan on making all the different forms of Mario that are on SM3. It would require a level of asm haking I doubt anyone on this board is capable of.
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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Posted on 09-28-04 05:03 AM Link | Quote
Yeah a lot of things should be rearranged : /

At least graphics are perfectly possible, though.
Nebetsu

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Posted on 09-28-04 05:04 AM Link | Quote
I know how to use Lunar Magic, but I dont think I really want to make a hack at the moment. Everything in my life is going wrong right now and I'm more focused on that... >.>
Mario Maniac

Snifit
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Posted on 09-28-04 05:12 AM Link | Quote
Originally posted by KP9000
I have 2 worlds done already. Just the levels though. I need someone to make the overworld for me. I am going to transfer all the levels to a different rom so if you want to help me, I'll put you in the title screen. I also need some help putting in the breakable brick.


To do it you must use Block Tol. Open the LM
"Direct Map 16 Acess" located in the "Add Objects" window. Now see which is the number of the 16x16 tile (in hex) that you want to use for the block. Open the windows calculator, put the hex number and see which decimal number it is, like 1D is 14. Close Lunar Magic. In Block Tool, add the block you want and enter the decimal number in the dialog box and save. Note:when you add new blocks, don't delete the others from BT list.


(edited by Mario Maniac on 09-27-04 08:13 PM)
elixirnova

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Posted on 09-28-04 05:32 AM Link | Quote
I too thought of doing it only i was going to have 3 islands one for smb one for smb2 and one for smb3 and then a twisted world of all 3. but decided not to hence the never starting or finishing it
asdf

Cukeman
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Posted on 09-28-04 06:00 AM Link | Quote
Originally posted by Keikonium
... some graphics were a bit off because YI uses lots of layers...


Actually, it uses all 4 layers. The first two are used in all areas, the third is used in some areas, and the fourth is only used in the room before Baby Bowser (I think that's where it's only used).
Keikonium
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Posted on 09-28-04 06:12 AM Link | Quote
Ya, I know it uses four layers, but I was talking about the overworld, not levels them selves. Altho I think the OW uses 3-4 layers also. It would be 100% impossible to make a "clone" of YI to SMW. First off, all the ASM needed would be impossible.

SMB3:

And someone mentioned the mushroom houses. I think it would be perfectly possible to do these. The graphics would be easy enough, just not doing the item that flys from the box to the storage list. The chests would be easy enough to do (well maby not easy, but not very hard). Since SMB3 doesn't use the switch palaces, just replace the switches with chests. Then make it so you can walk through them. Now asm a block to act as exiting a level when standing on/infront of it and pressing up. It could also act as an on off switch also triggering the chest to open.
Mario Maniac

Snifit
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Posted on 09-28-04 06:15 AM Link | Quote





I was thinking in make the mushroom houses by the levels, the only problem will by the graphics of the outside part of the mushrooms.
Keikonium
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Posted on 09-28-04 06:28 AM Link | Quote
Okay, this is quite simple to make the mushroom houses. I have almost the same house in my SMW hack as you see in SMB3. With mine I well...um...sort of ripped of FuSoYa's 'mushroom door'...hope thats okay. Anyway, just make the BG black and then make the yellow/orange part on the inside FG tiles. With mine, looking at the the SMB3 house and my house, the only differences are:

1. There is no toad (that will change. I may put him in)
2. There are no chests (that WILL change. They will be for show tho)
3. Instead of solid walls, a wall at the bottom uses the door from FuSoYa's hack (I will change it if he doesn't want me using it)

There are a few minor palette glitches and no animation but other than that it looks the same. I can get a pic sometime tomo.

EDIT:

The hardest part would be the bosses and the "jumping onto the flying ship" intro.


(edited by Keikonium on 09-27-04 09:30 PM)
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